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Optimization of persistent state serialization (#364)

* Fix double serialization of masterchain; increase sync_blocks_before

* Improve logging in DownloadState

* Write persistent state directly to file instead of a buffer

* Don't keep ref to masterchain state in AsyncStateSerializer

* Sparse state serialization over longer period

Co-authored-by: SpyCheese <mikle98@yandex.ru>
This commit is contained in:
EmelyanenkoK 2022-05-15 17:51:24 +03:00 committed by GitHub
parent 56f0293650
commit c07394aab5
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22 changed files with 327 additions and 84 deletions

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@ -43,7 +43,7 @@ class AsyncStateSerializer : public td::actor::Actor {
td::uint32 next_idx_ = 0;
BlockHandle masterchain_handle_;
td::Ref<MasterchainState> masterchain_state_;
bool have_masterchain_state_ = false;
std::vector<BlockIdExt> shards_;