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celldb in-memory mode, stats for actors, perf counters, minor fix in rldp2 (#1164)
* getactorstats query for validator-engine-console * celldb in-memory mode (--celldb-in-memory option) * rldp2: bugfix - do not estimate speed while nothing is sent * add simple ed25519 benchmark * fix compilation errors of different platforms and move to c++20 * fix some warnings * turn on TON_USE_ABSEIL for glibc 2.27 nix build --------- Co-authored-by: birydrad <>
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100 changed files with 3407 additions and 359 deletions
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@ -49,4 +49,29 @@ template <typename T>
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void delay_action(T promise, td::Timestamp timeout) {
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DelayedAction<T>::create(std::move(promise), timeout);
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}
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template <typename PromiseT, typename ValueT>
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class AsyncApply : public td::actor::Actor {
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public:
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AsyncApply(PromiseT promise, ValueT value) : promise_(std::move(promise)), value_(std::move(value)){
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}
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void start_up() override {
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promise_(std::move(value_));
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stop();
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}
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static void create(td::Slice name, PromiseT promise, ValueT value ) {
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td::actor::create_actor<AsyncApply>(PSLICE() << "async:" << name, std::move(promise), std::move(value)).release();
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}
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private:
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PromiseT promise_;
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ValueT value_;
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};
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template <class PromiseT, class ValueT>
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void async_apply(td::Slice name, PromiseT &&promise, ValueT &&value) {
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AsyncApply<PromiseT, ValueT>::create(name, std::forward<PromiseT>(promise), std::forward<ValueT>(value));
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}
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} // namespace ton
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