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fix https://github.com/ossrs/srs/issues/3155 Build srt-1-fit fails with `standard attributes in middle of decl-specifiers` on GCC 12,Arch Linux. See https://github.com/Haivision/srt/releases/tag/v1.5.3
1799 lines
58 KiB
C++
1799 lines
58 KiB
C++
/*
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* SRT - Secure, Reliable, Transport
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* Copyright (c) 2018 Haivision Systems Inc.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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*/
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/*****************************************************************************
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Copyright (c) 2001 - 2011, The Board of Trustees of the University of Illinois.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the
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above copyright notice, this list of conditions
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and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* Neither the name of the University of Illinois
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nor the names of its contributors may be used to
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endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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written by
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Yunhong Gu, last updated 05/05/2011
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modified by
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Haivision Systems Inc.
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*****************************************************************************/
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#include "platform_sys.h"
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#include <cstring>
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#include "common.h"
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#include "api.h"
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#include "netinet_any.h"
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#include "threadname.h"
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#include "logging.h"
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#include "queue.h"
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using namespace std;
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using namespace srt::sync;
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using namespace srt_logging;
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srt::CUnitQueue::CUnitQueue(int initNumUnits, int mss)
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: m_iNumTaken(0)
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, m_iMSS(mss)
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, m_iBlockSize(initNumUnits)
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{
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CQEntry* tempq = allocateEntry(m_iBlockSize, m_iMSS);
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if (tempq == NULL)
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throw CUDTException(MJ_SYSTEMRES, MN_MEMORY);
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m_pQEntry = m_pCurrQueue = m_pLastQueue = tempq;
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m_pQEntry->m_pNext = m_pQEntry;
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m_pAvailUnit = m_pCurrQueue->m_pUnit;
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m_iSize = m_iBlockSize;
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}
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srt::CUnitQueue::~CUnitQueue()
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{
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CQEntry* p = m_pQEntry;
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while (p != NULL)
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{
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delete[] p->m_pUnit;
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delete[] p->m_pBuffer;
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CQEntry* q = p;
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if (p == m_pLastQueue)
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p = NULL;
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else
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p = p->m_pNext;
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delete q;
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}
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}
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srt::CUnitQueue::CQEntry* srt::CUnitQueue::allocateEntry(const int iNumUnits, const int mss)
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{
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CQEntry* tempq = NULL;
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CUnit* tempu = NULL;
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char* tempb = NULL;
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try
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{
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tempq = new CQEntry;
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tempu = new CUnit[iNumUnits];
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tempb = new char[iNumUnits * mss];
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}
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catch (...)
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{
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delete tempq;
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delete[] tempu;
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delete[] tempb;
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LOGC(rslog.Error, log << "CUnitQueue: failed to allocate " << iNumUnits << " units.");
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return NULL;
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}
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for (int i = 0; i < iNumUnits; ++i)
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{
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tempu[i].m_bTaken = false;
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tempu[i].m_Packet.m_pcData = tempb + i * mss;
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}
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tempq->m_pUnit = tempu;
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tempq->m_pBuffer = tempb;
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tempq->m_iSize = iNumUnits;
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return tempq;
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}
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int srt::CUnitQueue::increase_()
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{
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const int numUnits = m_iBlockSize;
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HLOGC(qrlog.Debug, log << "CUnitQueue::increase: Capacity" << capacity() << " + " << numUnits << " new units, " << m_iNumTaken << " in use.");
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CQEntry* tempq = allocateEntry(numUnits, m_iMSS);
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if (tempq == NULL)
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return -1;
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m_pLastQueue->m_pNext = tempq;
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m_pLastQueue = tempq;
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m_pLastQueue->m_pNext = m_pQEntry;
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m_iSize += numUnits;
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return 0;
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}
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srt::CUnit* srt::CUnitQueue::getNextAvailUnit()
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{
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const int iNumUnitsTotal = capacity();
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if (m_iNumTaken * 10 > iNumUnitsTotal * 9) // 90% or more are in use.
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increase_();
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if (m_iNumTaken >= capacity())
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{
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LOGC(qrlog.Error, log << "CUnitQueue: No free units to take. Capacity" << capacity() << ".");
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return NULL;
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}
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int units_checked = 0;
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do
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{
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const CUnit* end = m_pCurrQueue->m_pUnit + m_pCurrQueue->m_iSize;
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for (; m_pAvailUnit != end; ++m_pAvailUnit, ++units_checked)
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{
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if (!m_pAvailUnit->m_bTaken)
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{
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return m_pAvailUnit;
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}
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}
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m_pCurrQueue = m_pCurrQueue->m_pNext;
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m_pAvailUnit = m_pCurrQueue->m_pUnit;
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} while (units_checked < m_iSize);
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return NULL;
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}
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void srt::CUnitQueue::makeUnitFree(CUnit* unit)
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{
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SRT_ASSERT(unit != NULL);
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SRT_ASSERT(unit->m_bTaken);
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unit->m_bTaken.store(false);
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--m_iNumTaken;
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}
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void srt::CUnitQueue::makeUnitTaken(CUnit* unit)
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{
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++m_iNumTaken;
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SRT_ASSERT(unit != NULL);
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SRT_ASSERT(!unit->m_bTaken);
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unit->m_bTaken.store(true);
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}
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srt::CSndUList::CSndUList(sync::CTimer* pTimer)
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: m_pHeap(NULL)
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, m_iArrayLength(512)
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, m_iLastEntry(-1)
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, m_ListLock()
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, m_pTimer(pTimer)
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{
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setupCond(m_ListCond, "CSndUListCond");
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m_pHeap = new CSNode*[m_iArrayLength];
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}
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srt::CSndUList::~CSndUList()
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{
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releaseCond(m_ListCond);
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delete[] m_pHeap;
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}
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void srt::CSndUList::update(const CUDT* u, EReschedule reschedule, sync::steady_clock::time_point ts)
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{
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ScopedLock listguard(m_ListLock);
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CSNode* n = u->m_pSNode;
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if (n->m_iHeapLoc >= 0)
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{
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if (reschedule == DONT_RESCHEDULE)
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return;
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if (n->m_tsTimeStamp <= ts)
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return;
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if (n->m_iHeapLoc == 0)
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{
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n->m_tsTimeStamp = ts;
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m_pTimer->interrupt();
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return;
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}
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remove_(u);
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insert_norealloc_(ts, u);
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return;
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}
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insert_(ts, u);
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}
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srt::CUDT* srt::CSndUList::pop()
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{
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ScopedLock listguard(m_ListLock);
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if (-1 == m_iLastEntry)
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return NULL;
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// no pop until the next scheduled time
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if (m_pHeap[0]->m_tsTimeStamp > steady_clock::now())
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return NULL;
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CUDT* u = m_pHeap[0]->m_pUDT;
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remove_(u);
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return u;
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}
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void srt::CSndUList::remove(const CUDT* u)
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{
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ScopedLock listguard(m_ListLock);
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remove_(u);
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}
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steady_clock::time_point srt::CSndUList::getNextProcTime()
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{
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ScopedLock listguard(m_ListLock);
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if (-1 == m_iLastEntry)
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return steady_clock::time_point();
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return m_pHeap[0]->m_tsTimeStamp;
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}
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void srt::CSndUList::waitNonEmpty() const
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{
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UniqueLock listguard(m_ListLock);
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if (m_iLastEntry >= 0)
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return;
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m_ListCond.wait(listguard);
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}
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void srt::CSndUList::signalInterrupt() const
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{
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ScopedLock listguard(m_ListLock);
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m_ListCond.notify_one();
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}
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void srt::CSndUList::realloc_()
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{
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CSNode** temp = NULL;
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try
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{
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temp = new CSNode*[2 * m_iArrayLength];
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}
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catch (...)
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{
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throw CUDTException(MJ_SYSTEMRES, MN_MEMORY, 0);
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}
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memcpy((temp), m_pHeap, sizeof(CSNode*) * m_iArrayLength);
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m_iArrayLength *= 2;
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delete[] m_pHeap;
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m_pHeap = temp;
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}
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void srt::CSndUList::insert_(const steady_clock::time_point& ts, const CUDT* u)
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{
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// increase the heap array size if necessary
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if (m_iLastEntry == m_iArrayLength - 1)
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realloc_();
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insert_norealloc_(ts, u);
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}
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void srt::CSndUList::insert_norealloc_(const steady_clock::time_point& ts, const CUDT* u)
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{
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CSNode* n = u->m_pSNode;
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// do not insert repeated node
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if (n->m_iHeapLoc >= 0)
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return;
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SRT_ASSERT(m_iLastEntry < m_iArrayLength);
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m_iLastEntry++;
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m_pHeap[m_iLastEntry] = n;
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n->m_tsTimeStamp = ts;
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int q = m_iLastEntry;
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int p = q;
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while (p != 0)
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{
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p = (q - 1) >> 1;
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if (m_pHeap[p]->m_tsTimeStamp <= m_pHeap[q]->m_tsTimeStamp)
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break;
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swap(m_pHeap[p], m_pHeap[q]);
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m_pHeap[q]->m_iHeapLoc = q;
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q = p;
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}
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n->m_iHeapLoc = q;
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// an earlier event has been inserted, wake up sending worker
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if (n->m_iHeapLoc == 0)
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m_pTimer->interrupt();
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// first entry, activate the sending queue
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if (0 == m_iLastEntry)
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{
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// m_ListLock is assumed to be locked.
