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Sparse state serialization over time by randomized delay
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2 changed files with 38 additions and 17 deletions
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@ -65,6 +65,9 @@ class AsyncStateSerializer : public td::actor::Actor {
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void got_self_state(AsyncSerializerState state);
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void got_init_handle(BlockHandle handle);
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void request_masterchain_state();
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void request_shard_state(BlockIdExt shard);
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void next_iteration();
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void got_top_masterchain_handle(BlockIdExt block_id);
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void got_masterchain_handle(BlockHandle handle_);
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