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Refine play consume message for RTC

This commit is contained in:
winlin 2020-04-18 08:33:35 +08:00
parent 170b7453f4
commit b0566d51ef

View file

@ -701,22 +701,25 @@ srs_error_t SrsRtcSenderThread::cycle()
return srs_error_wrap(err, "rtc sender thread"); return srs_error_wrap(err, "rtc sender thread");
} }
#ifdef SRS_PERF_QUEUE_COND_WAIT
// Wait for amount of messages or a duration.
if (realtime) {
// for realtime, min required msgs is 0, send when got one+ msgs.
consumer->wait(SRS_PERF_MW_MIN_MSGS_FOR_RTC_REALTIME, mw_sleep);
} else {
// for no-realtime, got some msgs then send.
consumer->wait(SRS_PERF_MW_MIN_MSGS_FOR_RTC, mw_sleep);
}
#endif
// Try to read some messages.
int msg_count = 0; int msg_count = 0;
if ((err = consumer->dump_packets(&msgs, msg_count)) != srs_success) { if ((err = consumer->dump_packets(&msgs, msg_count)) != srs_success) {
continue; continue;
} }
// For RTC, we always try to read messages, only wait when no message.
if (msg_count <= 0) { if (msg_count <= 0) {
#ifdef SRS_PERF_QUEUE_COND_WAIT #ifndef SRS_PERF_QUEUE_COND_WAIT
if (realtime) {
// for realtime, min required msgs is 0, send when got one+ msgs.
consumer->wait(SRS_PERF_MW_MIN_MSGS_FOR_RTC_REALTIME, mw_sleep);
} else {
// for no-realtime, got some msgs then send.
consumer->wait(SRS_PERF_MW_MIN_MSGS_FOR_RTC, mw_sleep);
}
#else
srs_usleep(mw_sleep); srs_usleep(mw_sleep);
#endif #endif
continue; continue;