* improve windows builds
* install nasm for openssl compilation on win
* install nasm for openssl compilation on win for github
* add create-state, proxy-liteserver, rldp-http-proxy, http-proxy, adnl-proxy, dht-server, libtonlibjson.so and libemulator.so to docker image
* build new artifacts inside Docker
* add files smartcont/auto/* to docker image
* build arm64 in docker branch build
* improve secp256k1 build
* adding natively portable binaries (all statically linked with libc++, without nixpkgs help) for x86-64 linux
* install missing headers on ubuntu 20.04
* use clang-16 on ubuntu 20.04
* remove gsl for portable artifacts; add -f key to generate-random-id in order to read addr_list from file;
* typo
* decode json
* decode json
* add github workflow for appimages creation
* add missing dependencies
* use libc++ for appimages artifacts
* typo
* appimages wihtout libc++
* appimages with libc++ and some checks
* add appimages to release (for testing)
* add appimages to release (for testing)
* add appimages to release (for testing)
* add appimages to release (for testing) 2
* add appimages to release (for testing) 3
* appimages only on ubuntu 22 with ssl-3 for now
* appimages only on ubuntu 20 with ssl-3 for now
* appimages only on ubuntu 20 with ssl-3 for now
* add export LD_LIBRARY_PATH="${APPDIR}/usr/lib:${LD_LIBRARY_PATH}" to appimage AppRun
* create release
* appimages without jemalloc
* bind specific libraries to appimages
* add libreadline
* add plain portable libs
* add proper /lib/x86_64-linux-gnu/libreadline.so.8
* app images build with libc
* try to ensure ABI compatibility with older glibc
* try to ensure ABI compatibility with older glibc for shared libraries
* shared lib without libc but with D_GLIBCXX_USE_CXX11_ABI and -static-libgcc -static-libstdc++
* add -fPIC -fcommon
* add /lib/x86_64-linux-gnu/libstdc++.so.6 to static binaries
* add -static-libgcc -static-libstdc++ to libtonlibjson and emulator when PORTABLE=1
* add -static-libgcc -static-libstdc++ to libtonlibjson and emulator when PORTABLE=1
* update emulator portable
* Update CMakeLists.txt
* test portable macos binaries
* do not use -static-libgcc -static-libstdc++ on mac for shared libs
* do not use -static-libgcc -static-libstdc++ on mac for shared libs
* adjust create-release.yml
* minor fixes, typos
* minor fixes
* linux apps double check
* avoid infinite loop when place in system bin dir
* avoid infinite loop when place in system bin dir 2
* test compilation on linux arm64
* test appimages on arm64 linux
* test appimages on arm64 linux 2
* add portable linux arm64 to release
* clean up
* update README.md
* getactorstats query for validator-engine-console
* celldb in-memory mode (--celldb-in-memory option)
* rldp2: bugfix - do not estimate speed while nothing is sent
* add simple ed25519 benchmark
* fix compilation errors of different platforms and move to c++20
* fix some warnings
* turn on TON_USE_ABSEIL for glibc 2.27 nix build
---------
Co-authored-by: birydrad <>
* New TVM instructions
* Remove PREVBLOCKS
* Separate target ton_crypto into TVM-related and -unrelared code
* Add fine for failed "send message"; rework SENDMSG
* Fix include
* Fix bugs, improve action fines
* Disable fines for special accounts
* Handle msg_balance_remaining.grams == null in transaction.cpp
* Bugfixes in SENDMSG
* Fix fee calculation in SENDMSG
* Fix CellStorageStat and transaction.cpp after merge
* SETBOUNCEONACTIONPHASEFAIL instruction
* ADDDIVMOD instructions
* RUNVM, RUNVMX instructions
* Changes in RUNVM
* Tests for adddiv and runvm
* HASHEXT instruction
* Improve opcode-timing
More iterations
Don't measure preliminary run
Remove logs and other excessive operations
Add "error" to output
* Increase RUNVM gas price
* Optimize HASHEXT, adjust gas price
* Add "bounce of action fail" flag to actions
* Stack operations with unlimited arguments
* Ristretto255 instructions
* Adjust gas consumption
* Optional fixed number of return values in RUNVM, fix exception handling
* Adjust gas consumption
* Simplify gas consumption logic
* Support of secp256k1 and sodium libraries in builds (#11)
* add support of secp256k1 library to the builds (linux, win)
* add support of secp256k1 library to the builds (linux, win)
* install secp256k1 via brew
* install libsodium via brew;
change sodium to upper case in FindSodium.cmake
* install libsodium via brew;
change sodium to upper case in FindSodium.cmake
* simplify FindSodium.cmake
* bug fixing
* bug fixing
* bug fixing
* add macro SODIUM_STATIC
* adjust build command for windows
* put back original FindSodium.cmake
* put back original FindSodium.cmake
* fix sodium unzipped path for windows;
add ninja
* fix sodium unzipped path for windows;
add ninja
* fix sodium unzipped path for windows;
add ninja
* Win32 github build for secp256k1
* x64 architecture github build for secp256k1
* fix sodium linking on linux
* enable docker buildx arm64 builds from forked repos
