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Initialize random seed properly (#742)
Co-authored-by: SpyCheese <mikle98@yandex.ru>
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@ -129,7 +129,7 @@ class Collator final : public td::actor::Actor {
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BlockIdExt mc_block_id_;
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Ref<vm::Cell> mc_state_root;
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Ref<vm::Cell> mc_block_root;
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td::BitArray<256> rand_seed_;
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td::BitArray<256> rand_seed_ = td::Bits256::zero();
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std::unique_ptr<block::ConfigInfo> config_;
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std::unique_ptr<block::ShardConfig> shard_conf_;
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std::map<BlockSeqno, Ref<MasterchainStateQ>> aux_mc_states_;
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