hydra/src/main/events/torrenting/start-game-download.ts
2024-10-05 02:21:41 +01:00

101 lines
2.6 KiB
TypeScript

import { registerEvent } from "../register-event";
import type { StartGameDownloadPayload } from "@types";
import { DownloadManager, HydraApi, logger } from "@main/services";
import { Not } from "typeorm";
import { steamGamesWorker } from "@main/workers";
import { createGame } from "@main/services/library-sync";
import { steamUrlBuilder } from "@shared";
import { dataSource } from "@main/data-source";
import { DownloadQueue, Game } from "@main/entity";
const startGameDownload = async (
_event: Electron.IpcMainInvokeEvent,
payload: StartGameDownloadPayload
) => {
const { objectId, title, shop, downloadPath, downloader, uri } = payload;
return dataSource.transaction(async (transactionalEntityManager) => {
const gameRepository = transactionalEntityManager.getRepository(Game);
const downloadQueueRepository =
transactionalEntityManager.getRepository(DownloadQueue);
const game = await gameRepository.findOne({
where: {
objectID: objectId,
shop,
},
});
await DownloadManager.pauseDownload();
await gameRepository.update(
{ status: "active", progress: Not(1) },
{ status: "paused" }
);
if (game) {
await gameRepository.update(
{
id: game.id,
},
{
status: "active",
progress: 0,
bytesDownloaded: 0,
downloadPath,
downloader,
uri,
isDeleted: false,
}
);
} else {
const steamGame = await steamGamesWorker.run(Number(objectId), {
name: "getById",
});
const iconUrl = steamGame?.clientIcon
? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
: null;
await gameRepository.insert({
title,
iconUrl,
objectID: objectId,
downloader,
shop,
status: "active",
downloadPath,
uri,
});
}
const updatedGame = await gameRepository.findOne({
where: {
objectID: objectId,
},
});
createGame(updatedGame!).catch(() => {});
HydraApi.post(
"/games/download",
{
objectId: updatedGame!.objectID,
shop: updatedGame!.shop,
},
{ needsAuth: false }
).catch((err) => {
logger.error("Failed to create game download", err);
});
await DownloadManager.cancelDownload(updatedGame!.id);
await DownloadManager.startDownload(updatedGame!);
await downloadQueueRepository.delete({ game: { id: updatedGame!.id } });
await downloadQueueRepository.insert({ game: { id: updatedGame!.id } });
});
};
registerEvent("startGameDownload", startGameDownload);