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srs/trunk/3rdparty/srs-bench/vendor/github.com/google/gopacket/packet.go
Winlin 73dd8af4c9
HLS: Ignore empty NALU to avoid error. v6.0.65 (#3750)
For the DJI M30, there is a bug where empty NALU packets with a size of
zero are causing issues with HLS streaming. This bug leads to random
unpublish events due to the SRS disconnecting the connection for the HLS
module when it fails to handle empty NALU packets.

To address this bug, we have patched the system to ignore any empty NALU
packets with a size of zero. Additionally, we have created a tool in the
srs-bench to replay pcapng files captured by tcpdump or Wireshark. We
have also added utest using mprotect and asan to detect any memory
corruption.

It is important to note that this bug has been fixed in versions 4.0.271
6477f31004 and 5.0.170
939f6b484b. This patch specifically
addresses the issue in SRS 6.0.

Please be aware that there is another commit related to this bug that
partially fixes the issue but still leaves a small problem for asan to
detect memory corruption. This commit,
577cd299e1, only ignores empty NALU
packets but still reads beyond the memory.

---------

Co-authored-by: chundonglinlin <chundonglinlin@163.com>
2023-08-02 22:49:49 +08:00

864 lines
26 KiB
Go

// Copyright 2012 Google, Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file in the root of the source
// tree.
package gopacket
import (
"bytes"
"encoding/hex"
"errors"
"fmt"
"io"
"net"
"os"
"reflect"
"runtime/debug"
"strings"
"syscall"
"time"
)
// CaptureInfo provides standardized information about a packet captured off
// the wire or read from a file.
type CaptureInfo struct {
// Timestamp is the time the packet was captured, if that is known.
Timestamp time.Time
// CaptureLength is the total number of bytes read off of the wire.
CaptureLength int
// Length is the size of the original packet. Should always be >=
// CaptureLength.
Length int
// InterfaceIndex
InterfaceIndex int
// The packet source can place ancillary data of various types here.
// For example, the afpacket source can report the VLAN of captured
// packets this way.
AncillaryData []interface{}
}
// PacketMetadata contains metadata for a packet.
type PacketMetadata struct {
CaptureInfo
// Truncated is true if packet decoding logic detects that there are fewer
// bytes in the packet than are detailed in various headers (for example, if
// the number of bytes in the IPv4 contents/payload is less than IPv4.Length).
// This is also set automatically for packets captured off the wire if
// CaptureInfo.CaptureLength < CaptureInfo.Length.
Truncated bool
}
// Packet is the primary object used by gopacket. Packets are created by a
// Decoder's Decode call. A packet is made up of a set of Data, which
// is broken into a number of Layers as it is decoded.
type Packet interface {
//// Functions for outputting the packet as a human-readable string:
//// ------------------------------------------------------------------
// String returns a human-readable string representation of the packet.
// It uses LayerString on each layer to output the layer.
String() string
// Dump returns a verbose human-readable string representation of the packet,
// including a hex dump of all layers. It uses LayerDump on each layer to
// output the layer.
Dump() string
//// Functions for accessing arbitrary packet layers:
//// ------------------------------------------------------------------
// Layers returns all layers in this packet, computing them as necessary
Layers() []Layer
// Layer returns the first layer in this packet of the given type, or nil
Layer(LayerType) Layer
// LayerClass returns the first layer in this packet of the given class,
// or nil.
LayerClass(LayerClass) Layer
//// Functions for accessing specific types of packet layers. These functions
//// return the first layer of each type found within the packet.
//// ------------------------------------------------------------------
// LinkLayer returns the first link layer in the packet
LinkLayer() LinkLayer
// NetworkLayer returns the first network layer in the packet
NetworkLayer() NetworkLayer
// TransportLayer returns the first transport layer in the packet
TransportLayer() TransportLayer
// ApplicationLayer returns the first application layer in the packet
ApplicationLayer() ApplicationLayer
// ErrorLayer is particularly useful, since it returns nil if the packet
// was fully decoded successfully, and non-nil if an error was encountered
// in decoding and the packet was only partially decoded. Thus, its output
// can be used to determine if the entire packet was able to be decoded.
