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refine the srs js player and publisher, add private object
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parent
116129d1c6
commit
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2 changed files with 11 additions and 3 deletions
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@ -427,8 +427,10 @@ function srs_publiser_get_codec(
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* @param container the html container id.
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* @param width a float value specifies the width of player.
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* @param height a float value specifies the height of player.
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* @param private_object [optional] an object that used as private object,
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* for example, the logic chat object which owner this player.
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*/
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function SrsPlayer(container, width, height) {
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function SrsPlayer(container, width, height, private_object) {
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if (!SrsPlayer.__id) {
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SrsPlayer.__id = 100;
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}
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@ -438,6 +440,7 @@ function SrsPlayer(container, width, height) {
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SrsPlayer.__players.push(this);
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this.private_object = private_object;
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this.container = container;
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this.width = width;
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this.height = height;
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@ -611,8 +614,10 @@ function __srs_on_player_timer(id, time, buffer_length) {
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* @param container the html container id.
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* @param width a float value specifies the width of publisher.
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* @param height a float value specifies the height of publisher.
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* @param private_object [optional] an object that used as private object,
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* for example, the logic chat object which owner this publisher.
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*/
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function SrsPublisher(container, width, height) {
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function SrsPublisher(container, width, height, private_object) {
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if (!SrsPublisher.__id) {
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SrsPublisher.__id = 100;
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}
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@ -622,6 +627,7 @@ function SrsPublisher(container, width, height) {
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SrsPublisher.__publishers.push(this);
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this.private_object = private_object;
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this.container = container;
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this.width = width;
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this.height = height;
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@ -184,7 +184,9 @@
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// if previous exists, ignore, only add new here.
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var previous_chat = get_previous_chat_user(previous_chats, chat.id);
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if (previous_chat) {
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// update reference.
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chat.player = previous_chat.player;
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chat.player.private_object = chat;
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continue;
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}
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@ -209,7 +211,7 @@
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if (!no_play) {
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// start the realtime player.
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var _player = new SrsPlayer("rp_raw_" + chat.id, 600, 300);
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var _player = new SrsPlayer("rp_raw_" + chat.id, 600, 300, chat);
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_player.on_player_ready = function() {
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this.set_bt(0.5);
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this.set_fs("screen", 100);
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