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refine player to support status change.
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parent
4841435b14
commit
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6 changed files with 136 additions and 15 deletions
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@ -99,6 +99,7 @@ SrsPlayer.prototype.start = function(url) {
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flashvars.on_player_timer = "__srs_on_player_timer";
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flashvars.on_player_empty = "__srs_on_player_empty";
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flashvars.on_player_full = "__srs_on_player_full";
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flashvars.on_player_status = "__srs_on_player_status";
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var params = {};
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params.wmode = "opaque";
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@ -146,17 +147,6 @@ SrsPlayer.prototype.play = function(url, volume) {
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* stop play stream.
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*/
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SrsPlayer.prototype.stop = function() {
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for (var i = 0; i < SrsPlayer.__players.length; i++) {
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var player = SrsPlayer.__players[i];
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if (player.id != this.id) {
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continue;
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}
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SrsPlayer.__players.splice(i, 1);
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break;
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}
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this.callbackObj.ref.__stop();
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}
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/**
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@ -301,6 +291,16 @@ SrsPlayer.prototype.on_player_empty = function(time) {
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SrsPlayer.prototype.on_player_full = function(time) {
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// ignore.
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}
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/**
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* the callback when player status change.
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* @param code the status code, "init", "connected", "play", "closed", "rejected", "failed".
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* init => connected/rejected/failed
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* connected => play/rejected => closed
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* @param desc the description for the status.
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*/
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SrsPlayer.prototype.on_player_status = function(code, desc) {
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// ignore.
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}
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/**
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* helpers.
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@ -359,3 +359,21 @@ function __srs_on_player_full(id, time) {
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player.__fluency.on_stream_full(time);
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player.on_player_full(time);
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}
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function __srs_on_player_status(id, code, desc) {
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var player = __srs_find_player(id);
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player.on_player_status(code, desc);
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if (code != "closed") {
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return;
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}
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for (var i = 0; i < SrsPlayer.__players.length; i++) {
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var player = SrsPlayer.__players[i];
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if (player.id != this.id) {
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continue;
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}
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SrsPlayer.__players.splice(i, 1);
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break;
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}
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}
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