When reloading HLS, it directly operates unpublish and publish. At this
time, if HLS is pushed, an exception may occur.
The reason is that these two coroutines operated on the HLS object at
the same time, causing a null pointer.
Solution: Use asynchronous reload. During reload, only set variables and
let the message processing coroutine implement the reload.
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Co-authored-by: Haibo Chen <495810242@qq.com>
Co-authored-by: chundonglinlin <chundonglinlin@163.com>
For some use scenario, the publisher is invited when player want to view the stream:
1. Publisher connect to system, but does not publish any stream to SRS yet.
2. Player connect to system and start to request the stream.
3. System notifies publisher to publish stream to SRS.
4. Player play the stream from SRS.
Please notice that `system` means your business system, not SRS.
This is what we called `on-demand-live-streaming`, so when the last player stop to view the stream, what happends?
1. System needs to notify publisher to stop publish.
2. Or, SRS disconnect the publisher when idle(the last player stops playing).
This PR is for the solution 2, so that the cleanup is very simple, your system does not need to notify publisher to stop publish, because SRS has already disconnected the publihser.
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Co-authored-by: winlin <winlin@vip.126.com>
Co-authored-by: chundonglinlin <chundonglinlin@163.com>
* Forward: add backend config and demo server for dynamic create forwarder to other server.(#1342)
* Forward: if call forward backend failed, then return directly.
* Forward: add API description and change return value format.
* Forward: add backend conf file and wrapper function for backend service.
* Forward: add backend comment in full.conf and update forward.backend.conf.
* Forward: rename backend param and add comment tips.