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m_ListCond.notify_one();
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}
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}
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void srt::CSndUList::remove_(const CUDT* u)
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{
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CSNode* n = u->m_pSNode;
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if (n->m_iHeapLoc >= 0)
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{
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// remove the node from heap
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m_pHeap[n->m_iHeapLoc] = m_pHeap[m_iLastEntry];
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m_iLastEntry--;
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m_pHeap[n->m_iHeapLoc]->m_iHeapLoc = n->m_iHeapLoc.load();
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int q = n->m_iHeapLoc;
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int p = q * 2 + 1;
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while (p <= m_iLastEntry)
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{
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if ((p + 1 <= m_iLastEntry) && (m_pHeap[p]->m_tsTimeStamp > m_pHeap[p + 1]->m_tsTimeStamp))
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p++;
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if (m_pHeap[q]->m_tsTimeStamp > m_pHeap[p]->m_tsTimeStamp)
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{
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swap(m_pHeap[p], m_pHeap[q]);
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m_pHeap[p]->m_iHeapLoc = p;
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m_pHeap[q]->m_iHeapLoc = q;
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q = p;
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p = q * 2 + 1;
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}
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else
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break;
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}
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n->m_iHeapLoc = -1;
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}
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// the only event has been deleted, wake up immediately
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if (0 == m_iLastEntry)
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m_pTimer->interrupt();
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}
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//
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srt::CSndQueue::CSndQueue()
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: m_pSndUList(NULL)
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, m_pChannel(NULL)
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, m_pTimer(NULL)
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, m_bClosing(false)
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{
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}
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srt::CSndQueue::~CSndQueue()
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{
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m_bClosing = true;
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if (m_pTimer != NULL)
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{
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m_pTimer->interrupt();
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}
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// Unblock CSndQueue worker thread if it is waiting.
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m_pSndUList->signalInterrupt();
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if (m_WorkerThread.joinable())
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{
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HLOGC(rslog.Debug, log << "SndQueue: EXIT");
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m_WorkerThread.join();
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}
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delete m_pSndUList;
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}
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int srt::CSndQueue::ioctlQuery(int type) const
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{
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return m_pChannel->ioctlQuery(type);
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}
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int srt::CSndQueue::sockoptQuery(int level, int type) const
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{
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return m_pChannel->sockoptQuery(level, type);
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}
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#if ENABLE_LOGGING
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int srt::CSndQueue::m_counter = 0;
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#endif
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void srt::CSndQueue::init(CChannel* c, CTimer* t)
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{
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m_pChannel = c;
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m_pTimer = t;
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m_pSndUList = new CSndUList(t);
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#if ENABLE_LOGGING
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++m_counter;
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const std::string thrname = "SRT:SndQ:w" + Sprint(m_counter);
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const char* thname = thrname.c_str();
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#else
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const char* thname = "SRT:SndQ";
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#endif
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if (!StartThread(m_WorkerThread, CSndQueue::worker, this, thname))
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throw CUDTException(MJ_SYSTEMRES, MN_THREAD);
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}
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int srt::CSndQueue::getIpTTL() const
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{
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return m_pChannel ? m_pChannel->getIpTTL() : -1;
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}
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int srt::CSndQueue::getIpToS() const
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{
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return m_pChannel ? m_pChannel->getIpToS() : -1;
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}
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#ifdef SRT_ENABLE_BINDTODEVICE
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bool srt::CSndQueue::getBind(char* dst, size_t len) const
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{
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return m_pChannel ? m_pChannel->getBind(dst, len) : false;
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}
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#endif
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#if defined(SRT_DEBUG_SNDQ_HIGHRATE)
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static void CSndQueueDebugHighratePrint(const srt::CSndQueue* self, const steady_clock::time_point currtime)
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{
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if (self->m_DbgTime <= currtime)
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{
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fprintf(stdout,
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"SndQueue %lu slt:%lu nrp:%lu snt:%lu nrt:%lu ctw:%lu\n",
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self->m_WorkerStats.lIteration,
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self->m_WorkerStats.lSleepTo,
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self->m_WorkerStats.lNotReadyPop,
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self->m_WorkerStats.lSendTo,
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self->m_WorkerStats.lNotReadyTs,
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self->m_WorkerStats.lCondWait);
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memset(&self->m_WorkerStats, 0, sizeof(self->m_WorkerStats));
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self->m_DbgTime = currtime + self->m_DbgPeriod;
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}
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}
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#endif
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void* srt::CSndQueue::worker(void* param)
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{
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CSndQueue* self = (CSndQueue*)param;
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#if ENABLE_LOGGING
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THREAD_STATE_INIT(("SRT:SndQ:w" + Sprint(m_counter)).c_str());
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#else
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THREAD_STATE_INIT("SRT:SndQ:worker");
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#endif
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#if defined(SRT_DEBUG_SNDQ_HIGHRATE)
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#define IF_DEBUG_HIGHRATE(statement) statement
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self->m_DbgTime = sync::steady_clock::now();
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self->m_DbgPeriod = sync::microseconds_from(5000000);
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self->m_DbgTime += self->m_DbgPeriod;
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#else
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#define IF_DEBUG_HIGHRATE(statement) (void)0
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#endif /* SRT_DEBUG_SNDQ_HIGHRATE */
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while (!self->m_bClosing)
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{
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const steady_clock::time_point next_time = self->m_pSndUList->getNextProcTime();
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INCREMENT_THREAD_ITERATIONS();
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IF_DEBUG_HIGHRATE(self->m_WorkerStats.lIteration++);
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if (is_zero(next_time))
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{
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IF_DEBUG_HIGHRATE(self->m_WorkerStats.lNotReadyTs++);
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|
|
|
// wait here if there is no sockets with data to be sent
|
|
THREAD_PAUSED();
|
|
if (!self->m_bClosing)
|
|
{
|
|
self->m_pSndUList->waitNonEmpty();
|
|
IF_DEBUG_HIGHRATE(self->m_WorkerStats.lCondWait++);
|
|
}
|
|
THREAD_RESUMED();
|
|
|
|
continue;
|
|
}
|
|
|
|
// wait until next processing time of the first socket on the list
|
|
const steady_clock::time_point currtime = steady_clock::now();
|
|
|
|
IF_DEBUG_HIGHRATE(CSndQueueDebugHighratePrint(self, currtime));
|
|
if (currtime < next_time)
|
|
{
|
|
THREAD_PAUSED();
|
|
self->m_pTimer->sleep_until(next_time);
|
|
THREAD_RESUMED();
|
|
IF_DEBUG_HIGHRATE(self->m_WorkerStats.lSleepTo++);
|
|
}
|
|
|
|
// Get a socket with a send request if any.
