mirror of
https://github.com/ossrs/srs.git
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refine the thread to three category.
This commit is contained in:
parent
2f0ef87d6d
commit
e5f449ce36
25 changed files with 648 additions and 416 deletions
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@ -31,34 +31,238 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include <srs_app_st.hpp>
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// the internal classes, user should never use it.
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// user should use the public classes at the bellow:
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// @see SrsEndlessThread, SrsOneCycleThread, SrsReusableThread
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namespace internal {
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/**
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* the handler for the thread, callback interface.
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* the thread model defines as:
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* handler->on_thread_start()
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* while loop:
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* handler->on_before_cycle()
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* handler->cycle()
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* handler->on_end_cycle()
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* if !loop then break for user stop thread.
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* sleep(CycleIntervalMilliseconds)
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* handler->on_thread_stop()
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* when stop, the thread will interrupt the st_thread,
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* which will cause the socket to return error and
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* terminate the cycle thread.
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*
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* @remark why should check can_loop() in cycle method?
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* when thread interrupt, the socket maybe not got EINT,
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* espectially on st_usleep(), so the cycle must check the loop,
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* when handler->cycle() has loop itself, for example:
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* while (true):
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* if (read_from_socket(skt) < 0) break;
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* if thread stop when read_from_socket, it's ok, the loop will break,
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* but when thread stop interrupt the s_usleep(0), then the loop is
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* death loop.
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* in a word, the handler->cycle() must:
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* while (pthread->can_loop()):
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* if (read_from_socket(skt) < 0) break;
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* check the loop, then it works.
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*
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* @remark why should use stop_loop() to terminate thread in itself?
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* in the thread itself, that is the cycle method,
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* if itself want to terminate the thread, should never use stop(),
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* but use stop_loop() to set the loop to false and terminate normally.
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*
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* @remark when should set the interval_us, and when not?
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* the cycle will invoke util cannot loop, eventhough the return code of cycle is error,
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* so the interval_us used to sleep for each cycle.
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*/
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class ISrsThreadHandler
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{
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public:
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ISrsThreadHandler();
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virtual ~ISrsThreadHandler();
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public:
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virtual void on_thread_start();
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virtual int on_before_cycle();
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virtual int cycle() = 0;
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virtual int on_end_cycle();
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virtual void on_thread_stop();
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};
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/**
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* provides servies from st_thread_t,
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* for common thread usage.
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*/
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class SrsThread
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{
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private:
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st_thread_t tid;
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int _cid;
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bool loop;
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bool can_run;
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bool really_terminated;
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bool _joinable;
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const char* _name;
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private:
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ISrsThreadHandler* handler;
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int64_t cycle_interval_us;
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public:
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/**
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* initialize the thread.
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* @param name, human readable name for st debug.
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* @param thread_handler, the cycle handler for the thread.
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* @param interval_us, the sleep interval when cycle finished.
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* @param joinable, if joinable, other thread must stop the thread.
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* @remark if joinable, thread never quit itself, or memory leak.
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* @see: https://github.com/simple-rtmp-server/srs/issues/78
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* @remark about st debug, see st-1.9/README, _st_iterate_threads_flag
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*/
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/**
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* TODO: FIXME: maybe all thread must be reap by others threads,
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* @see: https://github.com/simple-rtmp-server/srs/issues/77
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*/
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SrsThread(const char* name, ISrsThreadHandler* thread_handler, int64_t interval_us, bool joinable);
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virtual ~SrsThread();
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public:
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/**
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* get the context id. @see: ISrsThreadContext.get_id().
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* used for parent thread to get the id.
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* @remark when start thread, parent thread will block and wait for this id ready.
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*/
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virtual int cid();
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/**
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* start the thread, invoke the cycle of handler util
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* user stop the thread.
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* @remark ignore any error of cycle of handler.
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* @remark user can start multiple times, ignore if already started.
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* @remark wait for the cid is set by thread pfn.
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*/
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virtual int start();
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/**
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* stop the thread, wait for the thread to terminate.
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* @remark user can stop multiple times, ignore if already stopped.
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*/
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virtual void stop();
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public:
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/**
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* whether the thread should loop,
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* used for handler->cycle() which has a loop method,
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* to check this method, break if false.
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*/
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virtual bool can_loop();
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/**
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* for the loop thread to stop the loop.
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* other thread can directly use stop() to stop loop and wait for quit.
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* this stop loop method only set loop to false.
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*/
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virtual void stop_loop();
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private:
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virtual void thread_cycle();
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static void* thread_fun(void* arg);
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};
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}
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/**
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* the handler for the thread, callback interface.
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* the thread model defines as:
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* handler->on_thread_start()
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* while loop:
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* handler->on_before_cycle()
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* handler->cycle()
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* handler->on_end_cycle()
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* if !loop then break for user stop thread.
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* sleep(CycleIntervalMilliseconds)
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* handler->on_thread_stop()
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* when stop, the thread will interrupt the st_thread,
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* which will cause the socket to return error and
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* terminate the cycle thread.
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*
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* Usage 1: loop thread never quit.
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* the endless thread is a loop thread never quit.
