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srs/trunk/src/app/srs_app_bandwidth.hpp
Winlin c8a1e0f3da
Refine AUTHORS.txt to AUTHORS.md, etc. 5.0.8 (#2464)
* Refine AUTHORS.txt to AUTHORS.md, etc. 5.0.8

* Update README.md

* Update README.md

* Refine format for AUTHORS.md
2021-07-08 14:30:47 +08:00

166 lines
6.9 KiB
C++

//
// Copyright (c) 2013-2021 The SRS Authors
//
// SPDX-License-Identifier: MIT
//
#ifndef SRS_APP_BANDWIDTH_HPP
#define SRS_APP_BANDWIDTH_HPP
#include <srs_core.hpp>
#include <string>
#include <srs_app_st.hpp>
class SrsKbps;
class SrsRequest;
class SrsRtmpServer;
class SrsKbpsLimit;
class ISrsProtocolStatistic;
// The bandwidth check/test sample.
class SrsBandwidthSample
{
public:
// The plan, how long to do the test,
// if exceed the duration, abort the test.
srs_utime_t duration;
// The plan, interval for each check/test packet
srs_utime_t interval;
public:
// The actual test duration.
srs_utime_t actual_duration;
// The actual test bytes
int bytes;
// The actual test kbps
int kbps;
public:
SrsBandwidthSample();
virtual ~SrsBandwidthSample();
public:
// Update the bytes and actual duration, then calc the kbps.
// @param _bytes update the sample bytes.
// @param _duration update the actual duration.
virtual void calc_kbps(int _bytes, srs_utime_t _duration);
};
// The bandwidth test agent which provides the interfaces for bandwidth check.
// 1. if vhost disabled bandwidth check, ignore.
// 2. otherwise, check the key, error if verify failed.
// 3. check the interval limit, error if bandwidth in the interval window.
// 4. check the bandwidth under the max kbps.
// 5. send the bandwidth data to client.
// bandwidth workflow:
// +------------+ +----------+
// | Client | | Server |
// +-----+------+ +-----+----+
// | |
// | connect vhost------> | if vhost enable bandwidth,
// | <-----result(success) | do bandwidth check.
// | |
// | <----call(start play) | onSrsBandCheckStartPlayBytes
// | result(playing)-----> | onSrsBandCheckStartingPlayBytes
// | <-------data(playing) | onSrsBandCheckStartingPlayBytes
// | <-----call(stop play) | onSrsBandCheckStopPlayBytes
// | result(stopped)-----> | onSrsBandCheckStoppedPlayBytes
// | |
// | <-call(start publish) | onSrsBandCheckStartPublishBytes
// | result(publishing)--> | onSrsBandCheckStartingPublishBytes
// | data(publishing)(3)-> | onSrsBandCheckStartingPublishBytes
// | <--call(stop publish) | onSrsBandCheckStopPublishBytes
// | result(stopped)(1)--> | onSrsBandCheckStoppedPublishBytes
// | |
// | <--------------report |
// | final(2)------------> | finalClientPacket
// | <END> |
//
// 1. when flash client, server never wait the stop publish response,
// for the flash client queue is fullfill with other packets.
// 2. when flash client, server never wait the final packet,
// for the flash client directly close when got report packet.
// 3. for linux client, it will send the publish data then send a stop publish,
// for the linux client donot know when to stop the publish.
// when server got publishing and stop publish, stop publish.
class SrsBandwidth
{
private:
SrsRequest* _req;
SrsRtmpServer* _rtmp;
public:
SrsBandwidth();
virtual ~SrsBandwidth();
public:
// Do the bandwidth check.
// @param rtmp, server RTMP protocol object, send/recv RTMP packet to/from client.
// @param io_stat, the underlayer io statistic, provides send/recv bytes count.
// @param req, client request object, specifies the request info from client.
// @param local_ip, the ip of server which client connected at
virtual srs_error_t bandwidth_check(SrsRtmpServer* rtmp, ISrsProtocolStatistic* io_stat, SrsRequest* req, std::string local_ip);
private:
// Used to process band width check from client.
// @param limit, the bandwidth limit object, to slowdown if exceed the kbps.
virtual srs_error_t do_bandwidth_check(SrsKbpsLimit* limit);
// play check/test, downloading bandwidth kbps.
private:
// Start play/download bandwidth check/test,
// send start-play command to client, client must response starting-play
// to start the test.
virtual srs_error_t play_start(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
// Do play/download bandwidth check/test,
// server send call messages to client in specified time,
// calc the time and bytes sent, then we got the kbps.
virtual srs_error_t play_checking(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
// stop play/download bandwidth check/test,
// send stop-play command to client, client must response stopped-play
// to stop the test.
virtual srs_error_t play_stop(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
// publish check/test, publishing bandwidth kbps.
private:
// Start publish/upload bandwidth check/test,
// send start-publish command to client, client must response starting-publish
// to start the test.
virtual srs_error_t publish_start(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
// Do publish/upload bandwidth check/test,
// client send call messages to client in specified time,
// server calc the time and bytes received, then we got the kbps.
// @remark, for linux client, it will send a stop publish client, server will stop publishing.
// then enter the publish-stop stage with client.
// @remark, for flash client, it will send many many call messages, that is,
// the send queue is fullfill with call messages, so we should never expect the
// response message in the publish-stop stage.
virtual srs_error_t publish_checking(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
// Stop publish/upload bandwidth check/test,
// send stop-publish command to client,
// for linux client, always expect a stopped-publish response from client,
// for flash client, the sent queue is fullfill with publishing call messages,
// so server never expect the stopped-publish from it.
virtual srs_error_t publish_stop(SrsBandwidthSample* sample, SrsKbpsLimit* limit);
private:
// Report and final packet
// report a finish packet, with the bytes/time/kbps bandwidth check/test result,
// for linux client, server always expect a final packet from client,
// for flash client, the sent queue is fullfill with publishing call messages,
// so server never expect the final packet from it.
virtual srs_error_t do_final(SrsBandwidthSample& play_sample, SrsBandwidthSample& publish_sample, srs_utime_t start_time, srs_utime_t& end_time);
};
// The kbps limit, if exceed the kbps, slow down.
class SrsKbpsLimit
{
private:
int _limit_kbps;
SrsKbps* _kbps;
public:
SrsKbpsLimit(SrsKbps* kbps, int limit_kbps);
virtual ~SrsKbpsLimit();
public:
// Get the system limit kbps.
virtual int limit_kbps();
// Limit the recv bandwidth.
virtual void recv_limit();
// Limit the send bandwidth.
virtual void send_limit();
};
#endif