hydra/src/main/events/library/delete-game-folder.ts
2025-01-19 17:59:39 +00:00

48 lines
1.2 KiB
TypeScript

import path from "node:path";
import fs from "node:fs";
import { getDownloadsPath } from "../helpers/get-downloads-path";
import { logger } from "@main/services";
import { registerEvent } from "../register-event";
import { GameShop } from "@types";
import { downloadsSublevel, levelKeys } from "@main/level";
const deleteGameFolder = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
): Promise<void> => {
const downloadKey = levelKeys.game(shop, objectId);
const download = await downloadsSublevel.get(downloadKey);
if (!download) return;
if (download.folderName) {
const folderPath = path.join(
download.downloadPath ?? (await getDownloadsPath()),
download.folderName
);
if (fs.existsSync(folderPath)) {
await new Promise<void>((resolve, reject) => {
fs.rm(
folderPath,
{ recursive: true, force: true, maxRetries: 5, retryDelay: 200 },
(error) => {
if (error) {
logger.error(error);
reject();
}
resolve();
}
);
});
}
}
await downloadsSublevel.del(downloadKey);
};
registerEvent("deleteGameFolder", deleteGameFolder);