hydra/src/main/events/library/open-game-executable-path.ts

18 lines
534 B
TypeScript

import { shell } from "electron";
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { GameShop } from "@types";
const openGameExecutablePath = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const game = await gamesSublevel.get(levelKeys.game(shop, objectId));
if (!game || !game.executablePath) return;
shell.showItemInFolder(game.executablePath);
};
registerEvent("openGameExecutablePath", openGameExecutablePath);