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Optimization of persistent state serialization (#364)
* Fix double serialization of masterchain; increase sync_blocks_before * Improve logging in DownloadState * Write persistent state directly to file instead of a buffer * Don't keep ref to masterchain state in AsyncStateSerializer * Sparse state serialization over longer period Co-authored-by: SpyCheese <mikle98@yandex.ru>
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22 changed files with 327 additions and 84 deletions
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@ -43,7 +43,7 @@ class AsyncStateSerializer : public td::actor::Actor {
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td::uint32 next_idx_ = 0;
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BlockHandle masterchain_handle_;
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td::Ref<MasterchainState> masterchain_state_;
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bool have_masterchain_state_ = false;
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std::vector<BlockIdExt> shards_;
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