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			615 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			615 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #include "config.h"
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| 
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| #include <windows.h>
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| 
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| #define COBJMACROS
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| 
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| #include <initguid.h>
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| #include <d3d11.h>
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| #include <dxgi1_2.h>
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| 
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| #if HAVE_DXGIDEBUG_H
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| #include <dxgidebug.h>
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| #endif
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| 
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| #include "avassert.h"
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| #include "common.h"
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| #include "hwcontext.h"
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| #include "hwcontext_d3d11va.h"
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| #include "hwcontext_internal.h"
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| #include "imgutils.h"
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| #include "pixdesc.h"
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| #include "pixfmt.h"
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| #include "thread.h"
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| 
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| typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
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| 
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| static AVOnce functions_loaded = AV_ONCE_INIT;
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| 
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| static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
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| static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
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| 
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| static av_cold void load_functions(void)
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| {
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| #if !HAVE_UWP
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|     // We let these "leak" - this is fine, as unloading has no great benefit, and
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|     // Windows will mark a DLL as loaded forever if its internal refcount overflows
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|     // from too many LoadLibrary calls.
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|     HANDLE d3dlib, dxgilib;
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| 
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|     d3dlib  = LoadLibrary("d3d11.dll");
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|     dxgilib = LoadLibrary("dxgi.dll");
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|     if (!d3dlib || !dxgilib)
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|         return;
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| 
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|     mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib, "D3D11CreateDevice");
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|     mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) GetProcAddress(dxgilib, "CreateDXGIFactory");
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| #else
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|     // In UWP (which lacks LoadLibrary), CreateDXGIFactory isn't available,
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|     // only CreateDXGIFactory1
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|     mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) D3D11CreateDevice;
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|     mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY) CreateDXGIFactory1;
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| #endif
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| }
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| 
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| typedef struct D3D11VAFramesContext {
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|     int nb_surfaces_used;
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| 
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|     DXGI_FORMAT format;
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| 
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|     ID3D11Texture2D *staging_texture;
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| } D3D11VAFramesContext;
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| 
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| static const struct {
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|     DXGI_FORMAT d3d_format;
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|     enum AVPixelFormat pix_fmt;
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| } supported_formats[] = {
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|     { DXGI_FORMAT_NV12,         AV_PIX_FMT_NV12 },
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|     { DXGI_FORMAT_P010,         AV_PIX_FMT_P010 },
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|     // Special opaque formats. The pix_fmt is merely a place holder, as the
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|     // opaque format cannot be accessed directly.
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|     { DXGI_FORMAT_420_OPAQUE,   AV_PIX_FMT_YUV420P },
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| };
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| 
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| static void d3d11va_default_lock(void *ctx)
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| {
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|     WaitForSingleObjectEx(ctx, INFINITE, FALSE);
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| }
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| 
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| static void d3d11va_default_unlock(void *ctx)
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| {
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|     ReleaseMutex(ctx);
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| }
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| 
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| static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
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| {
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|     AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
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|     D3D11VAFramesContext *s = ctx->internal->priv;
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| 
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|     if (frames_hwctx->texture)
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|         ID3D11Texture2D_Release(frames_hwctx->texture);
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|     frames_hwctx->texture = NULL;
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| 
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|     if (s->staging_texture)
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|         ID3D11Texture2D_Release(s->staging_texture);
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|     s->staging_texture = NULL;
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| }
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| 
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| static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
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|                                           const void *hwconfig,
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|                                           AVHWFramesConstraints *constraints)
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| {
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|     AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
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|     int nb_sw_formats = 0;
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|     HRESULT hr;
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|     int i;
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| 
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|     constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
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|                                                     sizeof(*constraints->valid_sw_formats));
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|     if (!constraints->valid_sw_formats)
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|         return AVERROR(ENOMEM);
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| 
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|     for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
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|         UINT format_support = 0;
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|         hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
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|         if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
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|             constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
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|     }
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|     constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
