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[Tolk] Get rid of ~tilda with mutate and self methods

This is a very big change.
If FunC has `.methods()` and `~methods()`, Tolk has only dot,
one and only way to call a `.method()`.
A method may mutate an object, or may not.
It's a behavioral and semantic difference from FunC.

- `cs.loadInt(32)` modifies a slice and returns an integer
- `b.storeInt(x, 32)` modifies a builder
- `b = b.storeInt()` also works, since it not only modifies, but returns
- chained methods also work, they return `self`
- everything works exactly as expected, similar to JS
- no runtime overhead, exactly same Fift instructions
- custom methods are created with ease
- tilda `~` does not exist in Tolk at all
This commit is contained in:
tolk-vm 2024-10-31 11:18:54 +04:00
parent 12ff28ac94
commit d9dba320cc
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GPG key ID: 7905DD7FE0324B12
85 changed files with 2710 additions and 1965 deletions

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@ -4,8 +4,6 @@ fun f(a: int, b: int, c: int, d: int, e: int, f: int): (int, int) {
return (Dx/D,Dy/D);
};;;;
fun mulDivR(x: int, y: int, z: int): int { return mulDivRound(x, y, z); }
fun calc_phi(): int {
var n = 1;
repeat (70) { n*=10; };
@ -14,7 +12,7 @@ fun calc_phi(): int {
do {
(p,q)=(q,p+q);
} while (q <= n); //;;
return mulDivR(p, n, q);
return mulDivRound(p, n, q);
}
fun calc_sqrt2(): int {
@ -26,7 +24,7 @@ fun calc_sqrt2(): int {
var t = p + q;
(p, q) = (q, t + q);
} while (q <= n);
return mulDivR(p, n, q);
return mulDivRound(p, n, q);
}
fun calc_root(m: auto): auto {
@ -63,18 +61,14 @@ fun ataninv(base: int, q: int): int { // computes base*atan(1/q)
return sum;
}
fun arctanInv(base: int, q: int): int { return ataninv(base, q); }
fun calc_pi(): int {
var base: int = 64;
repeat (70) { base *= 10; }
return (arctanInv(base << 2, 5) - arctanInv(base, 239))~>>4;
return (ataninv(base << 2, 5) - ataninv(base, 239))~>>4;
}
fun calcPi(): int { return calc_pi(); }
fun main(): int {
return calcPi();
return calc_pi();
}
/**