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celldb in-memory mode, stats for actors, perf counters, minor fix in rldp2 (#1164)
* getactorstats query for validator-engine-console * celldb in-memory mode (--celldb-in-memory option) * rldp2: bugfix - do not estimate speed while nothing is sent * add simple ed25519 benchmark * fix compilation errors of different platforms and move to c++20 * fix some warnings * turn on TON_USE_ABSEIL for glibc 2.27 nix build --------- Co-authored-by: birydrad <>
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100 changed files with 3407 additions and 359 deletions
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@ -51,7 +51,7 @@ class AsyncStateSerializer : public td::actor::Actor {
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std::vector<BlockIdExt> shards_;
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struct PreviousStateCache {
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std::vector<std::pair<std::string, ShardIdFull>> state_files;
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std::shared_ptr<std::map<td::Bits256, td::Ref<vm::Cell>>> cache;
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std::shared_ptr<vm::CellHashSet> cache;
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std::vector<ShardIdFull> cur_shards;
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void prepare_cache(ShardIdFull shard);
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