|
|
CUDT* u = self->m_pSndUList->pop();
|
|
if (u == NULL)
|
|
{
|
|
IF_DEBUG_HIGHRATE(self->m_WorkerStats.lNotReadyPop++);
|
|
continue;
|
|
}
|
|
|
|
#define UST(field) ((u->m_b##field) ? "+" : "-") << #field << " "
|
|
HLOGC(qslog.Debug,
|
|
log << "CSndQueue: requesting packet from @" << u->socketID() << " STATUS: " << UST(Listening)
|
|
<< UST(Connecting) << UST(Connected) << UST(Closing) << UST(Shutdown) << UST(Broken) << UST(PeerHealth)
|
|
<< UST(Opened));
|
|
#undef UST
|
|
|
|
if (!u->m_bConnected || u->m_bBroken)
|
|
{
|
|
IF_DEBUG_HIGHRATE(self->m_WorkerStats.lNotReadyPop++);
|
|
continue;
|
|
}
|
|
|
|
// pack a packet from the socket
|
|
CPacket pkt;
|
|
steady_clock::time_point next_send_time;
|
|
sockaddr_any source_addr;
|
|
const bool res = u->packData((pkt), (next_send_time), (source_addr));
|
|
|
|
// Check if extracted anything to send
|
|
if (res == false)
|
|
{
|
|
IF_DEBUG_HIGHRATE(self->m_WorkerStats.lNotReadyPop++);
|
|
continue;
|
|
}
|
|
|
|
const sockaddr_any addr = u->m_PeerAddr;
|
|
if (!is_zero(next_send_time))
|
|
self->m_pSndUList->update(u, CSndUList::DO_RESCHEDULE, next_send_time);
|
|
|
|
HLOGC(qslog.Debug, log << self->CONID() << "chn:SENDING: " << pkt.Info());
|
|
self->m_pChannel->sendto(addr, pkt, source_addr);
|
|
|
|
IF_DEBUG_HIGHRATE(self->m_WorkerStats.lSendTo++);
|
|
}
|
|
|
|
THREAD_EXIT();
|
|
return NULL;
|
|
}
|
|
|
|
int srt::CSndQueue::sendto(const sockaddr_any& addr, CPacket& w_packet, const sockaddr_any& src)
|
|
{
|
|
// send out the packet immediately (high priority), this is a control packet
|
|
// NOTE: w_packet is passed by mutable reference because this function will do
|
|
// a modification in place and then it will revert it. After returning this object
|
|
// should look unmodified, hence it is here passed without a reference marker.
|
|
m_pChannel->sendto(addr, w_packet, src);
|
|
return (int)w_packet.getLength();
|
|
}
|
|
|
|
//
|
|
srt::CRcvUList::CRcvUList()
|
|
: m_pUList(NULL)
|
|
, m_pLast(NULL)
|
|
{
|
|
}
|
|
|
|
srt::CRcvUList::~CRcvUList() {}
|
|
|
|
void srt::CRcvUList::insert(const CUDT* u)
|
|
{
|
|
CRNode* n = u->m_pRNode;
|
|
n->m_tsTimeStamp = steady_clock::now();
|
|
|
|
if (NULL == m_pUList)
|
|
{
|
|
// empty list, insert as the single node
|
|
n->m_pPrev = n->m_pNext = NULL;
|
|
m_pLast = m_pUList = n;
|
|
|
|
return;
|
|
}
|
|
|
|
// always insert at the end for RcvUList
|
|
n->m_pPrev = m_pLast;
|
|
n->m_pNext = NULL;
|
|
m_pLast->m_pNext = n;
|
|
m_pLast = n;
|
|
}
|
|
|
|
void srt::CRcvUList::remove(const CUDT* u)
|
|
{
|
|
CRNode* n = u->m_pRNode;
|
|
|
|
if (!n->m_bOnList)
|
|
return;
|
|
|
|
if (NULL == n->m_pPrev)
|
|
{
|
|
// n is the first node
|
|
m_pUList = n->m_pNext;
|
|
if (NULL == m_pUList)
|
|
m_pLast = NULL;
|
|
else
|
|
m_pUList->m_pPrev = NULL;
|
|
}
|
|
else
|
|
{
|
|
n->m_pPrev->m_pNext = n->m_pNext;
|
|
if (NULL == n->m_pNext)
|
|
{
|
|
// n is the last node
|
|
m_pLast = n->m_pPrev;
|
|
}
|
|
else
|
|
n->m_pNext->m_pPrev = n->m_pPrev;
|
|
}
|
|
|
|
n->m_pNext = n->m_pPrev = NULL;
|
|
}
|
|
|
|
void srt::CRcvUList::update(const CUDT* u)
|
|
{
|
|
CRNode* n = u->m_pRNode;
|
|
|
|
if (!n->m_bOnList)
|
|
return;
|
|
|
|
n->m_tsTimeStamp = steady_clock::now();
|
|
|
|
// if n is the last node, do not need to change
|
|
if (NULL == n->m_pNext)
|
|
return;
|
|
|
|
if (NULL == n->m_pPrev)
|
|
{
|
|
m_pUList = n->m_pNext;
|
|
m_pUList->m_pPrev = NULL;
|
|
}
|
|
else
|
|
{
|
|
n->m_pPrev->m_pNext = n->m_pNext;
|
|
n->m_pNext->m_pPrev = n->m_pPrev;
|
|
}
|
|
|
|
n->m_pPrev = m_pLast;
|
|
n->m_pNext = NULL;
|
|
m_pLast->m_pNext = n;
|
|
m_pLast = n;
|
|
}
|
|
|
|
//
|
|
srt::CHash::CHash()
|
|
: m_pBucket(NULL)
|
|
, m_iHashSize(0)
|
|
{
|
|
}
|
|
|
|
srt::CHash::~CHash()
|
|
{
|
|
for (int i = 0; i < m_iHashSize; ++i)
|
|
{
|
|
CBucket* b = m_pBucket[i];
|
|
while (NULL != b)
|
|
{
|
|
CBucket* n = b->m_pNext;
|
|
delete b;
|
|
b = n;
|
|
}
|
|
}
|
|
|
|
delete[] m_pBucket;
|
|
}
|
|
|
|
void srt::CHash::init(int size)
|
|
{
|
|
m_pBucket = new CBucket*[size];
|
|
|
|
for (int i = 0; i < size; ++i)
|
|
m_pBucket[i] = NULL;
|
|
|
|
m_iHashSize = size;
|
|
}
|
|
|
|
srt::CUDT* srt::CHash::lookup(int32_t id)
|
|
{
|
|
// simple hash function (% hash table size); suitable for socket descriptors
|
|
CBucket* b = m_pBucket[id % m_iHashSize];
|
|
|
|
while (NULL != b)
|
|
{
|
|
if (id == b->m_iID)
|
|
return b->m_pUDT;
|
|
b = b->m_pNext;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void srt::CHash::insert(int32_t id, CUDT* u)
|
|
{
|
|
CBucket* b = m_pBucket[id % m_iHashSize];
|
|
|
|
CBucket* n = new CBucket;
|
|
n->m_iID = id;
|
|
n->m_pUDT = u;
|
|
n->m_pNext = b;
|
|
|
|
m_pBucket[id % m_iHashSize] = n;
|
|
}
|
|
|
|
void srt::CHash::remove(int32_t id)
|
|
{
|
|
CBucket* b = m_pBucket[id % m_iHashSize];
|
|
CBucket* p = NULL;
|
|
|
|
while (NULL != b)
|
|
{
|
|
if (id == b->m_iID)
|
|
{
|
|
if (NULL == p)
|
|
m_pBucket[id % m_iHashSize] = b->m_pNext;
|
|
else
|
|
p->m_pNext = b->m_pNext;
|
|
|
|
delete b;
|
|
|
|
return;
|
|
}
|
|
|
|
p = b;
|
|
b = b->m_pNext;
|
|
}
|
|
}
|
|
|
|
//
|
|
srt::CRendezvousQueue::CRendezvousQueue()
|
|
: m_lRendezvousID()
|
|
, m_RIDListLock()
|
|
{
|
|
}
|
|
|
|
srt::CRendezvousQueue::~CRendezvousQueue()
|
|
{
|
|
m_lRendezvousID.clear();
|
|
}
|
|
|
|
void srt::CRendezvousQueue::insert(const SRTSOCKET& id,
|
|
CUDT* u,
|
|
const sockaddr_any& addr,
|
|
const steady_clock::time_point& ttl)
|
|
{
|
|
ScopedLock vg(m_RIDListLock);
|
|
|
|
CRL r;
|
|
r.m_iID = id;
|
|
r.m_pUDT = u;
|
|
r.m_PeerAddr = addr;
|
|
r.m_tsTTL = ttl;
|
|
|
|
m_lRendezvousID.push_back(r);
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID: adding socket @" << id << " for address: " << addr.str() << " expires: " << FormatTime(ttl)
|
|
<< " (total connectors: " << m_lRendezvousID.size() << ")");
|
|
}
|
|
|
|
void srt::CRendezvousQueue::remove(const SRTSOCKET& id)
|
|
{
|
|
ScopedLock lkv(m_RIDListLock);
|
|
|
|
for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++i)
|
|
{
|
|
if (i->m_iID == id)
|
|
{
|
|
m_lRendezvousID.erase(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
srt::CUDT* srt::CRendezvousQueue::retrieve(const sockaddr_any& addr, SRTSOCKET& w_id) const
|
|
{
|
|
ScopedLock vg(m_RIDListLock);
|
|
|
|
IF_HEAVY_LOGGING(const char* const id_type = w_id ? "THIS ID" : "A NEW CONNECTION");
|
|
|
|
// TODO: optimize search
|
|
for (list<CRL>::const_iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++i)
|
|
{
|
|
if (i->m_PeerAddr == addr && ((w_id == 0) || (w_id == i->m_iID)))
|
|
{
|
|
// This procedure doesn't exactly respond to the original UDT idea.
