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ton/storage/PeerState.h

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#pragma once
#include "td/utils/buffer.h"
#include "td/utils/common.h"
#include "td/utils/optional.h"
#include "td/actor/actor.h"
#include <map>
#include "LoadSpeed.h"
namespace ton {
using PeerId = td::uint64;
using PartId = td::uint32;
struct PeerState {
struct State {
bool will_upload{false};
bool want_download{false};
auto key() const {
return std::tie(will_upload, want_download);
}
bool operator==(const State &other) const {
return key() == other.key();
}
};
State node_state_;
td::optional<State> peer_state_;
bool peer_online_{false};
struct Part {
td::BufferSlice proof;
td::BufferSlice data;
};
std::map<PartId, td::optional<td::Result<Part>>> node_queries_;
std::map<PartId, td::optional<td::Result<Part>>> peer_queries_;
// Peer -> Node
// update are added to this vector, so reader will be able to process all changes
std::vector<PartId> peer_ready_parts_;
// Node -> Peer
// writer writes all new parts to this vector. This state will be eventually synchornized with a peer
std::vector<PartId> node_ready_parts_;
td::actor::ActorId<> node;
td::actor::ActorId<> peer;
LoadSpeed upload;
LoadSpeed download;
void notify_node();
void notify_peer();
};
} // namespace ton