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* user can create thread always running util server terminate.
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* the step to create a thread never stop:
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* 1. create SrsThread field, with joinable false.
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* 1. create SrsEndlessThread field.
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* for example:
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* class SrsStreamCache : public ISrsThreadHandler {
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* public: SrsStreamCache() { pthread = new SrsThread("http-stream", this, SRS_AUTO_STREAM_SLEEP_US, false); }
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* class SrsStreamCache : public ISrsEndlessThreadHandler {
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* public: SrsStreamCache() { pthread = new SrsEndlessThread("http-stream", this); }
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* public: virtual int cycle() {
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* // check status, start ffmpeg when stopped.
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* // do some work never end.
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* }
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* }
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*
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* Usage 2: stop by other thread.
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* @remark user must use block method in cycle method, for example, sleep or socket io.
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*/
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class ISrsEndlessThreadHandler
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{
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public:
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ISrsEndlessThreadHandler();
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virtual ~ISrsEndlessThreadHandler();
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public:
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/**
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* the cycle method for the common thread.
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* @remark user must use block method in cycle method, for example, sleep or socket io.
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*/
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virtual int cycle() = 0;
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};
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class SrsEndlessThread : public internal::ISrsThreadHandler
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{
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private:
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internal::SrsThread* pthread;
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ISrsEndlessThreadHandler* handler;
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public:
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SrsEndlessThread(const char* n, ISrsEndlessThreadHandler* h);
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virtual ~SrsEndlessThread();
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public:
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/**
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* for the endless thread, never quit.
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*/
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virtual int start();
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// interface internal::ISrsThreadHandler
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public:
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virtual int cycle();
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};
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/**
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* the one cycle thread is a thread do the cycle only one time,
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* that is, the thread will quit when return from the cycle.
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* user can create thread which stop itself,
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* generally only need to provides a start method,
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* the object will destroy itself then terminate the thread, @see SrsConnection
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* 1. create SrsThread field
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* 2. the thread quit when return from cycle.
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* for example:
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* class SrsConnection : public ISrsOneCycleThreadHandler {
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* public: SrsConnection() { pthread = new SrsOneCycleThread("conn", this); }
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* public: virtual int start() { return pthread->start(); }
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* public: virtual int cycle() {
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* // serve client.
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* // set loop to stop to quit, stop thread itself.
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* pthread->stop_loop();
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* }
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* public: virtual void on_thread_stop() {
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* // remove the connection in thread itself.
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* server->remove(this);
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* }
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* };
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*/
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class ISrsOneCycleThreadHandler
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{
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public:
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ISrsOneCycleThreadHandler();
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virtual ~ISrsOneCycleThreadHandler();
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public:
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/**
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* the cycle method for the one cycle thread.
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*/
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virtual int cycle() = 0;
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/**
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* when thread stop, the handler can do cleanup.
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* @remark this method is optional, handler can ignore it.
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*/
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virtual void on_thread_stop();
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};
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class SrsOneCycleThread : public internal::ISrsThreadHandler
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{
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private:
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internal::SrsThread* pthread;
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ISrsOneCycleThreadHandler* handler;
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public:
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SrsOneCycleThread(const char* n, ISrsOneCycleThreadHandler* h);
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virtual ~SrsOneCycleThread();
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public:
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/**
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* for the one cycle thread, quit when cycle return.
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*/
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virtual int start();
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// interface internal::ISrsThreadHandler
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public:
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virtual int cycle();
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virtual void on_thread_stop();
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};
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/**
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* the reuse thread is a thread stop and start by other thread.
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* user can create thread and stop then start again and again,
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* generally must provides a start and stop method, @see SrsIngester.
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* the step to create a thread stop by other thread:
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@ -73,147 +277,65 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* // check status, start ffmpeg when stopped.
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* }
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* };
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*
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* Usage 3: stop by thread itself.
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* user can create thread which stop itself,
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* generally only need to provides a start method,
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* the object will destroy itself then terminate the thread, @see SrsConnection
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* 1. create SrsThread field, with joinable false.
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* 2. owner stop thread loop, destroy itself when thread stop.
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* for example:
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* class SrsConnection : public ISrsThreadHandler {
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* public: SrsConnection() { pthread = new SrsThread("conn", this, 0, false); }
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* public: virtual int start() { return pthread->start(); }
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* public: virtual int cycle() {
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* // serve client.
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* // set loop to stop to quit, stop thread itself.
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* pthread->stop_loop();
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* }
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* public: virtual int on_thread_stop() {
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* // remove the connection in thread itself.
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* server->remove(this);
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* }
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* };
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*
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* Usage 4: loop in the cycle method.
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* user can use loop code in the cycle method, @see SrsForwarder
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* 1. create SrsThread field, with or without joinable is ok.
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* 2. loop code in cycle method, check the can_loop() for thread to quit.
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* for example:
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* class SrsForwarder : public ISrsThreadHandler {
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* public: virtual int cycle() {
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* while (pthread->can_loop()) {
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* // read msgs from queue and forward to server.
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* }
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* }
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* };
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*
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* @remark why should check can_loop() in cycle method?