* enable docker buildx arm64 builds from forked repos
* enable docker buildx arm64 builds from forked repos
* adjust mac builds for secp2561k and sodium
* fix tonlib jni generation
* minor fix
* sync fixes across platforms
* add libsodium build script for android and precompiled static libraries
* build tonlib for android (fails)
* FindSodium uppercase
* remove system libsodium for android, use precompiled instead;
specify SECP256K1_INCLUDE_DIR fir mac 12.6
* uppercase sodium
* simplify FindSodium
* fix windows build sodium path;
use ninja for windows
* simplify sodium 2
* adjust windows sodium paths;
add paths to android jni
* add ninja build windows
* add ninja build windows
* add ninja build windows 2
* remove win ninja
* fix 1
* fix 2
* fix win 3
* fix linux compile 3
* fix jni 1
* fix jni 2 and mac
* fix jni 3
* fix jni 4
* fix jni 5
* fix mac 6
* fix mac 7 and jni paths
* fix jni 8
* rework sodium for android
* rework sodium for android
* rework sodium for android 2
* fixed sodium for android 2
* fixed sodium for android 3
* static secp256k1 for android
* add precompiled arm secp256k1
* add precompiled arm secp256k1
* build native-lib with secp256k1 x86-64 (non arm)
* update precompiled with NDK libsecp256k1.a
* update precompiled with NDK libsecp256k1.a
* update precompiled with NDK libsecp256k1.a
* refactor llvm-strip location
* refactor llvm-strip location
* add native-lib.so for armv7a, armv8a
* add native-lib.so for armv7a, armv8a
* test armv7a, armv8a
* armv7a - fails linking on sodium, test -> armv8a
* works x86-64, armv7a - fails linking on sodium, armv8a - fails linking secp256k1 (incompatible with aarch64linux)
* update libpsec256k1, sodium static libs
* test x86 android native-lib
* test armv7 android native-lib
* test armv8 android native-lib
* x86_64 and arm64 android native-lib works
* x86_64 and arm64 android native-lib works
* x86_64 and arm64 android native-lib works
* test armv7 android native-lib
* test all android native-libs
* test all android native-libs
* test all android native-libs
* test all android native-libs - without SodiumAndroid
* test all android native-libs - with FindSodiumAndroid.cmake
* win, with Sodium via SODIUM_DIR
* win, with Sodium via SODIUM_DIR env
* win, with Sodium via SODIUM_DIR env
* win, with Sodium via SODIUM_DIR env and SODIUM_USE_STATIC_LIBS
* win, with Sodium via SODIUM_DIR, SODIUM_USE_STATIC_LIBS and SODIUM_INCLUDE_DIR
* android, with FindSodium
* android, with FindSodium with SODIUM_USE_STATIC_LIBS
* remove if not apple
* target_link_libraries(ton_crypto_core PUBLIC secp256k1)
* android SECP256K1_INCLUDE_DIRS
* android SECP256K1_INCLUDE_DIR
* add libsecp256k1.a/so pre-compiled with ubuntu 22 x86-64
* add libsecp256k1.a/so pre-compiled with ubuntu 22 x86-64
* sodium dirs
* sodium dirs
* sodium dirs
* remove NOT APPLE and SodiumAndroid
* add NOT APPLE and remove SodiumAndroid
* add NOT APPLE and remove SodiumAndroid
* remove build scripts for 18.04, reduce CMakeLists.txt
* remove build scripts for 18.04, reduce CMakeLists.txt
* Fix cas consumption during library load
* Fix fetch_config_params after merge
* Add all ADDDIVMOD ops to Asm.fif
* Save unpaid storage fee to due_payment
* Add "set prev blocks info" to emulator
* Adjusted builds (#13)
* Update flake.nix
Add libsodium
* add libsecp256k1-dev and libsodium-dev into wasm build
* make back emulator a shared library;
put emulator to artifacts;
compile wasm artifacts with sodium and secp256k1.
* add secp256k1 to nix
* compile emulator statically with nix
* compile emulator statically with nix
* compile emulator lib statically with nix
* compile emulator lib statically with nix
* add libemulator to artifacts
* add shared libemulator library to artifacts
* minor release fix
* update set-output commands;
add recent_changelog.md
* releases fixes
* releases fixes, multiline
* releases fixes, multiline
* releases fixes, multiline
* put back multiline changelog
* put back multiline changelog
* ConfigParam 19 (global-id) and GLOBALID instruction
* Fix gas consumption in HASHEXT
* Add blst library
* Add bls instructions
* Allow passing long code to opcode-timing
* Add bls testcase
* More BLS instructions
* Fix tests, add bls tests
* Add more bls tests
* Improve some bls operations
* Adjust some BLS gas prices
* Adjust BLS gas prices
* Enable __BLST_PORTABLE__ flag only if PORTABLE flag is set
* Add tests for BLS_PAIRING
* GASCONSUMED instruction
* Fix compilation against docker with blst library; (#14)
* fix compilation against docker with blst library;
add precompiled libblst.a to android builds
* minor fix
* Adjust BLKSWX gas
* Fix comparison with NAN
* Allow arbitrary integers for scalars in ristretto multiplication, fix test
* Adjust nix builds according to PR 694 (#15)
* integrate and test PR-694
* integrate and test PR-694, test 2
* Add P256_CHKSIGN (secp256r1)
---------
Co-authored-by: SpyCheese <mikle98@yandex.ru>
Co-authored-by: neodiX42 <namlem@gmail.com>