|
|
// As the "rendezvous queue" is used for both handling rendezvous and
|
|
// the caller sockets in the non-blocking mode (for blocking mode the
|
|
// entire handshake procedure is handled in a loop-style in CUDT::startConnect),
|
|
// the RID list should give up a socket entity in the following cases:
|
|
// 1. For THE SAME id as passed in w_id, respond always, as per a caller
|
|
// socket that is currently trying to connect and is managed with
|
|
// HS roundtrips in an event-style. Same for rendezvous.
|
|
// 2. For the "connection request" ID=0 the found socket should be given up
|
|
// ONLY IF it is rendezvous. Normally ID=0 is only for listener as a
|
|
// connection request. But if there was a listener, then this function
|
|
// wouldn't even be called, as this case would be handled before trying
|
|
// to call this function.
|
|
//
|
|
// This means: if an incoming ID is 0, then this search should succeed ONLY
|
|
// IF THE FOUND SOCKET WAS RENDEZVOUS.
|
|
|
|
if (!w_id && !i->m_pUDT->m_config.bRendezvous)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID: found id @" << i->m_iID << " while looking for "
|
|
<< id_type << " FROM " << i->m_PeerAddr.str()
|
|
<< ", but it's NOT RENDEZVOUS, skipping");
|
|
continue;
|
|
}
|
|
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID: found id @" << i->m_iID << " while looking for "
|
|
<< id_type << " FROM " << i->m_PeerAddr.str());
|
|
w_id = i->m_iID;
|
|
return i->m_pUDT;
|
|
}
|
|
}
|
|
|
|
#if ENABLE_HEAVY_LOGGING
|
|
std::ostringstream spec;
|
|
if (w_id == 0)
|
|
spec << "A NEW CONNECTION REQUEST";
|
|
else
|
|
spec << " AGENT @" << w_id;
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID: NO CONNECTOR FOR ADR:" << addr.str() << " while looking for " << spec.str() << " ("
|
|
<< m_lRendezvousID.size() << " connectors total)");
|
|
#endif
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void srt::CRendezvousQueue::updateConnStatus(EReadStatus rst, EConnectStatus cst, CUnit* unit)
|
|
{
|
|
vector<LinkStatusInfo> toRemove, toProcess;
|
|
|
|
const CPacket* pkt = unit ? &unit->m_Packet : NULL;
|
|
|
|
// Need a stub value for a case when there's no unit provided ("storage depleted" case).
|
|
// It should be normally NOT IN USE because in case of "storage depleted", rst != RST_OK.
|
|
const SRTSOCKET dest_id = pkt ? pkt->m_iID : 0;
|
|
|
|
// If no socket were qualified for further handling, finish here.
|
|
// Otherwise toRemove and toProcess contain items to handle.
|
|
if (!qualifyToHandle(rst, cst, dest_id, (toRemove), (toProcess)))
|
|
return;
|
|
|
|
HLOGC(cnlog.Debug,
|
|
log << "updateConnStatus: collected " << toProcess.size() << " for processing, " << toRemove.size()
|
|
<< " to close");
|
|
|
|
// Repeat (resend) connection request.
|
|
for (vector<LinkStatusInfo>::iterator i = toProcess.begin(); i != toProcess.end(); ++i)
|
|
{
|
|
// IMPORTANT INFORMATION concerning changes towards UDT legacy.
|
|
// In the UDT code there was no attempt to interpret any incoming data.
|
|
// All data from the incoming packet were considered to be already deployed into
|
|
// m_ConnRes field, and m_ConnReq field was considered at this time accordingly updated.
|
|
// Therefore this procedure did only one thing: craft a new handshake packet and send it.
|
|
// In SRT this may also interpret extra data (extensions in case when Agent is Responder)
|
|
// and the `pktIn` packet may sometimes contain no data. Therefore the passed `rst`
|
|
// must be checked to distinguish the call by periodic update (RST_AGAIN) from a call
|
|
// due to have received the packet (RST_OK).
|
|
//
|
|
// In the below call, only the underlying `processRendezvous` function will be attempting
|
|
// to interpret these data (for caller-listener this was already done by `processConnectRequest`
|
|
// before calling this function), and it checks for the data presence.
|
|
|
|
EReadStatus read_st = rst;
|
|
EConnectStatus conn_st = cst;
|
|
|
|
if (cst != CONN_RENDEZVOUS && dest_id != 0)
|
|
{
|
|
if (i->id != dest_id)
|
|
{
|
|
HLOGC(cnlog.Debug, log << "updateConnStatus: cst=" << ConnectStatusStr(cst) << " but for RID @" << i->id
|
|
<< " dest_id=@" << dest_id << " - resetting to AGAIN");
|
|
|
|
read_st = RST_AGAIN;
|
|
conn_st = CONN_AGAIN;
|
|
}
|
|
else
|
|
{
|
|
HLOGC(cnlog.Debug, log << "updateConnStatus: cst=" << ConnectStatusStr(cst) << " for @"
|
|
<< i->id);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HLOGC(cnlog.Debug, log << "updateConnStatus: cst=" << ConnectStatusStr(cst) << " and dest_id=@" << dest_id
|
|
<< " - NOT checking against RID @" << i->id);
|
|
}
|
|
|
|
HLOGC(cnlog.Debug,
|
|
log << "updateConnStatus: processing async conn for @" << i->id << " FROM " << i->peeraddr.str());
|
|
|
|
if (!i->u->processAsyncConnectRequest(read_st, conn_st, pkt, i->peeraddr))
|
|
{
|
|
// cst == CONN_REJECT can only be result of worker_ProcessAddressedPacket and
|
|
// its already set in this case.
|
|
LinkStatusInfo fi = *i;
|
|
fi.errorcode = SRT_ECONNREJ;
|
|
toRemove.push_back(fi);
|
|
i->u->sendCtrl(UMSG_SHUTDOWN);
|
|
}
|
|
}
|
|
|
|
// NOTE: it is "believed" here that all CUDT objects will not be
|
|
// deleted in the meantime. This is based on a statement that at worst
|
|
// they have been "just" declared failed and it will pass at least 1s until
|
|
// they are moved to ClosedSockets and it is believed that this function will
|
|
// not be held on mutexes that long.
|
|
|
|
for (vector<LinkStatusInfo>::iterator i = toRemove.begin(); i != toRemove.end(); ++i)
|
|
{
|
|
HLOGC(cnlog.Debug, log << "updateConnStatus: COMPLETING dep objects update on failed @" << i->id);
|
|
//
|
|
// Setting m_bConnecting to false, and need to remove the socket from the rendezvous queue
|
|
// because the next CUDT::close will not remove it from the queue when m_bConnecting = false,
|
|
// and may crash on next pass.
|
|
//
|
|
// TODO: maybe lock i->u->m_ConnectionLock?
|
|
i->u->m_bConnecting = false;
|
|
remove(i->u->m_SocketID);
|
|
|
|
// DO NOT close the socket here because in this case it might be
|
|
// unable to get status from at the right moment. Also only member
|
|
// sockets should be taken care of internally - single sockets should
|
|
// be normally closed by the application, after it is done with them.
|
|
|
|
// app can call any UDT API to learn the connection_broken error
|
|
CUDT::uglobal().m_EPoll.update_events(
|
|
i->u->m_SocketID, i->u->m_sPollID, SRT_EPOLL_IN | SRT_EPOLL_OUT | SRT_EPOLL_ERR, true);
|
|
|
|
i->u->completeBrokenConnectionDependencies(i->errorcode);
|
|
}
|
|
|
|
{
|
|
// Now, additionally for every failed link reset the TTL so that
|
|
// they are set expired right now.
|
|
ScopedLock vg(m_RIDListLock);
|
|
for (list<CRL>::iterator i = m_lRendezvousID.begin(); i != m_lRendezvousID.end(); ++i)
|
|
{
|
|
if (find_if(toRemove.begin(), toRemove.end(), LinkStatusInfo::HasID(i->m_iID)) != toRemove.end())
|
|
{
|
|
LOGC(cnlog.Error,
|
|
log << "updateConnStatus: processAsyncConnectRequest FAILED on @" << i->m_iID
|
|
<< ". Setting TTL as EXPIRED.");
|
|
i->m_tsTTL =
|
|
steady_clock::time_point(); // Make it expire right now, will be picked up at the next iteration
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool srt::CRendezvousQueue::qualifyToHandle(EReadStatus rst,
|
|
EConnectStatus cst SRT_ATR_UNUSED,
|
|
int iDstSockID,
|
|
vector<LinkStatusInfo>& toRemove,
|
|
vector<LinkStatusInfo>& toProcess)
|
|
{
|
|
ScopedLock vg(m_RIDListLock);
|
|
|
|
if (m_lRendezvousID.empty())
|
|
return false; // nothing to process.
