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fix bug #217, add reuse conn to play different player.

This commit is contained in:
winlin 2014-11-22 19:15:40 +08:00
parent 3e81e6e0f1
commit 3d97048c3a
9 changed files with 209 additions and 1 deletions

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@ -514,6 +514,11 @@ int SrsRtmpConn::playing(SrsSource* source)
// stop isolate recv thread
trd.stop();
// warn for the message is dropped.
if (!trd.empty()) {
srs_warn("drop the received %d messages", trd.size());
}
return ret;
}
@ -549,7 +554,7 @@ int SrsRtmpConn::do_playing(SrsSource* source, SrsRecvThread* trd)
// @see: https://github.com/winlinvip/simple-rtmp-server/issues/217
while (!trd->empty()) {
SrsMessage* msg = trd->pump();
srs_warn("pump client message to process.");
srs_verbose("pump client message to process.");
if ((ret = process_play_control_msg(consumer, msg)) != ERROR_SUCCESS) {
if (!srs_is_system_control_error(ret)) {