hydra/src/main/events/library/open-game.ts
Zamitto 04f5f26712 Merge branch 'feat/migration-to-leveldb' into feature/check-directory-permission
# Conflicts:
#	src/main/events/library/open-game.ts
#	src/main/events/user-preferences/update-user-preferences.ts
#	src/main/index.ts
#	src/main/main.ts
#	src/main/services/achievements/achievement-watcher-manager.ts
#	src/main/services/achievements/get-game-achievement-data.ts
#	src/main/services/notifications/index.ts
#	src/renderer/src/pages/downloads/download-group.tsx
2025-01-29 09:38:32 -03:00

39 lines
1 KiB
TypeScript

import { registerEvent } from "../register-event";
import { shell } from "electron";
import { spawn } from "child_process";
import { parseExecutablePath } from "../helpers/parse-executable-path";
import { gamesSublevel, levelKeys } from "@main/level";
import { GameShop } from "@types";
import { parseLaunchOptions } from "../helpers/parse-launch-options";
const openGame = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string,
executablePath: string,
launchOptions?: string | null
) => {
const parsedPath = parseExecutablePath(executablePath);
const parsedParams = parseLaunchOptions(launchOptions);
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
await gamesSublevel.put(gameKey, {
...game,
executablePath: parsedPath,
launchOptions,
});
if (parsedParams.length === 0) {
shell.openPath(parsedPath);
return;
}
spawn(parsedPath, parsedParams, { shell: false, detached: true });
};
registerEvent("openGame", openGame);