|
|
|
|
HLOGC(cnlog.Debug,
|
|
log << "updateConnStatus: updating after getting pkt with DST socket ID @" << iDstSockID
|
|
<< " status: " << ConnectStatusStr(cst));
|
|
|
|
for (list<CRL>::iterator i = m_lRendezvousID.begin(), i_next = i; i != m_lRendezvousID.end(); i = i_next)
|
|
{
|
|
// Safe iterator to the next element. If the current element is erased, the iterator is updated again.
|
|
++i_next;
|
|
|
|
const steady_clock::time_point tsNow = steady_clock::now();
|
|
|
|
if (tsNow >= i->m_tsTTL)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID: socket @" << i->m_iID
|
|
<< " removed - EXPIRED ("
|
|
// The "enforced on FAILURE" is below when processAsyncConnectRequest failed.
|
|
<< (is_zero(i->m_tsTTL) ? "enforced on FAILURE" : "passed TTL") << "). WILL REMOVE from queue.");
|
|
|
|
// Set appropriate error information, but do not update yet.
|
|
// Exit the lock first. Collect objects to update them later.
|
|
int ccerror = SRT_ECONNREJ;
|
|
if (i->m_pUDT->m_RejectReason == SRT_REJ_UNKNOWN)
|
|
{
|
|
if (!is_zero(i->m_tsTTL))
|
|
{
|
|
// Timer expired, set TIMEOUT forcefully
|
|
i->m_pUDT->m_RejectReason = SRT_REJ_TIMEOUT;
|
|
ccerror = SRT_ENOSERVER;
|
|
}
|
|
else
|
|
{
|
|
// In case of unknown reason, rejection should at least
|
|
// suggest error on the peer
|
|
i->m_pUDT->m_RejectReason = SRT_REJ_PEER;
|
|
}
|
|
}
|
|
|
|
// The call to completeBrokenConnectionDependencies() cannot happen here
|
|
// under the lock of m_RIDListLock as it risks a deadlock.
|
|
// Collect in 'toRemove' to update later.
|
|
LinkStatusInfo fi = {i->m_pUDT, i->m_iID, ccerror, i->m_PeerAddr, -1};
|
|
toRemove.push_back(fi);
|
|
|
|
// i_next was preincremented, but this is guaranteed to point to
|
|
// the element next to erased one.
|
|
i_next = m_lRendezvousID.erase(i);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID: socket @" << i->m_iID << " still active (remaining " << std::fixed
|
|
<< (count_microseconds(i->m_tsTTL - tsNow) / 1000000.0) << "s of TTL)...");
|
|
}
|
|
|
|
const steady_clock::time_point tsLastReq = i->m_pUDT->m_tsLastReqTime;
|
|
const steady_clock::time_point tsRepeat =
|
|
tsLastReq + milliseconds_from(250); // Repeat connection request (send HS).
|
|
|
|
// A connection request is repeated every 250 ms if there was no response from the peer:
|
|
// - RST_AGAIN means no packet was received over UDP.
|
|
// - a packet was received, but not for THIS socket.
|
|
if ((rst == RST_AGAIN || i->m_iID != iDstSockID) && tsNow <= tsRepeat)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID:@" << i->m_iID << std::fixed << count_microseconds(tsNow - tsLastReq) / 1000.0
|
|
<< " ms passed since last connection request.");
|
|
|
|
continue;
|
|
}
|
|
|
|
HLOGC(cnlog.Debug,
|
|
log << "RID:@" << i->m_iID << " cst=" << ConnectStatusStr(cst) << " -- repeating connection request.");
|
|
|
|
// This queue is used only in case of Async mode (rendezvous or caller-listener).
|
|
// Synchronous connection requests are handled in startConnect() completely.
|
|
if (!i->m_pUDT->m_config.bSynRecving)
|
|
{
|
|
// Collect them so that they can be updated out of m_RIDListLock.
|
|
LinkStatusInfo fi = {i->m_pUDT, i->m_iID, SRT_SUCCESS, i->m_PeerAddr, -1};
|
|
toProcess.push_back(fi);
|
|
}
|
|
else
|
|
{
|
|
HLOGC(cnlog.Debug, log << "RID: socket @" << i->m_iID << " is SYNCHRONOUS, NOT UPDATING");
|
|
}
|
|
}
|
|
|
|
return !toRemove.empty() || !toProcess.empty();
|
|
}
|
|
|
|
//
|
|
srt::CRcvQueue::CRcvQueue()
|
|
: m_WorkerThread()
|
|
, m_pUnitQueue(NULL)
|
|
, m_pRcvUList(NULL)
|
|
, m_pHash(NULL)
|
|
, m_pChannel(NULL)
|
|
, m_pTimer(NULL)
|
|
, m_iIPversion()
|
|
, m_szPayloadSize()
|
|
, m_bClosing(false)
|
|
, m_LSLock()
|
|
, m_pListener(NULL)
|
|
, m_pRendezvousQueue(NULL)
|
|
, m_vNewEntry()
|
|
, m_IDLock()
|
|
, m_mBuffer()
|
|
, m_BufferCond()
|
|
{
|
|
setupCond(m_BufferCond, "QueueBuffer");
|
|
}
|
|
|
|
srt::CRcvQueue::~CRcvQueue()
|
|
{
|
|
m_bClosing = true;
|
|
|
|
if (m_WorkerThread.joinable())
|
|
{
|
|
HLOGC(rslog.Debug, log << "RcvQueue: EXIT");
|
|
m_WorkerThread.join();
|
|
}
|
|
releaseCond(m_BufferCond);
|
|
|
|
delete m_pUnitQueue;
|
|
delete m_pRcvUList;
|
|
delete m_pHash;
|
|
delete m_pRendezvousQueue;
|
|
|
|
// remove all queued messages
|
|
for (map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.begin(); i != m_mBuffer.end(); ++i)
|
|
{
|
|
while (!i->second.empty())
|
|
{
|
|
CPacket* pkt = i->second.front();
|
|
delete pkt;
|
|
i->second.pop();
|
|
}
|
|
}
|
|
}
|
|
|
|
#if ENABLE_LOGGING
|
|
srt::sync::atomic<int> srt::CRcvQueue::m_counter(0);
|
|
#endif
|
|
|
|
void srt::CRcvQueue::init(int qsize, size_t payload, int version, int hsize, CChannel* cc, CTimer* t)
|
|
{
|
|
m_iIPversion = version;
|
|
m_szPayloadSize = payload;
|
|
|
|
SRT_ASSERT(m_pUnitQueue == NULL);
|
|
m_pUnitQueue = new CUnitQueue(qsize, (int)payload);
|
|
|
|
m_pHash = new CHash;
|
|
m_pHash->init(hsize);
|
|
|
|
m_pChannel = cc;
|
|
m_pTimer = t;
|
|
|
|
m_pRcvUList = new CRcvUList;
|
|
m_pRendezvousQueue = new CRendezvousQueue;
|
|
|
|
#if ENABLE_LOGGING
|
|
const int cnt = ++m_counter;
|
|
const std::string thrname = "SRT:RcvQ:w" + Sprint(cnt);
|
|
#else
|
|
const std::string thrname = "SRT:RcvQ:w";
|
|
#endif
|
|
|
|
if (!StartThread(m_WorkerThread, CRcvQueue::worker, this, thrname.c_str()))
|
|
{
|
|
throw CUDTException(MJ_SYSTEMRES, MN_THREAD);
|
|
}
|
|
}
|
|
|
|
void* srt::CRcvQueue::worker(void* param)
|
|
{
|
|
CRcvQueue* self = (CRcvQueue*)param;
|
|
sockaddr_any sa(self->getIPversion());
|
|
int32_t id = 0;
|
|
|
|
#if ENABLE_LOGGING
|
|
THREAD_STATE_INIT(("SRT:RcvQ:w" + Sprint(m_counter)).c_str());
|
|
#else
|
|
THREAD_STATE_INIT("SRT:RcvQ:worker");
|
|
#endif
|
|
|
|
CUnit* unit = 0;
|
|
EConnectStatus cst = CONN_AGAIN;
|
|
while (!self->m_bClosing)
|
|
{
|
|
bool have_received = false;
|
|
EReadStatus rst = self->worker_RetrieveUnit((id), (unit), (sa));
|
|
|
|
INCREMENT_THREAD_ITERATIONS();
|
|
if (rst == RST_OK)
|
|
{
|
|
if (id < 0)
|
|
{
|
|
// User error on peer. May log something, but generally can only ignore it.
