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move handshake and rtmp to protocol module
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14 changed files with 31 additions and 32 deletions
235
trunk/src/pro/srs_protocol_rtmp.hpp
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235
trunk/src/pro/srs_protocol_rtmp.hpp
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/*
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The MIT License (MIT)
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Copyright (c) 2013-2014 winlin
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SRS_PROTOCOL_RTMP_HPP
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#define SRS_PROTOCOL_RTMP_HPP
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/*
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#include <srs_protocol_rtmp.hpp>
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*/
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#include <srs_core.hpp>
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#include <string>
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class SrsProtocol;
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class ISrsProtocolReaderWriter;
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class ISrsMessage;
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class SrsCommonMessage;
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class SrsCreateStreamPacket;
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class SrsFMLEStartPacket;
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class SrsPublishPacket;
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class SrsSharedPtrMessage;
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class SrsOnMetaDataPacket;
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class SrsPlayPacket;
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/**
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* the original request from client.
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*/
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struct SrsRequest
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{
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/**
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* tcUrl: rtmp://request_vhost:port/app/stream
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* support pass vhost in query string, such as:
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* rtmp://ip:port/app?vhost=request_vhost/stream
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* rtmp://ip:port/app...vhost...request_vhost/stream
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*/
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std::string tcUrl;
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std::string pageUrl;
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std::string swfUrl;
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double objectEncoding;
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std::string schema;
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std::string vhost;
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std::string port;
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std::string app;
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std::string stream;
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SrsRequest();
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virtual ~SrsRequest();
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/**
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* deep copy the request, for source to use it to support reload,
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* for when initialize the source, the request is valid,
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* when reload it, the request maybe invalid, so need to copy it.
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*/
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virtual SrsRequest* copy();
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/**
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* disconvery vhost/app from tcUrl.
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*/
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virtual int discovery_app();
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virtual std::string get_stream_url();
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virtual void strip();
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private:
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std::string& trim(std::string& str, std::string chs);
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};
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/**
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* the response to client.
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*/
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struct SrsResponse
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{
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int stream_id;
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SrsResponse();
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virtual ~SrsResponse();
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};
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/**
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* the rtmp client type.
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*/
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enum SrsClientType
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{
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SrsClientUnknown,
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SrsClientPlay,
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SrsClientFMLEPublish,
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SrsClientFlashPublish,
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};
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/**
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* implements the client role protocol.
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*/
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class SrsRtmpClient
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{
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protected:
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SrsProtocol* protocol;
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ISrsProtocolReaderWriter* io;
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public:
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SrsRtmpClient(ISrsProtocolReaderWriter* skt);
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virtual ~SrsRtmpClient();
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public:
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virtual void set_recv_timeout(int64_t timeout_us);
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virtual void set_send_timeout(int64_t timeout_us);
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virtual int64_t get_recv_bytes();
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virtual int64_t get_send_bytes();
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virtual int get_recv_kbps();
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virtual int get_send_kbps();
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virtual int recv_message(SrsCommonMessage** pmsg);
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virtual int send_message(ISrsMessage* msg);
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public:
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virtual int handshake();
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virtual int connect_app(std::string app, std::string tc_url);
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virtual int create_stream(int& stream_id);
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virtual int play(std::string stream, int stream_id);
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virtual int publish(std::string stream, int stream_id);
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};
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/**
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* the rtmp provices rtmp-command-protocol services,
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* a high level protocol, media stream oriented services,
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* such as connect to vhost/app, play stream, get audio/video data.
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*/
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class SrsRtmp
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{
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private:
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SrsProtocol* protocol;
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ISrsProtocolReaderWriter* io;
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public:
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SrsRtmp(ISrsProtocolReaderWriter* skt);
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virtual ~SrsRtmp();
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public:
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virtual SrsProtocol* get_protocol();
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virtual void set_recv_timeout(int64_t timeout_us);
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virtual int64_t get_recv_timeout();
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virtual void set_send_timeout(int64_t timeout_us);
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virtual int64_t get_send_timeout();
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virtual int64_t get_recv_bytes();
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virtual int64_t get_send_bytes();
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virtual int get_recv_kbps();
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virtual int get_send_kbps();
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virtual int recv_message(SrsCommonMessage** pmsg);
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virtual int send_message(ISrsMessage* msg);
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public:
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virtual int handshake();
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virtual int connect_app(SrsRequest* req);
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virtual int set_window_ack_size(int ack_size);
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/**
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* @type: The sender can mark this message hard (0), soft (1), or dynamic (2)
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* using the Limit type field.
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*/
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virtual int set_peer_bandwidth(int bandwidth, int type);
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/**
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* @param server_ip the ip of server.
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*/
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virtual int response_connect_app(SrsRequest* req, const char* server_ip = NULL);
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virtual void response_connect_reject(SrsRequest* req, const char* desc);
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virtual int on_bw_done();
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/**
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* recv some message to identify the client.
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* @stream_id, client will createStream to play or publish by flash,
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* the stream_id used to response the createStream request.
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* @type, output the client type.
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*/
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virtual int identify_client(int stream_id, SrsClientType& type, std::string& stream_name);
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/**
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* set the chunk size when client type identified.
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*/
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virtual int set_chunk_size(int chunk_size);
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/**
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* when client type is play, response with packets:
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* StreamBegin,
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* onStatus(NetStream.Play.Reset), onStatus(NetStream.Play.Start).,
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* |RtmpSampleAccess(false, false),
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* onStatus(NetStream.Data.Start).
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*/
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virtual int start_play(int stream_id);
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/**
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* when client(type is play) send pause message,
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* if is_pause, response the following packets:
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* onStatus(NetStream.Pause.Notify)
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* StreamEOF
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* if not is_pause, response the following packets:
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* onStatus(NetStream.Unpause.Notify)
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* StreamBegin
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*/
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virtual int on_play_client_pause(int stream_id, bool is_pause);
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/**
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* when client type is publish, response with packets:
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* releaseStream response
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* FCPublish
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* FCPublish response
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* createStream response
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* onFCPublish(NetStream.Publish.Start)
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* onStatus(NetStream.Publish.Start)
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*/
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virtual int start_fmle_publish(int stream_id);
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/**
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* process the FMLE unpublish event.
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* @unpublish_tid the unpublish request transaction id.
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*/
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virtual int fmle_unpublish(int stream_id, double unpublish_tid);
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/**
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* when client type is publish, response with packets:
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* onStatus(NetStream.Publish.Start)
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*/
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virtual int start_flash_publish(int stream_id);
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private:
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virtual int identify_create_stream_client(SrsCreateStreamPacket* req, int stream_id, SrsClientType& type, std::string& stream_name);
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virtual int identify_fmle_publish_client(SrsFMLEStartPacket* req, SrsClientType& type, std::string& stream_name);
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virtual int identify_flash_publish_client(SrsPublishPacket* req, SrsClientType& type, std::string& stream_name);
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private:
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virtual int identify_play_client(SrsPlayPacket* req, SrsClientType& type, std::string& stream_name);
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};
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#endif
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