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[Tolk] Get rid of ~tilda with mutate
and self
methods
This is a very big change. If FunC has `.methods()` and `~methods()`, Tolk has only dot, one and only way to call a `.method()`. A method may mutate an object, or may not. It's a behavioral and semantic difference from FunC. - `cs.loadInt(32)` modifies a slice and returns an integer - `b.storeInt(x, 32)` modifies a builder - `b = b.storeInt()` also works, since it not only modifies, but returns - chained methods also work, they return `self` - everything works exactly as expected, similar to JS - no runtime overhead, exactly same Fift instructions - custom methods are created with ease - tilda `~` does not exist in Tolk at all
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parent
12ff28ac94
commit
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85 changed files with 2710 additions and 1965 deletions
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@ -12,8 +12,8 @@ fun test1() {
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var t = createEmptyTuple();
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do {
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var num = numbers~listNext();
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t~tuplePush(num);
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var num = numbers.listNext();
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t.tuplePush(num);
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} while (numbers != null);
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return (h, numbers == null, t);
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@ -63,7 +63,7 @@ fun test4() {
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@method_id(105)
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fun test5() {
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var n = getUntypedNull();
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return !(null == n) ? n~loadInt(32) : 100;
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return !(null == n) ? n.loadInt(32) : 100;
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}
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@method_id(106)
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@ -75,7 +75,7 @@ fun test6(x: int) {
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fun test7() {
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var b = beginCell().storeMaybeRef(null);
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var s = b.endCell().beginParse();
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var c = s~loadMaybeRef();
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var c = s.loadMaybeRef();
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return (null == c) * 10 + (b != null);
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}
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@ -145,14 +145,14 @@ fun main() {
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"""
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test7 PROC:<{
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...
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LDOPTREF // b _17 _16
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LDOPTREF // b _20 _19
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DROP // b c
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ISNULL // b _10
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10 MULCONST // b _12
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SWAP // _12 b
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ISNULL // _12 _13
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0 EQINT // _12 _14
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ADD // _15
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ISNULL // b _13
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10 MULCONST // b _15
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SWAP // _15 b
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ISNULL // _15 _16
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0 EQINT // _15 _17
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ADD // _18
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}>
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"""
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*/
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