|
|
// XXX Think maybe about sending some "connection rejection response".
|
|
HLOGC(qrlog.Debug,
|
|
log << self->CONID() << "RECEIVED negative socket id '" << id
|
|
<< "', rejecting (POSSIBLE ATTACK)");
|
|
continue;
|
|
}
|
|
|
|
// NOTE: cst state is being changed here.
|
|
// This state should be maintained through any next failed calls to worker_RetrieveUnit.
|
|
// Any error switches this to rejection, just for a case.
|
|
|
|
// Note to rendezvous connection. This can accept:
|
|
// - ID == 0 - take the first waiting rendezvous socket
|
|
// - ID > 0 - find the rendezvous socket that has this ID.
|
|
if (id == 0)
|
|
{
|
|
// ID 0 is for connection request, which should be passed to the listening socket or rendezvous sockets
|
|
cst = self->worker_ProcessConnectionRequest(unit, sa);
|
|
}
|
|
else
|
|
{
|
|
// Otherwise ID is expected to be associated with:
|
|
// - an enqueued rendezvous socket
|
|
// - a socket connected to a peer
|
|
cst = self->worker_ProcessAddressedPacket(id, unit, sa);
|
|
// CAN RETURN CONN_REJECT, but m_RejectReason is already set
|
|
}
|
|
HLOGC(qrlog.Debug, log << self->CONID() << "worker: result for the unit: " << ConnectStatusStr(cst));
|
|
if (cst == CONN_AGAIN)
|
|
{
|
|
HLOGC(qrlog.Debug, log << self->CONID() << "worker: packet not dispatched, continuing reading.");
|
|
continue;
|
|
}
|
|
have_received = true;
|
|
}
|
|
else if (rst == RST_ERROR)
|
|
{
|
|
// According to the description by CChannel::recvfrom, this can be either of:
|
|
// - IPE: all errors except EBADF
|
|
// - socket was closed in the meantime by another thread: EBADF
|
|
// If EBADF, then it's expected that the "closing" state is also set.
|
|
// Check that just to report possible errors, but interrupt the loop anyway.
|
|
if (self->m_bClosing)
|
|
{
|
|
HLOGC(qrlog.Debug,
|
|
log << self->CONID() << "CChannel reported error, but Queue is closing - INTERRUPTING worker.");
|
|
}
|
|
else
|
|
{
|
|
LOGC(qrlog.Fatal,
|
|
log << self->CONID()
|
|
<< "CChannel reported ERROR DURING TRANSMISSION - IPE. INTERRUPTING worker anyway.");
|
|
}
|
|
cst = CONN_REJECT;
|
|
break;
|
|
}
|
|
// OTHERWISE: this is an "AGAIN" situation. No data was read, but the process should continue.
|
|
|
|
// take care of the timing event for all UDT sockets
|
|
const steady_clock::time_point curtime_minus_syn =
|
|
steady_clock::now() - microseconds_from(CUDT::COMM_SYN_INTERVAL_US);
|
|
|
|
CRNode* ul = self->m_pRcvUList->m_pUList;
|
|
while ((NULL != ul) && (ul->m_tsTimeStamp < curtime_minus_syn))
|
|
{
|
|
CUDT* u = ul->m_pUDT;
|
|
|
|
if (u->m_bConnected && !u->m_bBroken && !u->m_bClosing)
|
|
{
|
|
u->checkTimers();
|
|
self->m_pRcvUList->update(u);
|
|
}
|
|
else
|
|
{
|
|
HLOGC(qrlog.Debug,
|
|
log << CUDTUnited::CONID(u->m_SocketID) << " SOCKET broken, REMOVING FROM RCV QUEUE/MAP.");
|
|
// the socket must be removed from Hash table first, then RcvUList
|
|
self->m_pHash->remove(u->m_SocketID);
|
|
self->m_pRcvUList->remove(u);
|
|
u->m_pRNode->m_bOnList = false;
|
|
}
|
|
|
|
ul = self->m_pRcvUList->m_pUList;
|
|
}
|
|
|
|
if (have_received)
|
|
{
|
|
HLOGC(qrlog.Debug,
|
|
log << "worker: RECEIVED PACKET --> updateConnStatus. cst=" << ConnectStatusStr(cst) << " id=" << id
|
|
<< " pkt-payload-size=" << unit->m_Packet.getLength());
|
|
}
|
|
|
|
// Check connection requests status for all sockets in the RendezvousQueue.
|
|
// Pass the connection status from the last call of:
|
|
// worker_ProcessAddressedPacket --->
|
|
// worker_TryAsyncRend_OrStore --->
|
|
// CUDT::processAsyncConnectResponse --->
|
|
// CUDT::processConnectResponse
|
|
self->m_pRendezvousQueue->updateConnStatus(rst, cst, unit);
|
|
|
|
// XXX updateConnStatus may have removed the connector from the list,
|
|
// however there's still m_mBuffer in CRcvQueue for that socket to care about.
|
|
}
|
|
|
|
HLOGC(qrlog.Debug, log << "worker: EXIT");
|
|
|
|
THREAD_EXIT();
|
|
return NULL;
|
|
}
|
|
|
|
srt::EReadStatus srt::CRcvQueue::worker_RetrieveUnit(int32_t& w_id, CUnit*& w_unit, sockaddr_any& w_addr)
|
|
{
|
|
#if !USE_BUSY_WAITING
|
|
// This might be not really necessary, and probably
|
|
// not good for extensive bidirectional communication.
|
|
m_pTimer->tick();
|
|
#endif
|
|
|
|
// check waiting list, if new socket, insert it to the list
|
|
while (ifNewEntry())
|
|
{
|
|
CUDT* ne = getNewEntry();
|
|
if (ne)
|
|
{
|
|
HLOGC(qrlog.Debug,
|
|
log << CUDTUnited::CONID(ne->m_SocketID)
|
|
<< " SOCKET pending for connection - ADDING TO RCV QUEUE/MAP");
|
|
m_pRcvUList->insert(ne);
|
|
m_pHash->insert(ne->m_SocketID, ne);
|
|
}
|
|
}
|
|
// find next available slot for incoming packet
|
|
w_unit = m_pUnitQueue->getNextAvailUnit();
|
|
if (!w_unit)
|
|
{
|
|
// no space, skip this packet
|
|
CPacket temp;
|
|
temp.allocate(m_szPayloadSize);
|
|
THREAD_PAUSED();
|
|
EReadStatus rst = m_pChannel->recvfrom((w_addr), (temp));
|
|
THREAD_RESUMED();
|
|
// Note: this will print nothing about the packet details unless heavy logging is on.
|
|
LOGC(qrlog.Error, log << CONID() << "LOCAL STORAGE DEPLETED. Dropping 1 packet: " << temp.Info());
|
|
|
|
// Be transparent for RST_ERROR, but ignore the correct
|
|
// data read and fake that the packet was dropped.
|
|
return rst == RST_ERROR ? RST_ERROR : RST_AGAIN;
|
|
}
|
|
|
|
w_unit->m_Packet.setLength(m_szPayloadSize);
|
|
|
|
// reading next incoming packet, recvfrom returns -1 is nothing has been received
|
|
THREAD_PAUSED();
|
|
EReadStatus rst = m_pChannel->recvfrom((w_addr), (w_unit->m_Packet));
|
|
THREAD_RESUMED();
|
|
|
|
if (rst == RST_OK)
|
|
{
|
|
w_id = w_unit->m_Packet.m_iID;
|
|
HLOGC(qrlog.Debug,
|
|
log << "INCOMING PACKET: FROM=" << w_addr.str() << " BOUND=" << m_pChannel->bindAddressAny().str() << " "
|
|
<< w_unit->m_Packet.Info());
|
|
}
|
|
return rst;
|
|
}
|
|
|
|
srt::EConnectStatus srt::CRcvQueue::worker_ProcessConnectionRequest(CUnit* unit, const sockaddr_any& addr)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "Got sockID=0 from " << addr.str() << " - trying to resolve it as a connection request...");
|
|
// Introduced protection because it may potentially happen
|
|
// that another thread could have closed the socket at
|
|
// the same time and inject a bug between checking the
|
|
// pointer for NULL and using it.
|
|
int listener_ret = SRT_REJ_UNKNOWN;
|
|
bool have_listener = false;
|
|
{
|
|
ScopedLock cg(m_LSLock);
|
|
if (m_pListener)
|
|
{
|
|
LOGC(cnlog.Note, log << "PASSING request from: " << addr.str() << " to agent:" << m_pListener->socketID());
|
|
listener_ret = m_pListener->processConnectRequest(addr, unit->m_Packet);
|
|
|
|
// This function does return a code, but it's hard to say as to whether
|
|
// anything can be done about it. In case when it's stated possible, the
|
|
// listener will try to send some rejection response to the caller, but
|
|
// that's already done inside this function. So it's only used for
|
|
// displaying the error in logs.
