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fix bug #53, never use msg when sent it

This commit is contained in:
winlin 2014-04-29 09:32:30 +08:00
parent 0622004eff
commit cb2959ae7d

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@ -520,17 +520,20 @@ int SrsRtmpConn::playing(SrsSource* source)
// so set the msgs[i] to NULL.
msgs[i] = NULL;
if ((ret = rtmp->send_message(msg)) != ERROR_SUCCESS) {
srs_error("send message to client failed. ret=%d", ret);
return ret;
}
srs_assert(msg);
// foreach msg, collect the duration.
// @remark: never use msg when sent it, for the protocol sdk will free it.
if (starttime < 0 || starttime > msg->header.timestamp) {
starttime = msg->header.timestamp;
}
duration += msg->header.timestamp - starttime;
starttime = msg->header.timestamp;
if ((ret = rtmp->send_message(msg)) != ERROR_SUCCESS) {
srs_error("send message to client failed. ret=%d", ret);
return ret;
}
}
// if duration specified, and exceed it, stop play live.