mirror of
				https://github.com/ossrs/srs.git
				synced 2025-03-09 15:49:59 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			281 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			281 lines
		
	
	
	
		
			8.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // The MIT License (MIT)
 | |
| //
 | |
| // # Copyright (c) 2021 Winlin
 | |
| //
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy of
 | |
| // this software and associated documentation files (the "Software"), to deal in
 | |
| // the Software without restriction, including without limitation the rights to
 | |
| // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 | |
| // the Software, and to permit persons to whom the Software is furnished to do so,
 | |
| // subject to the following conditions:
 | |
| //
 | |
| // The above copyright notice and this permission notice shall be included in all
 | |
| // copies or substantial portions of the Software.
 | |
| //
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 | |
| // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 | |
| // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 | |
| // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | |
| // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | |
| package vnet_test
 | |
| 
 | |
| import (
 | |
| 	"net"
 | |
| 
 | |
| 	vnet_proxy "github.com/ossrs/srs-bench/vnet"
 | |
| 	"github.com/pion/logging"
 | |
| 	"github.com/pion/transport/v2/vnet"
 | |
| )
 | |
| 
 | |
| // Proxy many vnet endpoint to one real server endpoint.
 | |
| // For example:
 | |
| //
 | |
| //	vnet(10.0.0.11:5787) => proxy => 192.168.1.10:8000
 | |
| //	vnet(10.0.0.11:5788) => proxy => 192.168.1.10:8000
 | |
| //	vnet(10.0.0.11:5789) => proxy => 192.168.1.10:8000
 | |
| func ExampleUDPProxyManyToOne() { // nolint:govet
 | |
| 	var clientNetwork *vnet.Net
 | |
| 
 | |
| 	var serverAddr *net.UDPAddr
 | |
| 	if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8000"); err != nil {
 | |
| 		// handle error
 | |
| 	} else {
 | |
| 		serverAddr = addr
 | |
| 	}
 | |
| 
 | |
| 	// Setup the network and proxy.
 | |
| 	if true {
 | |
| 		// Create vnet WAN with one endpoint, please read from
 | |
| 		// https://github.com/pion/transport/tree/master/vnet#example-wan-with-one-endpoint-vnet
 | |
| 		router, err := vnet.NewRouter(&vnet.RouterConfig{
 | |
| 			CIDR:          "0.0.0.0/0",
 | |
| 			LoggerFactory: logging.NewDefaultLoggerFactory(),
 | |
| 		})
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Create a network and add to router, for example, for client.
 | |
| 		clientNetwork = vnet.NewNet(&vnet.NetConfig{
 | |
| 			StaticIP: "10.0.0.11",
 | |
| 		})
 | |
| 		if err = router.AddNet(clientNetwork); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Start the router.
 | |
| 		if err = router.Start(); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		defer router.Stop() // nolint:errcheck
 | |
| 
 | |
| 		// Create a proxy, bind to the router.
 | |
| 		proxy, err := vnet_proxy.NewProxy(router)
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		defer proxy.Close() // nolint:errcheck
 | |
| 
 | |
| 		// Start to proxy some addresses, clientNetwork is a hit for proxy,
 | |
| 		// that the client in vnet is from this network.
 | |
| 		if err := proxy.Proxy(clientNetwork, serverAddr); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Now, all packets from client, will be proxy to real server, vice versa.
 | |
| 	client0, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5787")
 | |
| 	if err != nil {
 | |
| 		// handle error
 | |
| 	}
 | |
| 	_, _ = client0.WriteTo([]byte("Hello"), serverAddr)
 | |
| 
 | |
| 	client1, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5788")
 | |
| 	if err != nil {
 | |
| 		// handle error
 | |
| 	}
 | |
| 	_, _ = client1.WriteTo([]byte("Hello"), serverAddr)
 | |
| 
 | |
| 	client2, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5789")
 | |
| 	if err != nil {
 | |
| 		// handle error
 | |
| 	}
 | |
| 	_, _ = client2.WriteTo([]byte("Hello"), serverAddr)
 | |
| }
 | |
| 
 | |
| // Proxy many vnet endpoint to one real server endpoint.
 | |
| // For example:
 | |
| //
 | |
| //	vnet(10.0.0.11:5787) => proxy => 192.168.1.10:8000
 | |
| //	vnet(10.0.0.11:5788) => proxy => 192.168.1.10:8000
 | |
| func ExampleUDPProxyMultileTimes() { // nolint:govet
 | |
| 	var clientNetwork *vnet.Net
 | |
| 
 | |
| 	var serverAddr *net.UDPAddr
 | |
| 	if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8000"); err != nil {
 | |
| 		// handle error
 | |
| 	} else {
 | |
| 		serverAddr = addr
 | |
| 	}
 | |
| 
 | |
| 	// Setup the network and proxy.
 | |
| 	var proxy *vnet_proxy.UDPProxy
 | |
| 	if true {
 | |
| 		// Create vnet WAN with one endpoint, please read from
 | |
| 		// https://github.com/pion/transport/tree/master/vnet#example-wan-with-one-endpoint-vnet
 | |
| 		router, err := vnet.NewRouter(&vnet.RouterConfig{
 | |
| 			CIDR:          "0.0.0.0/0",
 | |
| 			LoggerFactory: logging.NewDefaultLoggerFactory(),
