The Tolk Language will be positioned as "next-generation FunC".
It's literally a fork of a FunC compiler,
introducing familiar syntax similar to TypeScript,
but leaving all low-level optimizations untouched.
Note, that FunC sources are partially stored
in the parser/ folder (shared with TL/B).
In Tolk, nothing is shared.
Everything from parser/ is copied into tolk/ folder.
* add ton build on mac-15 gh action
* rename action titles
* fix https://github.com/ton-blockchain/ton/issues/1246
* improve artifacts' stripping
* improve artifacts' stripping
* use strip -xSX on mac on github runner
* use strip -xSX on mac on github runner + sudo
* add github action for macOS 14 (arm64, M1)
* add github action (portable) for macOS 14 (arm64, M1)
* rename macOS arm64 output artifact
* Update libsodium on windows
* Compile libsodium
* Update build-windows.bat
* use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* revert libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* fix libsodium version 1.0.19; use compiled static libsodium for Windows instead of precompiled;
* try 1.0.20 libsodium precompiled on github
* try 1.0.18 libsodium precompiled on github
* try windows build on win server 2019
* and use PlatformToolset=v142
* use cmake -G "Visual Studio 16 2019"
* fix path to msvc 2019 on github
* separate github windows build on win server 2019 and build on win server 2022
* Update assembly/native/build-windows-2019.bat
add retry mechanism
Co-authored-by: Dr. Awesome Doge <doge@ton.org>
* add test-emulator; disable test groovy pipeline
* trigger all gh actions
* fix win build
* call test-emulator
* fix test-emulator
---------
Co-authored-by: neodiX <neodix42@ton.org>
Co-authored-by: Dr. Awesome Doge <doge@ton.org>
Co-authored-by: ms <dungeon666master@protonmail.com>
* add github action for macOS 14 (arm64, M1)
* add github action (portable) for macOS 14 (arm64, M1)
* rename macOS arm64 output artifact
* Update libsodium on windows
* Compile libsodium
* Update build-windows.bat
* use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* revert libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled;
* fix libsodium version 1.0.19; use compiled static libsodium for Windows instead of precompiled;
* try 1.0.20 libsodium precompiled on github
* try 1.0.18 libsodium precompiled on github
* try windows build on win server 2019
* and use PlatformToolset=v142
* use cmake -G "Visual Studio 16 2019"
* fix path to msvc 2019 on github
* separate github windows build on win server 2019 and build on win server 2022
* Update assembly/native/build-windows-2019.bat
add retry mechanism
Co-authored-by: Dr. Awesome Doge <doge@ton.org>
---------
Co-authored-by: neodiX <neodix42@ton.org>
Co-authored-by: Dr. Awesome Doge <doge@ton.org>