mirror of
https://github.com/ton-blockchain/ton
synced 2025-03-09 15:40:10 +00:00
initial commit
This commit is contained in:
commit
c2da007f40
1610 changed files with 398047 additions and 0 deletions
100
tdactor/td/actor/ActorOwn.h
Normal file
100
tdactor/td/actor/ActorOwn.h
Normal file
|
@ -0,0 +1,100 @@
|
|||
/*
|
||||
This file is part of TON Blockchain Library.
|
||||
|
||||
TON Blockchain Library is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
TON Blockchain Library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License
|
||||
along with TON Blockchain Library. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Copyright 2017-2019 Telegram Systems LLP
|
||||
*/
|
||||
#pragma once
|
||||
#include "td/actor/common.h"
|
||||
#include "td/actor/ActorId.h"
|
||||
|
||||
namespace td {
|
||||
namespace actor {
|
||||
template <class ActorType>
|
||||
class ActorOwn {
|
||||
public:
|
||||
using ActorT = ActorType;
|
||||
ActorOwn() = default;
|
||||
explicit ActorOwn(ActorId<ActorType> id) : id_(std::move(id)) {
|
||||
}
|
||||
template <class OtherActorType>
|
||||
explicit ActorOwn(ActorId<OtherActorType> id) : id_(std::move(id)) {
|
||||
}
|
||||
template <class OtherActorType>
|
||||
ActorOwn(ActorOwn<OtherActorType> &&other) : id_(other.release()) {
|
||||
}
|
||||
template <class OtherActorType>
|
||||
ActorOwn &operator=(ActorOwn<OtherActorType> &&other) {
|
||||
reset(other.release());
|
||||
return *this;
|
||||
}
|
||||
ActorOwn(ActorOwn &&other) : id_(other.release()) {
|
||||
}
|
||||
ActorOwn &operator=(ActorOwn &&other) {
|
||||
reset(other.release());
|
||||
return *this;
|
||||
}
|
||||
ActorOwn(const ActorOwn &) = delete;
|
||||
ActorOwn &operator=(const ActorOwn &) = delete;
|
||||
~ActorOwn() {
|
||||
reset();
|
||||
}
|
||||
|
||||
bool empty() const {
|
||||
return id_.empty();
|
||||
}
|
||||
bool is_alive() const {
|
||||
return id_.is_alive();
|
||||
}
|
||||
ActorId<ActorType> get() const {
|
||||
return id_;
|
||||
}
|
||||
ActorType &get_actor_unsafe() const {
|
||||
return (*this)->get_actor_unsafe();
|
||||
}
|
||||
ActorId<ActorType> release() {
|
||||
return std::move(id_);
|
||||
}
|
||||
void reset(ActorId<ActorType> other = ActorId<ActorType>()) {
|
||||
static_assert(sizeof(ActorType) > 0, "Can't use ActorOwn with incomplete type");
|
||||
hangup();
|
||||
id_ = std::move(other);
|
||||
}
|
||||
const ActorId<ActorType> *operator->() const {
|
||||
return &id_;
|
||||
}
|
||||
|
||||
detail::ActorRef as_actor_ref() const {
|
||||
CHECK(!empty());
|
||||
return detail::ActorRef(*id_.actor_info_ptr(), 0);
|
||||
}
|
||||
|
||||
private:
|
||||
ActorId<ActorType> id_;
|
||||
void hangup() const {
|
||||
if (empty()) {
|
||||
return;
|
||||
}
|
||||
detail::send_message(as_actor_ref(), detail::ActorMessageCreator::hangup());
|
||||
}
|
||||
};
|
||||
|
||||
template <class ToActorType, class FromActorType>
|
||||
ActorOwn<ToActorType> actor_dynamic_cast(ActorOwn<FromActorType> from) {
|
||||
return ActorOwn<ToActorType>(td::actor::actor_dynamic_cast<ToActorType>(from.release()));
|
||||
}
|
||||
|
||||
} // namespace actor
|
||||
} // namespace td
|
Loading…
Add table
Add a link
Reference in a new issue