 | |
| 		})
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Create a network and add to router, for example, for client.
 | |
| 		clientNetwork = vnet.NewNet(&vnet.NetConfig{
 | |
| 			StaticIP: "10.0.0.11",
 | |
| 		})
 | |
| 		if err = router.AddNet(clientNetwork); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Start the router.
 | |
| 		if err = router.Start(); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		defer router.Stop() // nolint:errcheck
 | |
| 
 | |
| 		// Create a proxy, bind to the router.
 | |
| 		proxy, err = vnet_proxy.NewProxy(router)
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		defer proxy.Close() // nolint:errcheck
 | |
| 	}
 | |
| 
 | |
| 	if true {
 | |
| 		// Start to proxy some addresses, clientNetwork is a hit for proxy,
 | |
| 		// that the client in vnet is from this network.
 | |
| 		if err := proxy.Proxy(clientNetwork, serverAddr); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Now, all packets from client, will be proxy to real server, vice versa.
 | |
| 		client0, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5787")
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		_, _ = client0.WriteTo([]byte("Hello"), serverAddr)
 | |
| 	}
 | |
| 
 | |
| 	if true {
 | |
| 		// It's ok to proxy multiple times, for example, the publisher and player
 | |
| 		// might need to proxy when got answer.
 | |
| 		if err := proxy.Proxy(clientNetwork, serverAddr); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		client1, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5788")
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		_, _ = client1.WriteTo([]byte("Hello"), serverAddr)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Proxy one vnet endpoint to one real server endpoint.
 | |
| // For example:
 | |
| //
 | |
| //	vnet(10.0.0.11:5787) => proxy0 => 192.168.1.10:8000
 | |
| //	vnet(10.0.0.11:5788) => proxy1 => 192.168.1.10:8001
 | |
| //	vnet(10.0.0.11:5789) => proxy2 => 192.168.1.10:8002
 | |
| func ExampleUDPProxyOneToOne() { // nolint:govet
 | |
| 	var clientNetwork *vnet.Net
 | |
| 
 | |
| 	var serverAddr0 *net.UDPAddr
 | |
| 	if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8000"); err != nil {
 | |
| 		// handle error
 | |
| 	} else {
 | |
| 		serverAddr0 = addr
 | |
| 	}
 | |
| 
 | |
| 	var serverAddr1 *net.UDPAddr
 | |
| 	if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8001"); err != nil {
 | |
| 		// handle error
 | |
| 	} else {
 | |
| 		serverAddr1 = addr
 | |
| 	}
 | |
| 
 | |
| 	var serverAddr2 *net.UDPAddr
 | |
| 	if addr, err := net.ResolveUDPAddr("udp4", "192.168.1.10:8002"); err != nil {
 | |
| 		// handle error
 | |
| 	} else {
 | |
| 		serverAddr2 = addr
 | |
| 	}
 | |
| 
 | |
| 	// Setup the network and proxy.
 | |
| 	if true {
 | |
| 		// Create vnet WAN with one endpoint, please read from
 | |
| 		// https://github.com/pion/transport/tree/master/vnet#example-wan-with-one-endpoint-vnet
 | |
| 		router, err := vnet.NewRouter(&vnet.RouterConfig{
 | |
| 			CIDR:          "0.0.0.0/0",
 | |
| 			LoggerFactory: logging.NewDefaultLoggerFactory(),
 | |
| 		})
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Create a network and add to router, for example, for client.
 | |
| 		clientNetwork = vnet.NewNet(&vnet.NetConfig{
 | |
| 			StaticIP: "10.0.0.11",
 | |
| 		})
 | |
| 		if err = router.AddNet(clientNetwork); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 
 | |
| 		// Start the router.
 | |
| 		if err = router.Start(); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		defer router.Stop() // nolint:errcheck
 | |
| 
 | |
| 		// Create a proxy, bind to the router.
 | |
| 		proxy, err := vnet_proxy.NewProxy(router)
 | |
| 		if err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		defer proxy.Close() // nolint:errcheck
 | |
| 
 | |
| 		// Start to proxy some addresses, clientNetwork is a hit for proxy,
 | |
| 		// that the client in vnet is from this network.
 | |
| 		if err := proxy.Proxy(clientNetwork, serverAddr0); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		if err := proxy.Proxy(clientNetwork, serverAddr1); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 		if err := proxy.Proxy(clientNetwork, serverAddr2); err != nil {
 | |
| 			// handle error
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Now, all packets from client, will be proxy to real server, vice versa.
 | |
| 	client0, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5787")
 | |
| 	if err != nil {
 | |
| 		// handle error
 | |
| 	}
 | |
| 	_, _ = client0.WriteTo([]byte("Hello"), serverAddr0)
 | |
| 
 | |
| 	client1, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5788")
 | |
| 	if err != nil {
 | |
| 		// handle error
 | |
| 	}
 | |
| 	_, _ = client1.WriteTo([]byte("Hello"), serverAddr1)
 | |
| 
 | |
| 	client2, err := clientNetwork.ListenPacket("udp4", "10.0.0.11:5789")
 | |
| 	if err != nil {
 | |
| 		// handle error
 | |
| 	}
 | |
| 	_, _ = client2.WriteTo([]byte("Hello"), serverAddr2)
 | |
| }
 |