ErrorLayer() ErrorLayer
//// Functions for accessing data specific to the packet:
//// ------------------------------------------------------------------
// Data returns the set of bytes that make up this entire packet.
Data() []byte
// Metadata returns packet metadata associated with this packet.
Metadata() *PacketMetadata
}
// packet contains all the information we need to fulfill the Packet interface,
// and its two "subclasses" (yes, no such thing in Go, bear with me),
// eagerPacket and lazyPacket, provide eager and lazy decoding logic around the
// various functions needed to access this information.
type packet struct {
// data contains the entire packet data for a packet
data []byte
// initialLayers is space for an initial set of layers already created inside
// the packet.
initialLayers [6]Layer
// layers contains each layer we've already decoded
layers []Layer
// last is the last layer added to the packet
last Layer
// metadata is the PacketMetadata for this packet
metadata PacketMetadata
decodeOptions DecodeOptions
// Pointers to the various important layers
link LinkLayer
network NetworkLayer
transport TransportLayer
application ApplicationLayer
failure ErrorLayer
}
func (p *packet) SetTruncated() {
p.metadata.Truncated = true
}
func (p *packet) SetLinkLayer(l LinkLayer) {
if p.link == nil {
p.link = l
}
}
func (p *packet) SetNetworkLayer(l NetworkLayer) {
if p.network == nil {
p.network = l
}
}
func (p *packet) SetTransportLayer(l TransportLayer) {
if p.transport == nil {
p.transport = l
}
}
func (p *packet) SetApplicationLayer(l ApplicationLayer) {
if p.application == nil {
p.application = l
}
}
func (p *packet) SetErrorLayer(l ErrorLayer) {
if p.failure == nil {
p.failure = l
}
}
func (p *packet) AddLayer(l Layer) {
p.layers = append(p.layers, l)
p.last = l
}
func (p *packet) DumpPacketData() {
fmt.Fprint(os.Stderr, p.packetDump())
os.Stderr.Sync()
}
func (p *packet) Metadata() *PacketMetadata {
return &p.metadata
}
func (p *packet) Data() []byte {
return p.data
}
func (p *packet) DecodeOptions() *DecodeOptions {
return &p.decodeOptions
}
func (p *packet) addFinalDecodeError(err error, stack []byte) {
fail := &DecodeFailure{err: err, stack: stack}
if p.last == nil {
fail.data = p.data
} else {
fail.data = p.last.LayerPayload()
}
p.AddLayer(fail)
p.SetErrorLayer(fail)
}
func (p *packet) recoverDecodeError() {
if !p.decodeOptions.SkipDecodeRecovery {
if r := recover(); r != nil {
p.addFinalDecodeError(fmt.Errorf("%v", r), debug.Stack())
}
}
}
// LayerString outputs an individual layer as a string. The layer is output
// in a single line, with no trailing newline. This function is specifically
// designed to do the right thing for most layers... it follows the following
// rules:
// * If the Layer has a String function, just output that.
// * Otherwise, output all exported fields in the layer, recursing into
// exported slices and structs.
// NOTE: This is NOT THE SAME AS fmt's "%#v". %#v will output both exported
// and unexported fields... many times packet layers contain unexported stuff
// that would just mess up the output of the layer, see for example the
// Payload layer and it's internal 'data' field, which contains a large byte
// array that would really mess up formatting.
func LayerString(l Layer) string {
return fmt.Sprintf("%v\t%s", l.LayerType(), layerString(reflect.ValueOf(l), false, false))
}
// Dumper dumps verbose information on a value. If a layer type implements
// Dumper, then its LayerDump() string will include the results in its output.
type Dumper interface {
Dump() string
}
// LayerDump outputs a very verbose string representation of a layer. Its
// output is a concatenation of LayerString(l) and hex.Dump(l.LayerContents()).