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| 
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|     constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
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|     if (!constraints->valid_hw_formats)
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|         return AVERROR(ENOMEM);
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| 
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|     constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
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|     constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
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| 
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|     return 0;
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| }
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| 
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| static void free_texture(void *opaque, uint8_t *data)
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| {
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|     ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
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|     av_free(data);
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| }
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| 
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| static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
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| {
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|     AVBufferRef *buf;
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|     AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
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|     if (!desc) {
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|         ID3D11Texture2D_Release(tex);
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|         return NULL;
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|     }
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| 
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|     desc->texture = tex;
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|     desc->index   = index;
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| 
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|     buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex, 0);
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|     if (!buf) {
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|         ID3D11Texture2D_Release(tex);
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|         av_free(desc);
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|         return NULL;
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|     }
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| 
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|     return buf;
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| }
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| 
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| static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
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| {
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|     D3D11VAFramesContext       *s = ctx->internal->priv;
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|     AVD3D11VAFramesContext *hwctx = ctx->hwctx;
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|     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
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|     HRESULT hr;
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|     ID3D11Texture2D *tex;
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|     D3D11_TEXTURE2D_DESC texDesc = {
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|         .Width      = ctx->width,
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|         .Height     = ctx->height,
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|         .MipLevels  = 1,
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|         .Format     = s->format,
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|         .SampleDesc = { .Count = 1 },
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|         .ArraySize  = 1,
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|         .Usage      = D3D11_USAGE_DEFAULT,
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|         .BindFlags  = hwctx->BindFlags,
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|         .MiscFlags  = hwctx->MiscFlags,
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|     };
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| 
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|     hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &tex);
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|     if (FAILED(hr)) {
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|         av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
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|         return NULL;
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|     }
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| 
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|     return wrap_texture_buf(tex, 0);
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| }
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| 
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| static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
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| {
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|     AVHWFramesContext        *ctx = (AVHWFramesContext*)opaque;
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|     D3D11VAFramesContext       *s = ctx->internal->priv;
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|     AVD3D11VAFramesContext *hwctx = ctx->hwctx;
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|     D3D11_TEXTURE2D_DESC  texDesc;
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| 
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|     if (!hwctx->texture)
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|         return d3d11va_alloc_single(ctx);
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| 
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|     ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
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| 
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|     if (s->nb_surfaces_used >= texDesc.ArraySize) {
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|         av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
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|         return NULL;
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|     }
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| 
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|     ID3D11Texture2D_AddRef(hwctx->texture);
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|     return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
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| }
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| 
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| static int d3d11va_frames_init(AVHWFramesContext *ctx)
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| {
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|     AVD3D11VAFramesContext *hwctx        = ctx->hwctx;
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|     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
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|     D3D11VAFramesContext              *s = ctx->internal->priv;
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| 
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|     int i;
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|     HRESULT hr;
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|     D3D11_TEXTURE2D_DESC texDesc;
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| 
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|     for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
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|         if (ctx->sw_format == supported_formats[i].pix_fmt) {
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|             s->format = supported_formats[i].d3d_format;
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|             break;
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|         }
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|     }
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|     if (i == FF_ARRAY_ELEMS(supported_formats)) {
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|         av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
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|                av_get_pix_fmt_name(ctx->sw_format));
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|         return AVERROR(EINVAL);
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|     }
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| 
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|     texDesc = (D3D11_TEXTURE2D_DESC){
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|         .Width      = ctx->width,
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|         .Height     = ctx->height,
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|         .MipLevels  = 1,
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|         .Format     = s->format,
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|         .SampleDesc = { .Count = 1 },
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|         .ArraySize  = ctx->initial_pool_size,
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|         .Usage      = D3D11_USAGE_DEFAULT,
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|         .BindFlags  = hwctx->BindFlags,
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|         .MiscFlags  = hwctx->MiscFlags,
