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celldb in-memory mode, stats for actors, perf counters, minor fix in rldp2 (#1164)
* getactorstats query for validator-engine-console * celldb in-memory mode (--celldb-in-memory option) * rldp2: bugfix - do not estimate speed while nothing is sent * add simple ed25519 benchmark * fix compilation errors of different platforms and move to c++20 * fix some warnings * turn on TON_USE_ABSEIL for glibc 2.27 nix build --------- Co-authored-by: birydrad <>
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100 changed files with 3407 additions and 359 deletions
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@ -19,6 +19,7 @@
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#include "td/fec/raptorq/Solver.h"
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#include "td/fec/algebra/GaussianElimination.h"
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#include "td/fec/algebra/InactivationDecoding.h"
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#include "td/utils/ThreadSafeCounter.h"
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#include "td/utils/Timer.h"
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#include <map>
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@ -70,6 +71,7 @@ Result<MatrixGF256> Solver::run(const Rfc::Parameters &p, Span<SymbolRef> symbol
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auto C = GaussianElimination::run(std::move(A), std::move(D));
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return C;
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}
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TD_PERF_COUNTER(raptor_solve);
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PerfWarningTimer x("solve");
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Timer timer;
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auto perf_log = [&](Slice message) {
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