// It contains newlines and ends with a newline.
func LayerDump(l Layer) string {
var b bytes.Buffer
b.WriteString(LayerString(l))
b.WriteByte('\n')
if d, ok := l.(Dumper); ok {
dump := d.Dump()
if dump != "" {
b.WriteString(dump)
if dump[len(dump)-1] != '\n' {
b.WriteByte('\n')
}
}
}
b.WriteString(hex.Dump(l.LayerContents()))
return b.String()
}
// layerString outputs, recursively, a layer in a "smart" way. See docs for
// LayerString for more details.
//
// Params:
// i - value to write out
// anonymous: if we're currently recursing an anonymous member of a struct
// writeSpace: if we've already written a value in a struct, and need to
// write a space before writing more. This happens when we write various
// anonymous values, and need to keep writing more.
func layerString(v reflect.Value, anonymous bool, writeSpace bool) string {
// Let String() functions take precedence.
if v.CanInterface() {
if s, ok := v.Interface().(fmt.Stringer); ok {
return s.String()
}
}
// Reflect, and spit out all the exported fields as key=value.
switch v.Type().Kind() {
case reflect.Interface, reflect.Ptr:
if v.IsNil() {
return "nil"
}
r := v.Elem()
return layerString(r, anonymous, writeSpace)
case reflect.Struct:
var b bytes.Buffer
typ := v.Type()
if !anonymous {
b.WriteByte('{')
}
for i := 0; i < v.NumField(); i++ {
// Check if this is upper-case.
ftype := typ.Field(i)
f := v.Field(i)
if ftype.Anonymous {
anonStr := layerString(f, true, writeSpace)
writeSpace = writeSpace || anonStr != ""
b.WriteString(anonStr)
} else if ftype.PkgPath == "" { // exported
if writeSpace {
b.WriteByte(' ')
}
writeSpace = true
fmt.Fprintf(&b, "%s=%s", typ.Field(i).Name, layerString(f, false, writeSpace))
}
}
if !anonymous {
b.WriteByte('}')
}
return b.String()
case reflect.Slice:
var b bytes.Buffer
b.WriteByte('[')
if v.Len() > 4 {
fmt.Fprintf(&b, "..%d..", v.Len())
} else {
for j := 0; j < v.Len(); j++ {
if j != 0 {
b.WriteString(", ")
}
b.WriteString(layerString(v.Index(j), false, false))
}
}
b.WriteByte(']')
return b.String()
}
return fmt.Sprintf("%v", v.Interface())
}
const (
longBytesLength = 128
)
// LongBytesGoString returns a string representation of the byte slice shortened
// using the format '<type>{<truncated slice> ... (<n> bytes)}' if it
// exceeds a predetermined length. Can be used to avoid filling the display with
// very long byte strings.
func LongBytesGoString(buf []byte) string {
if len(buf) < longBytesLength {
return fmt.Sprintf("%#v", buf)
}
s := fmt.Sprintf("%#v", buf[:longBytesLength-1])
s = strings.TrimSuffix(s, "}")
return fmt.Sprintf("%s ... (%d bytes)}", s, len(buf))
}
func baseLayerString(value reflect.Value) string {
t := value.Type()
content := value.Field(0)
c := make([]byte, content.Len())
for i := range c {
c[i] = byte(content.Index(i).Uint())
}
payload := value.Field(1)
p := make([]byte, payload.Len())
for i := range p {
p[i] = byte(payload.Index(i).Uint())
}
return fmt.Sprintf("%s{Contents:%s, Payload:%s}", t.String(),
LongBytesGoString(c),
LongBytesGoString(p))
}
func layerGoString(i interface{}, b *bytes.Buffer) {
if s, ok := i.(fmt.GoStringer); ok {
b.WriteString(s.GoString())
return
}
var v reflect.Value
var ok bool
if v, ok = i.(reflect.Value); !ok {
v = reflect.ValueOf(i)
}
switch v.Kind() {
case reflect.Ptr, reflect.Interface:
if v.Kind() == reflect.Ptr {
b.WriteByte('&')
}
layerGoString(v.Elem().Interface(), b)
case reflect.Struct:
t := v.Type()
b.WriteString(t.String())
