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add comments for srs thread, add never quit thread.
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1 changed files with 99 additions and 87 deletions
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@ -32,93 +32,105 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include <srs_app_st.hpp>
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/**
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* the handler for the thread, callback interface.
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* the thread model defines as:
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* handler->on_thread_start()
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* while loop:
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* handler->on_before_cycle()
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* handler->cycle()
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* handler->on_end_cycle()
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* if !loop then break for user stop thread.
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* sleep(CycleIntervalMilliseconds)
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* handler->on_thread_stop()
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* when stop, the thread will interrupt the st_thread,
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* which will cause the socket to return error and
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* terminate the cycle thread.
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*
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* Usage 1: stop by other thread.
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* user can create thread and stop then start again and again,
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* generally must provides a start and stop method, @see SrsIngester.
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* the step to create a thread stop by other thread:
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* 1. create SrsThread field, with joinable true.
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* 2. must use stop to stop and join the thread.
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* for example:
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* class SrsIngester : public ISrsThreadHandler {
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* public: SrsIngester() { pthread = new SrsThread("ingest", this, SRS_AUTO_INGESTER_SLEEP_US, true); }
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* public: virtual int start() { return pthread->start(); }
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* public: virtual void stop() { pthread->stop(); }
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* public: virtual int cycle() {
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* // check status, start ffmpeg when stopped.
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* }
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* };
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*
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* Usage 2: stop by thread itself.
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* user can create thread which stop itself,
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* generally only need to provides a start method,
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* the object will destroy itself then terminate the thread, @see SrsConnection
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* 1. create SrsThread field, with joinable false.
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* 2. owner stop thread loop, destroy itself when thread stop.
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* for example:
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* class SrsConnection : public ISrsThreadHandler {
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* public: SrsConnection() { pthread = new SrsThread("conn", this, 0, false); }
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* public: virtual int start() { return pthread->start(); }
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* public: virtual int cycle() {
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* // serve client.
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* // set loop to stop to quit, stop thread itself.
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* pthread->stop_loop();
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* }
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* public: virtual int on_thread_stop() {
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* // remove the connection in thread itself.
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* server->remove(this);
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* }
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* };
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*
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* Usage 3: loop in the cycle method.
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* user can use loop code in the cycle method, @see SrsForwarder
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* 1. create SrsThread field, with or without joinable is ok.
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* 2. loop code in cycle method, check the can_loop() for thread to quit.
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* for example:
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* class SrsForwarder : public ISrsThreadHandler {
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* public: virtual int cycle() {
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* while (pthread->can_loop()) {
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* // read msgs from queue and forward to server.
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* }
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* }
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* };
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*
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* @remark why should check can_loop() in cycle method?
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* when thread interrupt, the socket maybe not got EINT,
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* espectially on st_usleep(), so the cycle must check the loop,
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* when handler->cycle() has loop itself, for example:
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* while (true):
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* if (read_from_socket(skt) < 0) break;
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* if thread stop when read_from_socket, it's ok, the loop will break,
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* but when thread stop interrupt the s_usleep(0), then the loop is
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* death loop.
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* in a word, the handler->cycle() must:
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* while (pthread->can_loop()):
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* if (read_from_socket(skt) < 0) break;
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* check the loop, then it works.
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*
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* @remark why should use stop_loop() to terminate thread in itself?
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* in the thread itself, that is the cycle method,
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* if itself want to terminate the thread, should never use stop(),
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* but use stop_loop() to set the loop to false and terminate normally.
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*
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* @remark when should set the interval_us, and when not?
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* the cycle will invoke util cannot loop, eventhough the return code of cycle is error,
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* so the interval_us used to sleep for each cycle.
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*/
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* the handler for the thread, callback interface.
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* the thread model defines as:
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* handler->on_thread_start()
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* while loop:
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* handler->on_before_cycle()
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* handler->cycle()
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* handler->on_end_cycle()
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* if !loop then break for user stop thread.
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* sleep(CycleIntervalMilliseconds)
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* handler->on_thread_stop()
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* when stop, the thread will interrupt the st_thread,
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* which will cause the socket to return error and
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* terminate the cycle thread.
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*
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* Usage 1: loop thread never quit.
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* user can create thread always running util server terminate.
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* the step to create a thread never stop:
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* 1. create SrsThread field, with joinable false.
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* for example:
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* class SrsStreamCache : public ISrsThreadHandler {
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* public: SrsStreamCache() { pthread = new SrsThread("http-stream", this, SRS_AUTO_STREAM_SLEEP_US, false); }
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* public: virtual int cycle() {
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* // check status, start ffmpeg when stopped.
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* }
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* }
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*
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* Usage 2: stop by other thread.
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* user can create thread and stop then start again and again,
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* generally must provides a start and stop method, @see SrsIngester.
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* the step to create a thread stop by other thread:
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* 1. create SrsThread field, with joinable true.
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* 2. must use stop to stop and join the thread.
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* for example:
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* class SrsIngester : public ISrsThreadHandler {
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* public: SrsIngester() { pthread = new SrsThread("ingest", this, SRS_AUTO_INGESTER_SLEEP_US, true); }
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* public: virtual int start() { return pthread->start(); }
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* public: virtual void stop() { pthread->stop(); }
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* public: virtual int cycle() {
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* // check status, start ffmpeg when stopped.
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* }
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* };
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*
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* Usage 3: stop by thread itself.
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* user can create thread which stop itself,
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* generally only need to provides a start method,
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* the object will destroy itself then terminate the thread, @see SrsConnection
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* 1. create SrsThread field, with joinable false.
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* 2. owner stop thread loop, destroy itself when thread stop.
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* for example:
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* class SrsConnection : public ISrsThreadHandler {
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* public: SrsConnection() { pthread = new SrsThread("conn", this, 0, false); }
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* public: virtual int start() { return pthread->start(); }
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* public: virtual int cycle() {
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* // serve client.
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* // set loop to stop to quit, stop thread itself.
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* pthread->stop_loop();
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* }
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* public: virtual int on_thread_stop() {
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* // remove the connection in thread itself.
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* server->remove(this);
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* }
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* };
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*
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* Usage 4: loop in the cycle method.
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* user can use loop code in the cycle method, @see SrsForwarder
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* 1. create SrsThread field, with or without joinable is ok.
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* 2. loop code in cycle method, check the can_loop() for thread to quit.
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* for example:
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* class SrsForwarder : public ISrsThreadHandler {
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* public: virtual int cycle() {
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* while (pthread->can_loop()) {
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* // read msgs from queue and forward to server.
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* }
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* }
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* };
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*
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* @remark why should check can_loop() in cycle method?
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* when thread interrupt, the socket maybe not got EINT,
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* espectially on st_usleep(), so the cycle must check the loop,
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* when handler->cycle() has loop itself, for example:
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* while (true):
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* if (read_from_socket(skt) < 0) break;
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* if thread stop when read_from_socket, it's ok, the loop will break,
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* but when thread stop interrupt the s_usleep(0), then the loop is
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* death loop.
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* in a word, the handler->cycle() must:
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* while (pthread->can_loop()):
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* if (read_from_socket(skt) < 0) break;
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* check the loop, then it works.
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*
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* @remark why should use stop_loop() to terminate thread in itself?
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* in the thread itself, that is the cycle method,
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* if itself want to terminate the thread, should never use stop(),
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* but use stop_loop() to set the loop to false and terminate normally.
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*
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* @remark when should set the interval_us, and when not?
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* the cycle will invoke util cannot loop, eventhough the return code of cycle is error,
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* so the interval_us used to sleep for each cycle.
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*/
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class ISrsThreadHandler
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{
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public:
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