|
|
|
|
have_listener = true;
|
|
}
|
|
}
|
|
|
|
// NOTE: Rendezvous sockets do bind(), but not listen(). It means that the socket is
|
|
// ready to accept connection requests, but they are not being redirected to the listener
|
|
// socket, as this is not a listener socket at all. This goes then HERE.
|
|
|
|
if (have_listener) // That is, the above block with m_pListener->processConnectRequest was executed
|
|
{
|
|
LOGC(cnlog.Note,
|
|
log << CONID() << "Listener managed the connection request from: " << addr.str()
|
|
<< " result:" << RequestTypeStr(UDTRequestType(listener_ret)));
|
|
return listener_ret == SRT_REJ_UNKNOWN ? CONN_CONTINUE : CONN_REJECT;
|
|
}
|
|
|
|
// If there's no listener waiting for the packet, just store it into the queue.
|
|
return worker_TryAsyncRend_OrStore(0, unit, addr); // 0 id because the packet came in with that very ID.
|
|
}
|
|
|
|
srt::EConnectStatus srt::CRcvQueue::worker_ProcessAddressedPacket(int32_t id, CUnit* unit, const sockaddr_any& addr)
|
|
{
|
|
CUDT* u = m_pHash->lookup(id);
|
|
if (!u)
|
|
{
|
|
// Pass this to either async rendezvous connection,
|
|
// or store the packet in the queue.
|
|
HLOGC(cnlog.Debug, log << "worker_ProcessAddressedPacket: resending to QUEUED socket @" << id);
|
|
return worker_TryAsyncRend_OrStore(id, unit, addr);
|
|
}
|
|
|
|
// Found associated CUDT - process this as control or data packet
|
|
// addressed to an associated socket.
|
|
if (addr != u->m_PeerAddr)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << CONID() << "Packet for SID=" << id << " asoc with " << u->m_PeerAddr.str() << " received from "
|
|
<< addr.str() << " (CONSIDERED ATTACK ATTEMPT)");
|
|
// This came not from the address that is the peer associated
|
|
// with the socket. Ignore it.
|
|
return CONN_AGAIN;
|
|
}
|
|
|
|
if (!u->m_bConnected || u->m_bBroken || u->m_bClosing)
|
|
{
|
|
u->m_RejectReason = SRT_REJ_CLOSE;
|
|
// The socket is currently in the process of being disconnected
|
|
// or destroyed. Ignore.
|
|
// XXX send UMSG_SHUTDOWN in this case?
|
|
// XXX May it require mutex protection?
|
|
return CONN_REJECT;
|
|
}
|
|
|
|
if (unit->m_Packet.isControl())
|
|
u->processCtrl(unit->m_Packet);
|
|
else
|
|
u->processData(unit);
|
|
|
|
u->checkTimers();
|
|
m_pRcvUList->update(u);
|
|
|
|
return CONN_RUNNING;
|
|
}
|
|
|
|
// This function responds to the fact that a packet has come
|
|
// for a socket that does not expect to receive a normal connection
|
|
// request. This can be then:
|
|
// - a normal packet of whatever kind, just to be processed by the message loop
|
|
// - a rendezvous connection
|
|
// This function then tries to manage the packet as a rendezvous connection
|
|
// request in ASYNC mode; when this is not applicable, it stores the packet
|
|
// in the "receiving queue" so that it will be picked up in the "main" thread.
|
|
srt::EConnectStatus srt::CRcvQueue::worker_TryAsyncRend_OrStore(int32_t id, CUnit* unit, const sockaddr_any& addr)
|
|
{
|
|
// This 'retrieve' requires that 'id' be either one of those
|
|
// stored in the rendezvous queue (see CRcvQueue::registerConnector)
|
|
// or simply 0, but then at least the address must match one of these.
|
|
// If the id was 0, it will be set to the actual socket ID of the returned CUDT.
|
|
CUDT* u = m_pRendezvousQueue->retrieve(addr, (id));
|
|
if (!u)
|
|
{
|
|
// this socket is then completely unknown to the system.
|
|
// Note that this situation may also happen at a very unfortunate
|
|
// coincidence that the socket is already bound, but the registerConnector()
|
|
// has not yet started. In case of rendezvous this may mean that the other
|
|
// side just started sending its handshake packets, the local side has already
|
|
// run the CRcvQueue::worker thread, and this worker thread is trying to dispatch
|
|
// the handshake packet too early, before the dispatcher has a chance to see
|
|
// this socket registerred in the RendezvousQueue, which causes the packet unable
|
|
// to be dispatched. Therefore simply treat every "out of band" packet (with socket
|
|
// not belonging to the connection and not registered as rendezvous) as "possible
|
|
// attack" and ignore it. This also should better protect the rendezvous socket
|
|
// against a rogue connector.
|
|
if (id == 0)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << CONID() << "AsyncOrRND: no sockets expect connection from " << addr.str()
|
|
<< " - POSSIBLE ATTACK, ignore packet");
|
|
}
|
|
else
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << CONID() << "AsyncOrRND: no sockets expect socket " << id << " from " << addr.str()
|
|
<< " - POSSIBLE ATTACK, ignore packet");
|
|
}
|
|
return CONN_AGAIN; // This means that the packet should be ignored.
|
|
}
|
|
|
|
// asynchronous connect: call connect here
|
|
// otherwise wait for the UDT socket to retrieve this packet
|
|
if (!u->m_config.bSynRecving)
|
|
{
|
|
HLOGC(cnlog.Debug, log << "AsyncOrRND: packet RESOLVED TO @" << id << " -- continuing as ASYNC CONNECT");
|
|
// This is practically same as processConnectResponse, just this applies
|
|
// appropriate mutex lock - which can't be done here because it's intentionally private.
|
|
// OTOH it can't be applied to processConnectResponse because the synchronous
|
|
// call to this method applies the lock by itself, and same-thread-double-locking is nonportable (crashable).
|
|
EConnectStatus cst = u->processAsyncConnectResponse(unit->m_Packet);
|
|
|
|
if (cst == CONN_CONFUSED)
|
|
{
|
|
LOGC(cnlog.Warn, log << "AsyncOrRND: PACKET NOT HANDSHAKE - re-requesting handshake from peer");
|
|
storePktClone(id, unit->m_Packet);
|
|
if (!u->processAsyncConnectRequest(RST_AGAIN, CONN_CONTINUE, &unit->m_Packet, u->m_PeerAddr))
|
|
{
|
|
// Reuse previous behavior to reject a packet
|
|
cst = CONN_REJECT;
|
|
}
|
|
else
|
|
{
|
|
cst = CONN_CONTINUE;
|
|
}
|
|
}
|
|
|
|
// It might be that this is a data packet, which has turned the connection
|
|
// into "connected" state, removed the connector (so since now every next packet
|
|
// will land directly in the queue), but this data packet shall still be delivered.
|
|
if (cst == CONN_ACCEPT && !unit->m_Packet.isControl())
|
|
{
|
|
// The process as called through processAsyncConnectResponse() should have put the
|
|
// socket into the pending queue for pending connection (don't ask me, this is so).
|
|
// This pending queue is being purged every time in the beginning of this loop, so
|
|
// currently the socket is in the pending queue, but not yet in the connection queue.
|
|
// It will be done at the next iteration of the reading loop, but it will be too late,
|
|
// we have a pending data packet now and we must either dispatch it to an already connected
|
|
// socket or disregard it, and rather prefer the former. So do this transformation now
|
|
// that we KNOW (by the cst == CONN_ACCEPT result) that the socket should be inserted
|
|
// into the pending anteroom.
|
|
|
|
CUDT* ne = getNewEntry(); // This function actuall removes the entry and returns it.
|
|
// This **should** now always return a non-null value, but check it first
|
|
// because if this accidentally isn't true, the call to worker_ProcessAddressedPacket will
|
|
// result in redirecting it to here and so on until the call stack overflow. In case of
|
|
// this "accident" simply disregard the packet from any further processing, it will be later
|
|
// loss-recovered.
|
|
// XXX (Probably the old contents of UDT's CRcvQueue::worker should be shaped a little bit
|
|
// differently throughout the functions).