b.WriteByte('{')
for i := 0; i < v.NumField(); i++ {
if i > 0 {
b.WriteString(", ")
}
if t.Field(i).Name == "BaseLayer" {
fmt.Fprintf(b, "BaseLayer:%s", baseLayerString(v.Field(i)))
} else if v.Field(i).Kind() == reflect.Struct {
fmt.Fprintf(b, "%s:", t.Field(i).Name)
layerGoString(v.Field(i), b)
} else if v.Field(i).Kind() == reflect.Ptr {
b.WriteByte('&')
layerGoString(v.Field(i), b)
} else {
fmt.Fprintf(b, "%s:%#v", t.Field(i).Name, v.Field(i))
}
}
b.WriteByte('}')
default:
fmt.Fprintf(b, "%#v", i)
}
}
// LayerGoString returns a representation of the layer in Go syntax,
// taking care to shorten "very long" BaseLayer byte slices
func LayerGoString(l Layer) string {
b := new(bytes.Buffer)
layerGoString(l, b)
return b.String()
}
func (p *packet) packetString() string {
var b bytes.Buffer
fmt.Fprintf(&b, "PACKET: %d bytes", len(p.Data()))
if p.metadata.Truncated {
b.WriteString(", truncated")
}
if p.metadata.Length > 0 {
fmt.Fprintf(&b, ", wire length %d cap length %d", p.metadata.Length, p.metadata.CaptureLength)
}
if !p.metadata.Timestamp.IsZero() {
fmt.Fprintf(&b, " @ %v", p.metadata.Timestamp)
}
b.WriteByte('\n')
for i, l := range p.layers {
fmt.Fprintf(&b, "- Layer %d (%02d bytes) = %s\n", i+1, len(l.LayerContents()), LayerString(l))
}
return b.String()
}
func (p *packet) packetDump() string {
var b bytes.Buffer
fmt.Fprintf(&b, "-- FULL PACKET DATA (%d bytes) ------------------------------------\n%s", len(p.data), hex.Dump(p.data))
for i, l := range p.layers {
fmt.Fprintf(&b, "--- Layer %d ---\n%s", i+1, LayerDump(l))
}
return b.String()
}
// eagerPacket is a packet implementation that does eager decoding. Upon
// initial construction, it decodes all the layers it can from packet data.
// eagerPacket implements Packet and PacketBuilder.
type eagerPacket struct {
packet
}
var errNilDecoder = errors.New("NextDecoder passed nil decoder, probably an unsupported decode type")
func (p *eagerPacket) NextDecoder(next Decoder) error {
if next == nil {
return errNilDecoder
}
if p.last == nil {
return errors.New("NextDecoder called, but no layers added yet")
}
d := p.last.LayerPayload()
if len(d) == 0 {
return nil
}
// Since we're eager, immediately call the next decoder.
return next.Decode(d, p)
}
func (p *eagerPacket) initialDecode(dec Decoder) {
defer p.recoverDecodeError()
err := dec.Decode(p.data, p)
if err != nil {
p.addFinalDecodeError(err, nil)
}
}
func (p *eagerPacket) LinkLayer() LinkLayer {
return p.link
}
func (p *eagerPacket) NetworkLayer() NetworkLayer {
return p.network
}
func (p *eagerPacket) TransportLayer() TransportLayer {
return p.transport
}
func (p *eagerPacket) ApplicationLayer() ApplicationLayer {
return p.application
}
func (p *eagerPacket) ErrorLayer() ErrorLayer {
return p.failure
}
func (p *eagerPacket) Layers() []Layer {
return p.layers
}
func (p *eagerPacket) Layer(t LayerType) Layer {
for _, l := range p.layers {
if l.LayerType() == t {
return l
}
}
return nil
}
func (p *eagerPacket) LayerClass(lc LayerClass) Layer {
for _, l := range p.layers {
if lc.Contains(l.LayerType()) {
return l
}
}
return nil
}
func (p *eagerPacket) String() string { return p.packetString() }
func (p *eagerPacket) Dump() string { return p.packetDump() }
// lazyPacket does lazy decoding on its packet data. On construction it does
// no initial decoding. For each function call, it decodes only as many layers
// as are necessary to compute the return value for that function.
