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validator/shard-client.hpp
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95
validator/shard-client.hpp
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/*
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This file is part of TON Blockchain Library.
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TON Blockchain Library is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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TON Blockchain Library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with TON Blockchain Library. If not, see <http://www.gnu.org/licenses/>.
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Copyright 2017-2019 Telegram Systems LLP
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*/
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#pragma once
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#include "interfaces/validator-manager.h"
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#include <set>
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namespace ton {
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namespace validator {
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class ShardClient : public td::actor::Actor {
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private:
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td::Ref<ValidatorManagerOptions> opts_;
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BlockHandle masterchain_block_handle_;
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td::Ref<MasterchainState> masterchain_state_;
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std::vector<td::actor::ActorOwn<ShardClient>> children_;
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bool waiting_ = false;
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bool init_mode_ = false;
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td::actor::ActorId<ValidatorManager> manager_;
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td::Promise<td::Unit> promise_;
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std::set<ShardIdFull> created_overlays_;
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public:
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ShardClient(td::Ref<ValidatorManagerOptions> opts, BlockHandle masterchain_block_handle,
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td::Ref<MasterchainState> masterchain_state, td::actor::ActorId<ValidatorManager> manager,
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td::Promise<td::Unit> promise)
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: opts_(std::move(opts))
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, masterchain_block_handle_(masterchain_block_handle)
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, masterchain_state_(std::move(masterchain_state))
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, manager_(manager)
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, promise_(std::move(promise)) {
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init_mode_ = true;
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}
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ShardClient(td::Ref<ValidatorManagerOptions> opts, td::actor::ActorId<ValidatorManager> manager)
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: opts_(std::move(opts)), manager_(manager) {
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}
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static constexpr td::uint32 shard_client_priority() {
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return 2;
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}
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void build_shard_overlays();
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void start_up() override;
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void start_up_init_mode();
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void start_up_init_mode_finished();
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void got_state_from_db(BlockIdExt masterchain_block_id);
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void im_download_shard_state(BlockIdExt block_id, td::Promise<td::Unit> promise);
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void im_downloaded_zero_state(BlockIdExt block_id, td::BufferSlice data, td::Promise<td::Unit> promise);
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void im_downloaded_proof_link(BlockIdExt block_id, td::BufferSlice data, td::Promise<td::Unit> promise);
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void im_checked_proof_link(BlockIdExt block_id, td::Promise<td::Unit> promise);
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void im_downloaded_shard_state(BlockIdExt block_id, td::Promise<td::Unit> promise);
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void im_got_shard_handle(BlockHandle handle, td::Promise<td::Unit> promise);
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void new_masterchain_block_id(BlockIdExt masterchain_block_id);
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void got_masterchain_block_handle(BlockHandle handle);
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void download_masterchain_state();
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void got_masterchain_block_state(td::Ref<MasterchainState> state);
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void apply_all_shards();
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void downloaded_shard_state(td::Ref<ShardState> state, td::Promise<td::Unit> promise);
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void applied_all_shards();
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void saved_to_db();
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void new_masterchain_block_notification(BlockHandle handle, td::Ref<MasterchainState> state);
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void get_processed_masterchain_block(td::Promise<BlockSeqno> promise);
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};
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} // namespace validator
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} // namespace ton
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