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[Tolk] Get rid of ~tilda with mutate
and self
methods
This is a very big change. If FunC has `.methods()` and `~methods()`, Tolk has only dot, one and only way to call a `.method()`. A method may mutate an object, or may not. It's a behavioral and semantic difference from FunC. - `cs.loadInt(32)` modifies a slice and returns an integer - `b.storeInt(x, 32)` modifies a builder - `b = b.storeInt()` also works, since it not only modifies, but returns - chained methods also work, they return `self` - everything works exactly as expected, similar to JS - no runtime overhead, exactly same Fift instructions - custom methods are created with ease - tilda `~` does not exist in Tolk at all
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85 changed files with 2710 additions and 1965 deletions
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@ -4,8 +4,6 @@ fun f(a: int, b: int, c: int, d: int, e: int, f: int): (int, int) {
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return (Dx/D,Dy/D);
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};;;;
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fun mulDivR(x: int, y: int, z: int): int { return mulDivRound(x, y, z); }
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fun calc_phi(): int {
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var n = 1;
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repeat (70) { n*=10; };
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@ -14,7 +12,7 @@ fun calc_phi(): int {
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do {
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(p,q)=(q,p+q);
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} while (q <= n); //;;
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return mulDivR(p, n, q);
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return mulDivRound(p, n, q);
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}
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fun calc_sqrt2(): int {
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@ -26,7 +24,7 @@ fun calc_sqrt2(): int {
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var t = p + q;
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(p, q) = (q, t + q);
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} while (q <= n);
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return mulDivR(p, n, q);
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return mulDivRound(p, n, q);
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}
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fun calc_root(m: auto): auto {
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@ -63,18 +61,14 @@ fun ataninv(base: int, q: int): int { // computes base*atan(1/q)
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return sum;
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}
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fun arctanInv(base: int, q: int): int { return ataninv(base, q); }
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fun calc_pi(): int {
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var base: int = 64;
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repeat (70) { base *= 10; }
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return (arctanInv(base << 2, 5) - arctanInv(base, 239))~>>4;
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return (ataninv(base << 2, 5) - ataninv(base, 239))~>>4;
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}
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fun calcPi(): int { return calc_pi(); }
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fun main(): int {
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return calcPi();
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return calc_pi();
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}
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/**
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