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|     };
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| 
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|     if (hwctx->texture) {
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|         D3D11_TEXTURE2D_DESC texDesc2;
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|         ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);
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| 
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|         if (texDesc.Width != texDesc2.Width ||
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|             texDesc.Height != texDesc2.Height ||
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|             texDesc.Format != texDesc2.Format) {
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|             av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
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|             return AVERROR(EINVAL);
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|         }
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|     } else if (texDesc.ArraySize > 0) {
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|         hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
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|         if (FAILED(hr)) {
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|             av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
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|             return AVERROR_UNKNOWN;
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|         }
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|     }
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| 
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|     ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
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|                                                         ctx, d3d11va_pool_alloc, NULL);
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|     if (!ctx->internal->pool_internal)
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|         return AVERROR(ENOMEM);
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| 
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|     return 0;
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| }
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| 
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| static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
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| {
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|     AVD3D11FrameDescriptor *desc;
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| 
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|     frame->buf[0] = av_buffer_pool_get(ctx->pool);
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|     if (!frame->buf[0])
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|         return AVERROR(ENOMEM);
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| 
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|     desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
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| 
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|     frame->data[0] = (uint8_t *)desc->texture;
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|     frame->data[1] = (uint8_t *)desc->index;
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|     frame->format  = AV_PIX_FMT_D3D11;
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|     frame->width   = ctx->width;
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|     frame->height  = ctx->height;
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| 
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|     return 0;
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| }
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| 
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| static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
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|                                         enum AVHWFrameTransferDirection dir,
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|                                         enum AVPixelFormat **formats)
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| {
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|     D3D11VAFramesContext *s = ctx->internal->priv;
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|     enum AVPixelFormat *fmts;
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| 
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|     fmts = av_malloc_array(2, sizeof(*fmts));
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|     if (!fmts)
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|         return AVERROR(ENOMEM);
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| 
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|     fmts[0] = ctx->sw_format;
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|     fmts[1] = AV_PIX_FMT_NONE;
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| 
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|     // Don't signal support for opaque formats. Actual access would fail.
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|     if (s->format == DXGI_FORMAT_420_OPAQUE)
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|         fmts[0] = AV_PIX_FMT_NONE;
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| 
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|     *formats = fmts;
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| 
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|     return 0;
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| }
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| 
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| static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
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| {
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|     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
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|     D3D11VAFramesContext              *s = ctx->internal->priv;
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|     HRESULT hr;
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|     D3D11_TEXTURE2D_DESC texDesc = {
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|         .Width          = ctx->width,
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|         .Height         = ctx->height,
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|         .MipLevels      = 1,
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|         .Format         = s->format,
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|         .SampleDesc     = { .Count = 1 },
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|         .ArraySize      = 1,
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|         .Usage          = D3D11_USAGE_STAGING,
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|         .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
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|     };
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| 
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|     hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
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|     if (FAILED(hr)) {
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|         av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
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|         return AVERROR_UNKNOWN;
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|     }
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| 
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|     return 0;
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| }
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| 
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| static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
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|                               AVHWFramesContext *ctx,
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|                               D3D11_TEXTURE2D_DESC *desc,
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|                               D3D11_MAPPED_SUBRESOURCE *map)
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| {
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|     int i;
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| 
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|     for (i = 0; i < 4; i++)
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|         linesize[i] = map->RowPitch;
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| 
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|     av_image_fill_pointers(data, ctx->sw_format, desc->Height,
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|                            (uint8_t*)map->pData, linesize);
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| }
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| 
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| static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
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|                                  const AVFrame *src)
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| {
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|     AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
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|     D3D11VAFramesContext              *s = ctx->internal->priv;
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|     int download = src->format == AV_PIX_FMT_D3D11;
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|     const AVFrame *frame = download ? src : dst;
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|     const AVFrame *other = download ? dst : src;
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|     // (The interface types are compatible.)
