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			219 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package vnet
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import (
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	"context"
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	"net"
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	"sync"
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	"time"
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)
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// UDPProxy is a proxy between real server(net.UDPConn) and vnet.UDPConn.
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//
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// High level design:
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//
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//	                        ..............................................
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//	                        :         Virtual Network (vnet)             :
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//	                        :                                            :
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//	+-------+ *         1 +----+         +--------+                      :
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//	| :App  |------------>|:Net|--o<-----|:Router |          .............................
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//	+-------+             +----+         |        |          :        UDPProxy           :
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//	                        :            |        |       +----+     +---------+     +---------+     +--------+
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//	                        :            |        |--->o--|:Net|-->o-| vnet.   |-->o-|  net.   |--->-| :Real  |
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//	                        :            |        |       +----+     | UDPConn |     | UDPConn |     | Server |
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//	                        :            |        |          :       +---------+     +---------+     +--------+
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//	                        :            |        |          ............................:
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//	                        :            +--------+                       :
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//	                        ...............................................
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type UDPProxy struct {
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	// The router bind to.
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	router *Router
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	// Each vnet source, bind to a real socket to server.
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	// key is real server addr, which is net.Addr
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	// value is *aUDPProxyWorker
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	workers sync.Map
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	// For each endpoint, we never know when to start and stop proxy,
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	// so we stop the endpoint when timeout.
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	timeout time.Duration
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	// For utest, to mock the target real server.
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	// Optional, use the address of received client packet.
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	mockRealServerAddr *net.UDPAddr
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}
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// NewProxy create a proxy, the router for this proxy belongs/bind to. If need to proxy for
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// please create a new proxy for each router. For all addresses we proxy, we will create a
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// vnet.Net in this router and proxy all packets.
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func NewProxy(router *Router) (*UDPProxy, error) {
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	v := &UDPProxy{router: router, timeout: 2 * time.Minute}
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	return v, nil
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}
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// Close the proxy, stop all workers.
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func (v *UDPProxy) Close() error {
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	v.workers.Range(func(key, value interface{}) bool {
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		_ = value.(*aUDPProxyWorker).Close()
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		return true
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	})
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	return nil
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}
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// Proxy starts a worker for server, ignore if already started.
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func (v *UDPProxy) Proxy(client *Net, server *net.UDPAddr) error {
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	// Note that even if the worker exists, it's also ok to create a same worker,
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	// because the router will use the last one, and the real server will see a address
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	// change event after we switch to the next worker.
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	if _, ok := v.workers.Load(server.String()); ok {
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		// nolint:godox // TODO: Need to restart the stopped worker?
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		return nil
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	}
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	// Not exists, create a new one.
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	worker := &aUDPProxyWorker{
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		router: v.router, mockRealServerAddr: v.mockRealServerAddr,
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	}
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	// Create context for cleanup.
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	var ctx context.Context
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	ctx, worker.ctxDisposeCancel = context.WithCancel(context.Background())
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	v.workers.Store(server.String(), worker)
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	return worker.Proxy(ctx, client, server)
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}
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// A proxy worker for a specified proxy server.
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type aUDPProxyWorker struct {
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	router             *Router
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	mockRealServerAddr *net.UDPAddr
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	// Each vnet source, bind to a real socket to server.
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	// key is vnet client addr, which is net.Addr
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	// value is *net.UDPConn
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	endpoints sync.Map
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	// For cleanup.
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	ctxDisposeCancel context.CancelFunc
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	wg               sync.WaitGroup
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}
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func (v *aUDPProxyWorker) Close() error {
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	// Notify all goroutines to dispose.
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	v.ctxDisposeCancel()
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	// Wait for all goroutines quit.
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	v.wg.Wait()
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	return nil
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}
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func (v *aUDPProxyWorker) Proxy(ctx context.Context, client *Net, serverAddr *net.UDPAddr) error { // nolint:gocognit
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	// Create vnet for real server by serverAddr.
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	nw, err := NewNet(&NetConfig{
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		StaticIP: serverAddr.IP.String(),
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	})
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	if err != nil {
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		return err
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	}
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	if err := v.router.AddNet(nw); err != nil {
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		return err
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	}
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	// We must create a "same" vnet.UDPConn as the net.UDPConn,
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	// which has the same ip:port, to copy packets between them.
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	vnetSocket, err := nw.ListenUDP("udp4", serverAddr)
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	if err != nil {
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		return err
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	}
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	// User stop proxy, we should close the socket.
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	go func() {
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		<-ctx.Done()
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		_ = vnetSocket.Close()
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	}()
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	// Got new vnet client, start a new endpoint.
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	findEndpointBy := func(addr net.Addr) (*net.UDPConn, error) {
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		// Exists binding.
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		if value, ok := v.endpoints.Load(addr.String()); ok {
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			// Exists endpoint, reuse it.
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			return value.(*net.UDPConn), nil
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		}
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		// The real server we proxy to, for utest to mock it.
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		realAddr := serverAddr
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		if v.mockRealServerAddr != nil {
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			realAddr = v.mockRealServerAddr
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		}
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		// Got new vnet client, create new endpoint.
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		realSocket, err := net.DialUDP("udp4", nil, realAddr)
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		if err != nil {
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			return nil, err
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		}
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		// User stop proxy, we should close the socket.
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		go func() {
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			<-ctx.Done()
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			_ = realSocket.Close()
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		}()
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		// Bind address.
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		v.endpoints.Store(addr.String(), realSocket)
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		// Got packet from real serverAddr, we should proxy it to vnet.
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		v.wg.Add(1)
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		go func(vnetClientAddr net.Addr) {
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			defer v.wg.Done()
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			buf := make([]byte, 1500)
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			for {
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				n, _, err := realSocket.ReadFrom(buf)
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				if err != nil {
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					return
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				}
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				if n <= 0 {
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					continue // Drop packet
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				}
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				if _, err := vnetSocket.WriteTo(buf[:n], vnetClientAddr); err != nil {
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					return
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				}
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			}
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		}(addr)
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		return realSocket, nil
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	}
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	// Start a proxy goroutine.
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	v.wg.Add(1)
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	go func() {
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		defer v.wg.Done()
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		buf := make([]byte, 1500)
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		for {
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			n, addr, err := vnetSocket.ReadFrom(buf)
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			if err != nil {
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				return
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			}
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			if n <= 0 || addr == nil {
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				continue // Drop packet
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			}
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			realSocket, err := findEndpointBy(addr)
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			if err != nil {
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				continue // Drop packet.
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			}
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			if _, err := realSocket.Write(buf[:n]); err != nil {
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				return
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			}
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		}
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	}()
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	return nil
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}
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