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add buffer time and play time display

This commit is contained in:
winlin 2013-12-21 10:06:51 +08:00
parent 065cbbe4aa
commit 21c6001210
4 changed files with 204 additions and 43 deletions

View file

@ -1,3 +1,16 @@
/**
* padding the output.
* padding(3, 5, '0') is 00003
* padding(3, 5, 'x') is xxxx3
* @see http://blog.csdn.net/win_lin/article/details/12065413
*/
function padding(number, length, prefix) {
if(String(number).length >= length){
return String(number);
}
return padding(prefix+number, length, prefix);
}
/**
* update the navigator, add same query string.
*/
@ -88,7 +101,7 @@ function srs_init(rtmp_url, hls_url) {
/**
* the SrsPlayer object.
*/
function SrsPlayer(container, stream_url, width, height, buffer_time) {
function SrsPlayer(container, stream_url, width, height) {
if (!SrsPlayer.__id) {
SrsPlayer.__id = 100;
}
@ -102,12 +115,14 @@ function SrsPlayer(container, stream_url, width, height, buffer_time) {
this.stream_url = stream_url;
this.width = width;
this.height = height;
this.buffer_time = buffer_time;
this.id = SrsPlayer.__id++;
this.callbackObj = null;
this.buffer_time = 0.8; // default to 0.8
// callback set the following values.
this.meatadata = {}; // for on_player_metadata
this.time = 0; // current stream time.
this.buffer_length = 0; // current stream buffer length.
}
/**
* user can set some callback, then start the player.
@ -121,6 +136,7 @@ SrsPlayer.prototype.start = function() {
flashvars.id = this.id;
flashvars.on_player_ready = "__srs_on_player_ready";
flashvars.on_player_metadata = "__srs_on_player_metadata";
flashvars.on_player_timer = "__srs_on_player_timer";
var params = {};
params.wmode = "opaque";
@ -144,7 +160,7 @@ SrsPlayer.prototype.start = function() {
return this;
}
SrsPlayer.prototype.play = function() {
return this.callbackObj.ref.__play(this.stream_url, this.width, this.height, this.buffer_time);
this.callbackObj.ref.__play(this.stream_url, this.width, this.height, this.buffer_time);
}
SrsPlayer.prototype.stop = function() {
for (var i = 0; i < SrsPlayer.__players.length; i++) {
@ -157,13 +173,14 @@ SrsPlayer.prototype.stop = function() {
SrsPlayer.__players.splice(i, 1);
break;
}
return this.callbackObj.ref.__stop();
this.callbackObj.ref.__stop();
}
SrsPlayer.prototype.pause = function() {
return this.callbackObj.ref.__pause();
this.callbackObj.ref.__pause();
}
SrsPlayer.prototype.resume = function() {
return this.callbackObj.ref.__resume();
this.callbackObj.ref.__resume();
}
/**
* to set the DAR, for example, DAR=16:9
@ -175,7 +192,7 @@ SrsPlayer.prototype.resume = function() {
* use user specified width if -1.
*/
SrsPlayer.prototype.dar = function(num, den) {
return this.callbackObj.ref.__dar(num, den);
this.callbackObj.ref.__dar(num, den);
}
/**
* set the fullscreen size data.
@ -186,13 +203,24 @@ SrsPlayer.prototype.dar = function(num, den) {
* 100 means 100%.
*/
SrsPlayer.prototype.set_fs = function(refer, percent) {
return this.callbackObj.ref.__set_fs(refer, percent);
this.callbackObj.ref.__set_fs(refer, percent);
}
/**
* set the stream buffer time in seconds.
* @buffer_time the buffer time in seconds.
*/
SrsPlayer.prototype.set_bt = function(buffer_time) {
this.buffer_time = buffer_time;
this.callbackObj.ref.__set_bt(buffer_time);
}
SrsPlayer.prototype.on_player_ready = function() {
return this.play();
this.play();
}
SrsPlayer.prototype.on_player_metadata = function(metadata) {
return 0;
// ignore.
}
SrsPlayer.prototype.on_player_timer = function(time, buffer_length) {
// ignore.
}
function __srs_on_player_ready(id) {
for (var i = 0; i < SrsPlayer.__players.length; i++) {
@ -202,7 +230,8 @@ function __srs_on_player_ready(id) {
continue;
}
return player.on_player_ready();
player.on_player_ready();
return;
}
throw new Error("player not found. id=" + id);
@ -219,7 +248,30 @@ function __srs_on_player_metadata(id, metadata) {
// so set the data before invoke it.
player.metadata = metadata;
return player.on_player_metadata(metadata);
player.on_player_metadata(metadata);
return;
}
throw new Error("player not found. id=" + id);
}
function __srs_on_player_timer(id, time, buffer_length) {
for (var i = 0; i < SrsPlayer.__players.length; i++) {
var player = SrsPlayer.__players[i];
if (player.id != id) {
continue;
}
buffer_length = Math.max(0, buffer_length);
buffer_length = Math.min(player.buffer_time, buffer_length);
// user may override the on_player_timer,
// so set the data before invoke it.
player.time = time;
player.buffer_length = buffer_length;
player.on_player_timer(time, buffer_length);
return;
}
throw new Error("player not found. id=" + id);