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celldb in-memory mode, stats for actors, perf counters, minor fix in rldp2 (#1164)
* getactorstats query for validator-engine-console * celldb in-memory mode (--celldb-in-memory option) * rldp2: bugfix - do not estimate speed while nothing is sent * add simple ed25519 benchmark * fix compilation errors of different platforms and move to c++20 * fix some warnings * turn on TON_USE_ABSEIL for glibc 2.27 nix build --------- Co-authored-by: birydrad <>
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100 changed files with 3407 additions and 359 deletions
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@ -22,6 +22,7 @@
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#if TD_HAVE_ABSL
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#include <absl/container/flat_hash_set.h>
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#include <absl/container/node_hash_set.h>
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#else
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#include <unordered_set>
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#endif
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@ -29,11 +30,15 @@
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namespace td {
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#if TD_HAVE_ABSL
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template <class Key, class H = Hash<Key>>
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using HashSet = absl::flat_hash_set<Key, H>;
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template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
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using HashSet = absl::flat_hash_set<Key, H, E>;
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template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
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using NodeHashSet = absl::node_hash_set<Key, H, E>;
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#else
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template <class Key, class H = Hash<Key>>
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using HashSet = std::unordered_set<Key, H>;
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template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
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using HashSet = std::unordered_set<Key, H, E>;
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template <class Key, class H = Hash<Key>, class E = std::equal_to<>>
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using NodeHashSet = HashSet<Key, H, E>;
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#endif
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} // namespace td
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