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TEST: Upgrade pion to v3.2.9. (#3567)

------

Co-authored-by: chundonglinlin <chundonglinlin@163.com>
This commit is contained in:
Winlin 2023-06-05 11:25:04 +08:00 committed by GitHub
parent 104cf14d68
commit df854339ea
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GPG key ID: 4AEE18F83AFDEB23
1383 changed files with 118469 additions and 41421 deletions

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@ -12,6 +12,7 @@ import (
"fmt"
"io"
"strings"
"sync"
)
// A UUID is a 128 bit (16 byte) Universal Unique IDentifier as defined in RFC
@ -33,7 +34,15 @@ const (
Future // Reserved for future definition.
)
var rander = rand.Reader // random function
const randPoolSize = 16 * 16
var (
rander = rand.Reader // random function
poolEnabled = false
poolMu sync.Mutex
poolPos = randPoolSize // protected with poolMu
pool [randPoolSize]byte // protected with poolMu
)
type invalidLengthError struct{ len int }
@ -41,6 +50,12 @@ func (err invalidLengthError) Error() string {
return fmt.Sprintf("invalid UUID length: %d", err.len)
}
// IsInvalidLengthError is matcher function for custom error invalidLengthError
func IsInvalidLengthError(err error) bool {
_, ok := err.(invalidLengthError)
return ok
}
// Parse decodes s into a UUID or returns an error. Both the standard UUID
// forms of xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx and
// urn:uuid:xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx are decoded as well as the
@ -249,3 +264,31 @@ func SetRand(r io.Reader) {
}
rander = r
}
// EnableRandPool enables internal randomness pool used for Random
// (Version 4) UUID generation. The pool contains random bytes read from
// the random number generator on demand in batches. Enabling the pool
// may improve the UUID generation throughput significantly.
//
// Since the pool is stored on the Go heap, this feature may be a bad fit
// for security sensitive applications.
//
// Both EnableRandPool and DisableRandPool are not thread-safe and should
// only be called when there is no possibility that New or any other
// UUID Version 4 generation function will be called concurrently.
func EnableRandPool() {
poolEnabled = true
}
// DisableRandPool disables the randomness pool if it was previously
// enabled with EnableRandPool.
//
// Both EnableRandPool and DisableRandPool are not thread-safe and should
// only be called when there is no possibility that New or any other
// UUID Version 4 generation function will be called concurrently.
func DisableRandPool() {
poolEnabled = false
defer poolMu.Unlock()
poolMu.Lock()
poolPos = randPoolSize
}