// lazyPacket implements Packet and PacketBuilder.
type lazyPacket struct {
packet
next Decoder
}
func (p *lazyPacket) NextDecoder(next Decoder) error {
if next == nil {
return errNilDecoder
}
p.next = next
return nil
}
func (p *lazyPacket) decodeNextLayer() {
if p.next == nil {
return
}
d := p.data
if p.last != nil {
d = p.last.LayerPayload()
}
next := p.next
p.next = nil
// We've just set p.next to nil, so if we see we have no data, this should be
// the final call we get to decodeNextLayer if we return here.
if len(d) == 0 {
return
}
defer p.recoverDecodeError()
err := next.Decode(d, p)
if err != nil {
p.addFinalDecodeError(err, nil)
}
}
func (p *lazyPacket) LinkLayer() LinkLayer {
for p.link == nil && p.next != nil {
p.decodeNextLayer()
}
return p.link
}
func (p *lazyPacket) NetworkLayer() NetworkLayer {
for p.network == nil && p.next != nil {
p.decodeNextLayer()
}
return p.network
}
func (p *lazyPacket) TransportLayer() TransportLayer {
for p.transport == nil && p.next != nil {
p.decodeNextLayer()
}
return p.transport
}
func (p *lazyPacket) ApplicationLayer() ApplicationLayer {
for p.application == nil && p.next != nil {
p.decodeNextLayer()
}
return p.application
}
func (p *lazyPacket) ErrorLayer() ErrorLayer {
for p.failure == nil && p.next != nil {
p.decodeNextLayer()
}
return p.failure
}
func (p *lazyPacket) Layers() []Layer {
for p.next != nil {
p.decodeNextLayer()
}
return p.layers
}
func (p *lazyPacket) Layer(t LayerType) Layer {
for _, l := range p.layers {
if l.LayerType() == t {
return l
}
}
numLayers := len(p.layers)
for p.next != nil {
p.decodeNextLayer()
for _, l := range p.layers[numLayers:] {
if l.LayerType() == t {
return l
}
}
numLayers = len(p.layers)
}
return nil
}
func (p *lazyPacket) LayerClass(lc LayerClass) Layer {
for _, l := range p.layers {
if lc.Contains(l.LayerType()) {
return l
}
}
numLayers := len(p.layers)
for p.next != nil {
p.decodeNextLayer()
for _, l := range p.layers[numLayers:] {
if lc.Contains(l.LayerType()) {
return l
}
}
numLayers = len(p.layers)
}
return nil
}
func (p *lazyPacket) String() string { p.Layers(); return p.packetString() }
func (p *lazyPacket) Dump() string { p.Layers(); return p.packetDump() }
// DecodeOptions tells gopacket how to decode a packet.
type DecodeOptions struct {
// Lazy decoding decodes the minimum number of layers needed to return data
// for a packet at each function call. Be careful using this with concurrent
// packet processors, as each call to packet.* could mutate the packet, and
// two concurrent function calls could interact poorly.
Lazy bool
// NoCopy decoding doesn't copy its input buffer into storage that's owned by
// the packet. If you can guarantee that the bytes underlying the slice
// passed into NewPacket aren't going to be modified, this can be faster. If
// there's any chance that those bytes WILL be changed, this will invalidate
// your packets.
NoCopy bool
// SkipDecodeRecovery skips over panic recovery during packet decoding.
// Normally, when packets decode, if a panic occurs, that panic is captured
// by a recover(), and a DecodeFailure layer is added to the packet detailing
// the issue. If this flag is set, panics are instead allowed to continue up
// the stack.
SkipDecodeRecovery bool
// DecodeStreamsAsDatagrams enables routing of application-level layers in the TCP
// decoder. If true, we should try to decode layers after TCP in single packets.
// This is disabled by default because the reassembly package drives the decoding
// of TCP payload data after reassembly.
