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Use state with applied shards in liteserver (#553)
Co-authored-by: SpyCheese <mikle98@yandex.ru>
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9 changed files with 59 additions and 18 deletions
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@ -166,6 +166,8 @@ class ValidatorManagerInterface : public td::actor::Actor {
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virtual void get_top_masterchain_block(td::Promise<BlockIdExt> promise) = 0;
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virtual void get_top_masterchain_state_block(
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td::Promise<std::pair<td::Ref<MasterchainState>, BlockIdExt>> promise) = 0;
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virtual void get_last_liteserver_state_block(
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td::Promise<std::pair<td::Ref<MasterchainState>, BlockIdExt>> promise) = 0;
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virtual void get_block_data(BlockHandle handle, td::Promise<td::BufferSlice> promise) = 0;
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virtual void check_zero_state_exists(BlockIdExt block_id, td::Promise<bool> promise) = 0;
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