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|     ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
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|     int index = (intptr_t)frame->data[1];
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|     ID3D11Resource *staging;
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|     int w = FFMIN(dst->width,  src->width);
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|     int h = FFMIN(dst->height, src->height);
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|     uint8_t *map_data[4];
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|     int map_linesize[4];
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|     D3D11_TEXTURE2D_DESC desc;
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|     D3D11_MAPPED_SUBRESOURCE map;
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|     HRESULT hr;
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| 
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|     if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format != ctx->sw_format)
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|         return AVERROR(EINVAL);
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| 
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|     device_hwctx->lock(device_hwctx->lock_ctx);
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| 
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|     if (!s->staging_texture) {
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|         int res = d3d11va_create_staging_texture(ctx);
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|         if (res < 0)
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|             return res;
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|     }
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| 
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|     staging = (ID3D11Resource *)s->staging_texture;
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| 
 | |
|     ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
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| 
 | |
|     if (download) {
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|         ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
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|                                                   staging, 0, 0, 0, 0,
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|                                                   texture, index, NULL);
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| 
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|         hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
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|                                      staging, 0, D3D11_MAP_READ, 0, &map);
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|         if (FAILED(hr))
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|             goto map_failed;
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| 
 | |
|         fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
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| 
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|         av_image_copy(dst->data, dst->linesize, map_data, map_linesize,
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|                       ctx->sw_format, w, h);
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| 
 | |
|         ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
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|     } else {
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|         hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
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|                                      staging, 0, D3D11_MAP_WRITE, 0, &map);
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|         if (FAILED(hr))
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|             goto map_failed;
 | |
| 
 | |
|         fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
 | |
| 
 | |
|         av_image_copy(map_data, map_linesize, src->data, src->linesize,
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|                       ctx->sw_format, w, h);
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| 
 | |
|         ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
 | |
| 
 | |
|         ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
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|                                                   texture, index, 0, 0, 0,
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|                                                   staging, 0, NULL);
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|     }
 | |
| 
 | |
|     device_hwctx->unlock(device_hwctx->lock_ctx);
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|     return 0;
 | |
| 
 | |
| map_failed:
 | |
|     av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n", (long)hr);
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|     device_hwctx->unlock(device_hwctx->lock_ctx);
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|     return AVERROR_UNKNOWN;
 | |
| }
 | |
| 
 | |
| static int d3d11va_device_init(AVHWDeviceContext *hwdev)
 | |
| {
 | |
|     AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
 | |
|     HRESULT hr;
 | |
| 
 | |
|     if (!device_hwctx->lock) {
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|         device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
 | |
|         if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
 | |
|             av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
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|             return AVERROR(EINVAL);
 | |
|         }
 | |
|         device_hwctx->lock   = d3d11va_default_lock;
 | |
|         device_hwctx->unlock = d3d11va_default_unlock;
 | |
|     }
 | |
| 
 | |
|     if (!device_hwctx->device_context) {
 | |
|         ID3D11Device_GetImmediateContext(device_hwctx->device, &device_hwctx->device_context);
 | |
|         if (!device_hwctx->device_context)
 | |
|             return AVERROR_UNKNOWN;
 | |
|     }
 | |
| 
 | |
|     if (!device_hwctx->video_device) {
 | |
|         hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device, &IID_ID3D11VideoDevice,
 | |
|                                                 (void **)&device_hwctx->video_device);
 | |
|         if (FAILED(hr))
 | |
|             return AVERROR_UNKNOWN;
 | |
|     }
 | |
| 
 | |
|     if (!device_hwctx->video_context) {
 | |
|         hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device_context, &IID_ID3D11VideoContext,
 | |
|                                                 (void **)&device_hwctx->video_context);
 | |
|         if (FAILED(hr))
 | |
|             return AVERROR_UNKNOWN;
 | |
|     }
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
 | |
| {
 | |
|     AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
 | |
| 
 | |
|     if (device_hwctx->device) {
 | |
|         ID3D11Device_Release(device_hwctx->device);
 | |
|         device_hwctx->device = NULL;
 | |
|     }
 | |
| 
 | |
|     if (device_hwctx->device_context) {
 | |
|         ID3D11DeviceContext_Release(device_hwctx->device_context);
 | |
|         device_hwctx->device_context = NULL;
 | |
|     }
 | |
| 
 | |
|     if (device_hwctx->video_device) {
 | |
|         ID3D11VideoDevice_Release(device_hwctx->video_device);
 | |
|         device_hwctx->video_device = NULL;
 | |
|     }
 | |
| 
 | |
|     if (device_hwctx->video_context) {
 | |
|         ID3D11VideoContext_Release(device_hwctx->video_context);
 | |
|         device_hwctx->video_context = NULL;
 | |
|     }
 | |
| 
 | |
|     if (device_hwctx->lock == d3d11va_default_lock) {
 | |
|         CloseHandle(device_hwctx->lock_ctx);
 | |
|         device_hwctx->lock_ctx = INVALID_HANDLE_VALUE;
 | |
|         device_hwctx->lock = NULL;
 | |
|     }
 | |
| }
 | |
| 
 | |
| static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
 | |
|                                  AVDictionary *opts, int flags)
 | |
| {
 | |
|     AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
 | |
| 
 | |
|     HRESULT hr;
 | |
|     IDXGIAdapter           *pAdapter = NULL;
 | |
|     ID3D10Multithread      *pMultithread;
 | |
|     UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
 | |
|     int is_debug       = !!av_dict_get(opts, "debug", NULL, 0);
 | |
|     int ret;
 | |
| 
 | |
|     // (On UWP we can't check this.)
