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[Tolk] Get rid of ~tilda with mutate
and self
methods
This is a very big change. If FunC has `.methods()` and `~methods()`, Tolk has only dot, one and only way to call a `.method()`. A method may mutate an object, or may not. It's a behavioral and semantic difference from FunC. - `cs.loadInt(32)` modifies a slice and returns an integer - `b.storeInt(x, 32)` modifies a builder - `b = b.storeInt()` also works, since it not only modifies, but returns - chained methods also work, they return `self` - everything works exactly as expected, similar to JS - no runtime overhead, exactly same Fift instructions - custom methods are created with ease - tilda `~` does not exist in Tolk at all
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parent
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85 changed files with 2710 additions and 1965 deletions
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@ -30,13 +30,11 @@ global `some()var`:int;
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}
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@method_id(113)fun`unary+bitwise-constant`():[int,int,int]{
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// todo spaces are still not allowed before ~
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return [~-~~+-3, ~+3-~ 9, -(-~+-20-~ 10+3+~ 38&39)];
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return [~-~~+-3, ~+3-~9, -(-~+-20-~ 10+3+~38&39)];
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}
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@method_id(114)fun`unary+bitwize-parametrized`(c3:int, c9:int, c20:int, c10:int, c38:int):[int,int,int]{
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// todo spaces are still not allowed before ~
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return [~-~~+-c3, ~+c3-~ `c9`, -(-~+-c20-~ c10+c3+~ c38&39)];
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return [~-~~+-c3, ~+c3-~`c9`, -(-~+-c20-~c10+c3+~c38&39)];
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}
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fun add3(a: int, b: int, c: int) { return a+b+c; }
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@ -49,16 +47,16 @@ fun add3(a: int, b: int, c: int) { return a+b+c; }
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return [add3(fst2,snd2,trd2),add3(fst1,snd1,trd1)];
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}
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fun `load:u32`(cs: slice): (slice, int) {
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return cs.loadUint(32);
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fun `load:u32`(mutate self: slice): int {
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return self.loadUint(32);
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}
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@method_id(116) fun `call_~_via_backticks`():[int,int,int,int] {
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var b:builder = beginCell().storeUint(1, 32).storeUint(2, 32).storeUint(3, 32).storeUint(4, 32);
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var `cs`:slice = b.endCell().beginParse();
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var (`cs` redef,one:int) = `cs`.`loadUint`(32);
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var (two:int,three:int) = (`cs`~`loadUint`(32), cs~`load:u32`());
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var (cs redef,four:int) = cs.`load:u32`();
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val one:int=`cs`.`loadUint`(32);
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val (two:int,three:int) = (`cs`.`loadUint`(32), cs.`load:u32`());
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val four:int = cs.`load:u32`();
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return [one,two,three,four];
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}
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