|
|
if (ne)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << CUDTUnited::CONID(ne->m_SocketID)
|
|
<< " SOCKET pending for connection - ADDING TO RCV QUEUE/MAP");
|
|
m_pRcvUList->insert(ne);
|
|
m_pHash->insert(ne->m_SocketID, ne);
|
|
|
|
// The current situation is that this has passed processAsyncConnectResponse, but actually
|
|
// this packet *SHOULD HAVE BEEN* handled by worker_ProcessAddressedPacket, however the
|
|
// connection state wasn't completed at the moment when dispatching this packet. This has
|
|
// been now completed inside the call to processAsyncConnectResponse, but this is still a
|
|
// data packet that should have expected the connection to be already established. Therefore
|
|
// redirect it once again into worker_ProcessAddressedPacket here.
|
|
|
|
HLOGC(cnlog.Debug,
|
|
log << "AsyncOrRND: packet SWITCHED TO CONNECTED with ID=" << id
|
|
<< " -- passing to worker_ProcessAddressedPacket");
|
|
|
|
// Theoretically we should check if m_pHash->lookup(ne->m_SocketID) returns 'ne', but this
|
|
// has been just added to m_pHash, so the check would be extremely paranoid here.
|
|
cst = worker_ProcessAddressedPacket(id, unit, addr);
|
|
if (cst == CONN_REJECT)
|
|
return cst;
|
|
return CONN_ACCEPT; // this function usually will return CONN_CONTINUE, which doesn't represent current
|
|
// situation.
|
|
}
|
|
else
|
|
{
|
|
LOGC(cnlog.Error,
|
|
log << "IPE: AsyncOrRND: packet SWITCHED TO CONNECTED, but ID=" << id
|
|
<< " is still not present in the socket ID dispatch hash - DISREGARDING");
|
|
}
|
|
}
|
|
return cst;
|
|
}
|
|
HLOGC(cnlog.Debug,
|
|
log << "AsyncOrRND: packet RESOLVED TO ID=" << id << " -- continuing through CENTRAL PACKET QUEUE");
|
|
// This is where also the packets for rendezvous connection will be landing,
|
|
// in case of a synchronous connection.
|
|
storePktClone(id, unit->m_Packet);
|
|
|
|
return CONN_CONTINUE;
|
|
}
|
|
|
|
void srt::CRcvQueue::stopWorker()
|
|
{
|
|
// We use the decent way, so we say to the thread "please exit".
|
|
m_bClosing = true;
|
|
|
|
// Sanity check of the function's affinity.
|
|
if (srt::sync::this_thread::get_id() == m_WorkerThread.get_id())
|
|
{
|
|
LOGC(rslog.Error, log << "IPE: RcvQ:WORKER TRIES TO CLOSE ITSELF!");
|
|
return; // do nothing else, this would cause a hangup or crash.
|
|
}
|
|
|
|
HLOGC(rslog.Debug, log << "RcvQueue: EXIT (forced)");
|
|
// And we trust the thread that it does.
|
|
m_WorkerThread.join();
|
|
}
|
|
|
|
int srt::CRcvQueue::recvfrom(int32_t id, CPacket& w_packet)
|
|
{
|
|
CUniqueSync buffercond(m_BufferLock, m_BufferCond);
|
|
|
|
map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);
|
|
|
|
if (i == m_mBuffer.end())
|
|
{
|
|
THREAD_PAUSED();
|
|
buffercond.wait_for(seconds_from(1));
|
|
THREAD_RESUMED();
|
|
|
|
i = m_mBuffer.find(id);
|
|
if (i == m_mBuffer.end())
|
|
{
|
|
w_packet.setLength(-1);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// retrieve the earliest packet
|
|
CPacket* newpkt = i->second.front();
|
|
|
|
if (w_packet.getLength() < newpkt->getLength())
|
|
{
|
|
w_packet.setLength(-1);
|
|
return -1;
|
|
}
|
|
|
|
// copy packet content
|
|
// XXX Check if this wouldn't be better done by providing
|
|
// copy constructor for DynamicStruct.
|
|
// XXX Another thing: this looks wasteful. This expects an already
|
|
// allocated memory on the packet, this thing gets the packet,
|
|
// copies it into the passed packet and then the source packet
|
|
// gets deleted. Why not simply return the originally stored packet,
|
|
// without copying, allocation and deallocation?
|
|
memcpy((w_packet.m_nHeader), newpkt->m_nHeader, CPacket::HDR_SIZE);
|
|
memcpy((w_packet.m_pcData), newpkt->m_pcData, newpkt->getLength());
|
|
w_packet.setLength(newpkt->getLength());
|
|
w_packet.m_DestAddr = newpkt->m_DestAddr;
|
|
|
|
delete newpkt;
|
|
|
|
// remove this message from queue,
|
|
// if no more messages left for this socket, release its data structure
|
|
i->second.pop();
|
|
if (i->second.empty())
|
|
m_mBuffer.erase(i);
|
|
|
|
return (int)w_packet.getLength();
|
|
}
|
|
|
|
int srt::CRcvQueue::setListener(CUDT* u)
|
|
{
|
|
ScopedLock lslock(m_LSLock);
|
|
|
|
if (NULL != m_pListener)
|
|
return -1;
|
|
|
|
m_pListener = u;
|
|
return 0;
|
|
}
|
|
|
|
void srt::CRcvQueue::removeListener(const CUDT* u)
|
|
{
|
|
ScopedLock lslock(m_LSLock);
|
|
|
|
if (u == m_pListener)
|
|
m_pListener = NULL;
|
|
}
|
|
|
|
void srt::CRcvQueue::registerConnector(const SRTSOCKET& id,
|
|
CUDT* u,
|
|
const sockaddr_any& addr,
|
|
const steady_clock::time_point& ttl)
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "registerConnector: adding @" << id << " addr=" << addr.str() << " TTL=" << FormatTime(ttl));
|
|
m_pRendezvousQueue->insert(id, u, addr, ttl);
|
|
}
|
|
|
|
void srt::CRcvQueue::removeConnector(const SRTSOCKET& id)
|
|
{
|
|
HLOGC(cnlog.Debug, log << "removeConnector: removing @" << id);
|
|
m_pRendezvousQueue->remove(id);
|
|
|
|
ScopedLock bufferlock(m_BufferLock);
|
|
|
|
map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);
|
|
if (i != m_mBuffer.end())
|
|
{
|
|
HLOGC(cnlog.Debug,
|
|
log << "removeConnector: ... and its packet queue with " << i->second.size() << " packets collected");
|
|
while (!i->second.empty())
|
|
{
|
|
delete i->second.front();
|
|
i->second.pop();
|
|
}
|
|
m_mBuffer.erase(i);
|
|
}
|
|
}
|
|
|
|
void srt::CRcvQueue::setNewEntry(CUDT* u)
|
|
{
|
|
HLOGC(cnlog.Debug, log << CUDTUnited::CONID(u->m_SocketID) << "setting socket PENDING FOR CONNECTION");
|
|
ScopedLock listguard(m_IDLock);
|
|
m_vNewEntry.push_back(u);
|
|
}
|
|
|
|
bool srt::CRcvQueue::ifNewEntry()
|
|
{
|
|
return !(m_vNewEntry.empty());
|
|
}
|
|
|
|
srt::CUDT* srt::CRcvQueue::getNewEntry()
|
|
{
|
|
ScopedLock listguard(m_IDLock);
|
|
|
|
if (m_vNewEntry.empty())
|
|
return NULL;
|
|
|
|
CUDT* u = (CUDT*)*(m_vNewEntry.begin());
|
|
m_vNewEntry.erase(m_vNewEntry.begin());
|
|
|
|
return u;
|
|
}
|
|
|
|
void srt::CRcvQueue::storePktClone(int32_t id, const CPacket& pkt)
|
|
{
|
|
CUniqueSync passcond(m_BufferLock, m_BufferCond);
|
|
|
|
map<int32_t, std::queue<CPacket*> >::iterator i = m_mBuffer.find(id);
|
|
|
|
if (i == m_mBuffer.end())
|
|
{
|
|
m_mBuffer[id].push(pkt.clone());
|
|
passcond.notify_one();
|
|
}
|
|
else
|
|
{
|
|
// Avoid storing too many packets, in case of malfunction or attack.
|
|
if (i->second.size() > 16)
|
|
return;
|
|
|
|
i->second.push(pkt.clone());
|
|
}
|
|
}
|
|
|
|
void srt::CMultiplexer::destroy()
|
|
{
|
|
// Reverse order of the assigned.
|
|
delete m_pRcvQueue;
|
|
delete m_pSndQueue;
|
|
delete m_pTimer;
|
|
|
|
if (m_pChannel)
|
|
{
|
|
m_pChannel->close();
|
|
delete m_pChannel;
|
|
}
|
|
}
|