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* when thread interrupt, the socket maybe not got EINT,
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* espectially on st_usleep(), so the cycle must check the loop,
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* when handler->cycle() has loop itself, for example:
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* while (true):
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* if (read_from_socket(skt) < 0) break;
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* if thread stop when read_from_socket, it's ok, the loop will break,
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* but when thread stop interrupt the s_usleep(0), then the loop is
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* death loop.
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* in a word, the handler->cycle() must:
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* while (pthread->can_loop()):
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* if (read_from_socket(skt) < 0) break;
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* check the loop, then it works.
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*
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* @remark why should use stop_loop() to terminate thread in itself?
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* in the thread itself, that is the cycle method,
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* if itself want to terminate the thread, should never use stop(),
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* but use stop_loop() to set the loop to false and terminate normally.
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*
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* @remark when should set the interval_us, and when not?
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* the cycle will invoke util cannot loop, eventhough the return code of cycle is error,
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* so the interval_us used to sleep for each cycle.
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*/
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class ISrsThreadHandler
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class ISrsReusableThreadHandler
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{
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public:
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ISrsThreadHandler();
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virtual ~ISrsThreadHandler();
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ISrsReusableThreadHandler();
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virtual ~ISrsReusableThreadHandler();
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public:
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virtual void on_thread_start();
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virtual int on_before_cycle();
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/**
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* the cycle method for the one cycle thread.
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* @remark when the cycle has its inner loop, it must check whether
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* the thread is interrupted.
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*/
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virtual int cycle() = 0;
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virtual int on_end_cycle();
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/**
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* when thread stop, the handler can do cleanup.
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* @remark this method is optional, handler can ignore it.
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*/
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virtual void on_thread_stop();
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};
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/**
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* provides servies from st_thread_t,
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* for common thread usage.
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*/
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class SrsThread
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class SrsReusableThread : public internal::ISrsThreadHandler
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{
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private:
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st_thread_t tid;
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int _cid;
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bool loop;
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bool can_run;
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bool really_terminated;
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bool _joinable;
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const char* _name;
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private:
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ISrsThreadHandler* handler;
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int64_t cycle_interval_us;
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internal::SrsThread* pthread;
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ISrsReusableThreadHandler* handler;
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public:
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SrsReusableThread(const char* n, ISrsReusableThreadHandler* h, int64_t interval_us = 0);
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virtual ~SrsReusableThread();
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public:
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/**
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* initialize the thread.
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* @param name, human readable name for st debug.
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* @param thread_handler, the cycle handler for the thread.
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* @param interval_us, the sleep interval when cycle finished.
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* @param joinable, if joinable, other thread must stop the thread.
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* @remark if joinable, thread never quit itself, or memory leak.
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* @see: https://github.com/simple-rtmp-server/srs/issues/78
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* @remark about st debug, see st-1.9/README, _st_iterate_threads_flag
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*/
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/**
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* TODO: FIXME: maybe all thread must be reap by others threads,
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* @see: https://github.com/simple-rtmp-server/srs/issues/77
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*/
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SrsThread(const char* name, ISrsThreadHandler* thread_handler, int64_t interval_us, bool joinable);
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virtual ~SrsThread();
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public:
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/**
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* get the context id. @see: ISrsThreadContext.get_id().
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* used for parent thread to get the id.
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* @remark when start thread, parent thread will block and wait for this id ready.
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*/
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virtual int cid();
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/**
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* start the thread, invoke the cycle of handler util
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* user stop the thread.
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* @remark ignore any error of cycle of handler.
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* @remark user can start multiple times, ignore if already started.
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* @remark wait for the cid is set by thread pfn.
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*/
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* for the reusable thread, start and stop by user.
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*/
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virtual int start();
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/**
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* stop the thread, wait for the thread to terminate.
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* @remark user can stop multiple times, ignore if already stopped.
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*/
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* stop the thread, wait for the thread to terminate.
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* @remark user can stop multiple times, ignore if already stopped.
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*/
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virtual void stop();
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public:
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/**
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* whether the thread should loop,
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* used for handler->cycle() which has a loop method,
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* to check this method, break if false.
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*/
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virtual bool can_loop();
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* get the context id. @see: ISrsThreadContext.get_id().
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* used for parent thread to get the id.
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* @remark when start thread, parent thread will block and wait for this id ready.
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*/
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virtual int cid();
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/**
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* for the loop thread to stop the loop.
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* other thread can directly use stop() to stop loop and wait for quit.
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* this stop loop method only set loop to false.
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*/
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virtual void stop_loop();
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private:
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virtual void thread_cycle();
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static void* thread_fun(void* arg);
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* interrupt the thread to stop loop.
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* we only set the loop flag to false, not really interrupt the thread.
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*/
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virtual void interrupt();
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/**
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* whether the thread is interrupted,
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* for the cycle has its loop, the inner loop should quit when thread
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* is interrupted.
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*/
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virtual bool interrupted();
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// interface internal::ISrsThreadHandler
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public:
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virtual int cycle();
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virtual void on_thread_stop();
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};
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#endif
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