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[Tolk] Get rid of ~tilda with mutate and self methods

This is a very big change.
If FunC has `.methods()` and `~methods()`, Tolk has only dot,
one and only way to call a `.method()`.
A method may mutate an object, or may not.
It's a behavioral and semantic difference from FunC.

- `cs.loadInt(32)` modifies a slice and returns an integer
- `b.storeInt(x, 32)` modifies a builder
- `b = b.storeInt()` also works, since it not only modifies, but returns
- chained methods also work, they return `self`
- everything works exactly as expected, similar to JS
- no runtime overhead, exactly same Fift instructions
- custom methods are created with ease
- tilda `~` does not exist in Tolk at all
This commit is contained in:
tolk-vm 2024-10-31 11:18:54 +04:00
parent 12ff28ac94
commit d9dba320cc
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GPG key ID: 7905DD7FE0324B12
85 changed files with 2710 additions and 1965 deletions

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@ -1,6 +1,6 @@
@method_id(101)
fun test1(cs: slice) {
return cs~loadUint(8)+cs~loadUint(8)+cs~loadUint(8)+cs~loadUint(8);
return cs.loadUint(8)+cs.loadUint(8)+cs.loadUint(8)+cs.loadUint(8);
}
@method_id(102)
@ -12,15 +12,15 @@ fun test2(cs: slice) {
}
fun main(cs: slice) {
return (cs~loadUint(8), cs~loadUint(8), cs~loadUint(8), cs~loadUint(8));
return (cs.loadUint(8), cs.loadUint(8), cs.loadUint(8), cs.loadUint(8));
}
fun f(cs: slice) {
return (cs~loadUint(8), cs~loadUint(8), cs~loadUint(8), cs~loadUint(8),
cs~loadUint(8), cs~loadUint(8), cs~loadUint(8), cs~loadUint(8),
cs~loadUint(8), cs~loadUint(8), cs~loadUint(8), cs~loadUint(8),
cs~loadUint(8), cs~loadUint(8), cs~loadUint(8), cs~loadUint(8),
cs~loadUint(8), cs~loadUint(8), cs~loadUint(8), cs~loadUint(8));
return (cs.loadUint(8), cs.loadUint(8), cs.loadUint(8), cs.loadUint(8),
cs.loadUint(8), cs.loadUint(8), cs.loadUint(8), cs.loadUint(8),
cs.loadUint(8), cs.loadUint(8), cs.loadUint(8), cs.loadUint(8),
cs.loadUint(8), cs.loadUint(8), cs.loadUint(8), cs.loadUint(8),
cs.loadUint(8), cs.loadUint(8), cs.loadUint(8), cs.loadUint(8));
}