 | |
| #if !HAVE_UWP
 | |
|     if (!LoadLibrary("d3d11_1sdklayers.dll"))
 | |
|         is_debug = 0;
 | |
| #endif
 | |
| 
 | |
|     if (is_debug)
 | |
|         creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
 | |
| 
 | |
|     if ((ret = ff_thread_once(&functions_loaded, load_functions)) != 0)
 | |
|         return AVERROR_UNKNOWN;
 | |
|     if (!mD3D11CreateDevice || !mCreateDXGIFactory) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library or its functions\n");
 | |
|         return AVERROR_UNKNOWN;
 | |
|     }
 | |
| 
 | |
|     if (device) {
 | |
|         IDXGIFactory2 *pDXGIFactory;
 | |
|         hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
 | |
|         if (SUCCEEDED(hr)) {
 | |
|             int adapter = atoi(device);
 | |
|             if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
 | |
|                 pAdapter = NULL;
 | |
|             IDXGIFactory2_Release(pDXGIFactory);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (pAdapter) {
 | |
|         DXGI_ADAPTER_DESC desc;
 | |
|         hr = IDXGIAdapter2_GetDesc(pAdapter, &desc);
 | |
|         if (!FAILED(hr)) {
 | |
|             av_log(ctx, AV_LOG_INFO, "Using device %04x:%04x (%ls).\n",
 | |
|                    desc.VendorId, desc.DeviceId, desc.Description);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     hr = mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
 | |
|                    D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
 | |
|     if (pAdapter)
 | |
|         IDXGIAdapter_Release(pAdapter);
 | |
|     if (FAILED(hr)) {
 | |
|         av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device (%lx)\n", (long)hr);
 | |
|         return AVERROR_UNKNOWN;
 | |
|     }
 | |
| 
 | |
|     hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
 | |
|     if (SUCCEEDED(hr)) {
 | |
|         ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
 | |
|         ID3D10Multithread_Release(pMultithread);
 | |
|     }
 | |
| 
 | |
| #if !HAVE_UWP && HAVE_DXGIDEBUG_H
 | |
|     if (is_debug) {
 | |
|         HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
 | |
|         if (dxgidebug_dll) {
 | |
|             HRESULT (WINAPI  * pf_DXGIGetDebugInterface)(const GUID *riid, void **ppDebug)
 | |
|                 = (void *)GetProcAddress(dxgidebug_dll, "DXGIGetDebugInterface");
 | |
|             if (pf_DXGIGetDebugInterface) {
 | |
|                 IDXGIDebug *dxgi_debug = NULL;
 | |
|                 hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (void**)&dxgi_debug);
 | |
|                 if (SUCCEEDED(hr) && dxgi_debug)
 | |
|                     IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| const HWContextType ff_hwcontext_type_d3d11va = {
 | |
|     .type                 = AV_HWDEVICE_TYPE_D3D11VA,
 | |
|     .name                 = "D3D11VA",
 | |
| 
 | |
|     .device_hwctx_size    = sizeof(AVD3D11VADeviceContext),
 | |
|     .frames_hwctx_size    = sizeof(AVD3D11VAFramesContext),
 | |
|     .frames_priv_size     = sizeof(D3D11VAFramesContext),
 | |
| 
 | |
|     .device_create        = d3d11va_device_create,
 | |
|     .device_init          = d3d11va_device_init,
 | |
|     .device_uninit        = d3d11va_device_uninit,
 | |
|     .frames_get_constraints = d3d11va_frames_get_constraints,
 | |
|     .frames_init          = d3d11va_frames_init,
 | |
|     .frames_uninit        = d3d11va_frames_uninit,
 | |
|     .frames_get_buffer    = d3d11va_get_buffer,
 | |
|     .transfer_get_formats = d3d11va_transfer_get_formats,
 | |
|     .transfer_data_to     = d3d11va_transfer_data,
 | |
|     .transfer_data_from   = d3d11va_transfer_data,
 | |
| 
 | |
|     .pix_fmts             = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11, AV_PIX_FMT_NONE },
 | |
| };
 |