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celldb in-memory mode, stats for actors, perf counters, minor fix in rldp2 (#1164)

* getactorstats query for validator-engine-console

* celldb in-memory mode (--celldb-in-memory option)

* rldp2: bugfix - do not estimate speed while nothing is sent

* add simple ed25519 benchmark

* fix compilation errors of different platforms and move to c++20

* fix some warnings

* turn on TON_USE_ABSEIL for glibc 2.27 nix build

---------

Co-authored-by: birydrad <>
This commit is contained in:
birydrad 2024-09-23 16:34:37 +02:00 committed by GitHub
parent 5f51d3d04f
commit 72020c04c4
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GPG key ID: B5690EEEBB952194
100 changed files with 3407 additions and 359 deletions

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@ -22,6 +22,7 @@
#if TD_HAVE_ABSL
#include <absl/container/flat_hash_set.h>
#include <absl/container/node_hash_set.h>
#else
#include <unordered_set>
#endif
@ -29,11 +30,15 @@
namespace td {
#if TD_HAVE_ABSL
template <class Key, class H = Hash<Key>>
using HashSet = absl::flat_hash_set<Key, H>;
template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
using HashSet = absl::flat_hash_set<Key, H, E>;
template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
using NodeHashSet = absl::node_hash_set<Key, H, E>;
#else
template <class Key, class H = Hash<Key>>
using HashSet = std::unordered_set<Key, H>;
template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
using HashSet = std::unordered_set<Key, H, E>;
template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
using NodeHashSet = HashSet<Key, H, E>;
#endif
} // namespace td