DecodeStreamsAsDatagrams bool
}
// Default decoding provides the safest (but slowest) method for decoding
// packets. It eagerly processes all layers (so it's concurrency-safe) and it
// copies its input buffer upon creation of the packet (so the packet remains
// valid if the underlying slice is modified. Both of these take time,
// though, so beware. If you can guarantee that the packet will only be used
// by one goroutine at a time, set Lazy decoding. If you can guarantee that
// the underlying slice won't change, set NoCopy decoding.
var Default = DecodeOptions{}
// Lazy is a DecodeOptions with just Lazy set.
var Lazy = DecodeOptions{Lazy: true}
// NoCopy is a DecodeOptions with just NoCopy set.
var NoCopy = DecodeOptions{NoCopy: true}
// DecodeStreamsAsDatagrams is a DecodeOptions with just DecodeStreamsAsDatagrams set.
var DecodeStreamsAsDatagrams = DecodeOptions{DecodeStreamsAsDatagrams: true}
// NewPacket creates a new Packet object from a set of bytes. The
// firstLayerDecoder tells it how to interpret the first layer from the bytes,
// future layers will be generated from that first layer automatically.
func NewPacket(data []byte, firstLayerDecoder Decoder, options DecodeOptions) Packet {
if !options.NoCopy {
dataCopy := make([]byte, len(data))
copy(dataCopy, data)
data = dataCopy
}
if options.Lazy {
p := &lazyPacket{
packet: packet{data: data, decodeOptions: options},
next: firstLayerDecoder,
}
p.layers = p.initialLayers[:0]
// Crazy craziness:
// If the following return statemet is REMOVED, and Lazy is FALSE, then
// eager packet processing becomes 17% FASTER. No, there is no logical
// explanation for this. However, it's such a hacky micro-optimization that
// we really can't rely on it. It appears to have to do with the size the
// compiler guesses for this function's stack space, since one symptom is
// that with the return statement in place, we more than double calls to
// runtime.morestack/runtime.lessstack. We'll hope the compiler gets better
// over time and we get this optimization for free. Until then, we'll have
// to live with slower packet processing.
return p
}
p := &eagerPacket{
packet: packet{data: data, decodeOptions: options},
}
p.layers = p.initialLayers[:0]
p.initialDecode(firstLayerDecoder)
return p
}
// PacketDataSource is an interface for some source of packet data. Users may
// create their own implementations, or use the existing implementations in
// gopacket/pcap (libpcap, allows reading from live interfaces or from
// pcap files) or gopacket/pfring (PF_RING, allows reading from live
// interfaces).
type PacketDataSource interface {
// ReadPacketData returns the next packet available from this data source.
// It returns:
// data: The bytes of an individual packet.
// ci: Metadata about the capture
// err: An error encountered while reading packet data. If err != nil,
// then data/ci will be ignored.
ReadPacketData() (data []byte, ci CaptureInfo, err error)
}
// ConcatFinitePacketDataSources returns a PacketDataSource that wraps a set
// of internal PacketDataSources, each of which will stop with io.EOF after
// reading a finite number of packets. The returned PacketDataSource will
// return all packets from the first finite source, followed by all packets from
// the second, etc. Once all finite sources have returned io.EOF, the returned
// source will as well.
func ConcatFinitePacketDataSources(pds ...PacketDataSource) PacketDataSource {
c := concat(pds)
return &c
}
type concat []PacketDataSource
func (c *concat) ReadPacketData() (data []byte, ci CaptureInfo, err error) {
for len(*c) > 0 {
data, ci, err = (*c)[0].ReadPacketData()
if err == io.EOF {
*c = (*c)[1:]
continue
}
return
}
return nil, CaptureInfo{}, io.EOF
}
// ZeroCopyPacketDataSource is an interface to pull packet data from sources
// that allow data to be returned without copying to a user-controlled buffer.
// It's very similar to PacketDataSource, except that the caller must be more
// careful in how the returned buffer is handled.
type ZeroCopyPacketDataSource interface {
// ZeroCopyReadPacketData returns the next packet available from this data source.
