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miracled: implement PropertiesChanged signals
We need to send PropertiesChanged signals whenever we change properties that are annotated as such. Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
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@ -301,6 +301,7 @@ int link_set_friendly_name(struct link *l, const char *name)
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free(l->friendly_name);
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l->friendly_name = dup;
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link_dbus_properties_changed(l, "Name", NULL);
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return 0;
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}
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