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integrating the existing state of TON Storage / TON Payments / CPS Fift development branches
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153 changed files with 10760 additions and 1695 deletions
55
storage/PeerState.h
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55
storage/PeerState.h
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#pragma once
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#include "td/utils/buffer.h"
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#include "td/utils/common.h"
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#include "td/utils/optional.h"
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#include "td/actor/actor.h"
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#include <map>
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#include "LoadSpeed.h"
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namespace ton {
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using PeerId = td::uint64;
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using PartId = td::uint32;
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struct PeerState {
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struct State {
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bool will_upload{false};
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bool want_download{false};
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auto key() const {
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return std::tie(will_upload, want_download);
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}
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bool operator==(const State &other) const {
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return key() == other.key();
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}
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};
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State node_state_;
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td::optional<State> peer_state_;
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bool peer_online_{false};
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struct Part {
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td::BufferSlice proof;
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td::BufferSlice data;
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};
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std::map<PartId, td::optional<td::Result<Part>>> node_queries_;
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std::map<PartId, td::optional<td::Result<Part>>> peer_queries_;
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// Peer -> Node
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// update are added to this vector, so reader will be able to process all changes
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std::vector<PartId> peer_ready_parts_;
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// Node -> Peer
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// writer writes all new parts to this vector. This state will be eventually synchornized with a peer
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std::vector<PartId> node_ready_parts_;
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td::actor::ActorId<> node;
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td::actor::ActorId<> peer;
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LoadSpeed upload;
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LoadSpeed download;
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void notify_node();
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void notify_peer();
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};
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} // namespace ton
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