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Use state with applied shards in liteserver (#553)
Co-authored-by: SpyCheese <mikle98@yandex.ru>
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9 changed files with 59 additions and 18 deletions
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@ -161,7 +161,8 @@ class ValidatorManager : public ValidatorManagerInterface {
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virtual void update_last_known_key_block(BlockHandle handle, bool send_request) = 0;
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virtual void update_gc_block_handle(BlockHandle handle, td::Promise<td::Unit> promise) = 0;
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virtual void update_shard_client_block_handle(BlockHandle handle, td::Promise<td::Unit> promise) = 0;
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virtual void update_shard_client_block_handle(BlockHandle handle, td::Ref<MasterchainState> state,
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td::Promise<td::Unit> promise) = 0;
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virtual void truncate(BlockSeqno seqno, ConstBlockHandle handle, td::Promise<td::Unit> promise) = 0;
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