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Various changes in node (#1230)
* Remove unneeded "wait_neighbours_not_empty" * Fix "round_started_at" for the first round * Fix use after move in overlay.cpp * Move "last gc masterchain state" stat to CellDbIn::prepare_stats * Fix disabling state serializer
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10 changed files with 20 additions and 91 deletions
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@ -52,7 +52,6 @@ class Db : public td::actor::Actor {
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td::Promise<td::Ref<ShardState>> promise) = 0;
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virtual void get_block_state(ConstBlockHandle handle, td::Promise<td::Ref<ShardState>> promise) = 0;
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virtual void get_cell_db_reader(td::Promise<std::shared_ptr<vm::CellDbReader>> promise) = 0;
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virtual void get_last_deleted_mc_state(td::Promise<BlockSeqno> promise) = 0;
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virtual void store_persistent_state_file(BlockIdExt block_id, BlockIdExt masterchain_block_id, td::BufferSlice state,
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td::Promise<td::Unit> promise) = 0;
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