// It returns:
// data: The bytes of an individual packet. Unlike with
// PacketDataSource's ReadPacketData, the slice returned here points
// to a buffer owned by the data source. In particular, the bytes in
// this buffer may be changed by future calls to
// ZeroCopyReadPacketData. Do not use the returned buffer after
// subsequent ZeroCopyReadPacketData calls.
// ci: Metadata about the capture
// err: An error encountered while reading packet data. If err != nil,
// then data/ci will be ignored.
ZeroCopyReadPacketData() (data []byte, ci CaptureInfo, err error)
}
// PacketSource reads in packets from a PacketDataSource, decodes them, and
// returns them.
//
// There are currently two different methods for reading packets in through
// a PacketSource:
//
// Reading With Packets Function
//
// This method is the most convenient and easiest to code, but lacks
// flexibility. Packets returns a 'chan Packet', then asynchronously writes
// packets into that channel. Packets uses a blocking channel, and closes
// it if an io.EOF is returned by the underlying PacketDataSource. All other
// PacketDataSource errors are ignored and discarded.
// for packet := range packetSource.Packets() {
// ...
// }
//
// Reading With NextPacket Function
//
// This method is the most flexible, and exposes errors that may be
// encountered by the underlying PacketDataSource. It's also the fastest
// in a tight loop, since it doesn't have the overhead of a channel
// read/write. However, it requires the user to handle errors, most
// importantly the io.EOF error in cases where packets are being read from
// a file.
// for {
// packet, err := packetSource.NextPacket()
// if err == io.EOF {
// break
// } else if err != nil {
// log.Println("Error:", err)
// continue
// }
// handlePacket(packet) // Do something with each packet.
// }
type PacketSource struct {
source PacketDataSource
decoder Decoder
// DecodeOptions is the set of options to use for decoding each piece
// of packet data. This can/should be changed by the user to reflect the
// way packets should be decoded.
DecodeOptions
c chan Packet
}
// NewPacketSource creates a packet data source.
func NewPacketSource(source PacketDataSource, decoder Decoder) *PacketSource {
return &PacketSource{
source: source,
decoder: decoder,
}
}
// NextPacket returns the next decoded packet from the PacketSource. On error,
// it returns a nil packet and a non-nil error.
func (p *PacketSource) NextPacket() (Packet, error) {
data, ci, err := p.source.ReadPacketData()
if err != nil {
return nil, err
}
packet := NewPacket(data, p.decoder, p.DecodeOptions)
m := packet.Metadata()
m.CaptureInfo = ci
m.Truncated = m.Truncated || ci.CaptureLength < ci.Length
return packet, nil
}
// packetsToChannel reads in all packets from the packet source and sends them
// to the given channel. This routine terminates when a non-temporary error
// is returned by NextPacket().
func (p *PacketSource) packetsToChannel() {
defer close(p.c)
for {
packet, err := p.NextPacket()
if err == nil {
p.c <- packet
continue
}
// Immediately retry for temporary network errors
if nerr, ok := err.(net.Error); ok && nerr.Temporary() {
continue
}
// Immediately retry for EAGAIN
if err == syscall.EAGAIN {
continue
}
// Immediately break for known unrecoverable errors
if err == io.EOF || err == io.ErrUnexpectedEOF ||
err == io.ErrNoProgress || err == io.ErrClosedPipe || err == io.ErrShortBuffer ||
err == syscall.EBADF ||
strings.Contains(err.Error(), "use of closed file") {
break
}
// Sleep briefly and try again
time.Sleep(time.Millisecond * time.Duration(5))
}
}
// Packets returns a channel of packets, allowing easy iterating over
// packets. Packets will be asynchronously read in from the underlying
// PacketDataSource and written to the returned channel. If the underlying
// PacketDataSource returns an io.EOF error, the channel will be closed.
// If any other error is encountered, it is ignored.
//
// for packet := range packetSource.Packets() {
// handlePacket(packet) // Do something with each packet.
// }
//
// If called more than once, returns the same channel.
func (p *PacketSource) Packets() chan Packet {
if p.c == nil {
p.c = make(chan Packet, 1000)
go p.packetsToChannel()
}
return p.c
}