* improve windows builds
* install nasm for openssl compilation on win
* install nasm for openssl compilation on win for github
* add create-state, proxy-liteserver, rldp-http-proxy, http-proxy, adnl-proxy, dht-server, libtonlibjson.so and libemulator.so to docker image
* build new artifacts inside Docker
* add files smartcont/auto/* to docker image
* build arm64 in docker branch build
* improve secp256k1 build
* adding natively portable binaries (all statically linked with libc++, without nixpkgs help) for x86-64 linux
* install missing headers on ubuntu 20.04
* use clang-16 on ubuntu 20.04
* remove gsl for portable artifacts; add -f key to generate-random-id in order to read addr_list from file;
* typo
* decode json
* decode json
* add github workflow for appimages creation
* add missing dependencies
* use libc++ for appimages artifacts
* typo
* appimages wihtout libc++
* appimages with libc++ and some checks
* add appimages to release (for testing)
* add appimages to release (for testing)
* add appimages to release (for testing)
* add appimages to release (for testing) 2
* add appimages to release (for testing) 3
* appimages only on ubuntu 22 with ssl-3 for now
* appimages only on ubuntu 20 with ssl-3 for now
* appimages only on ubuntu 20 with ssl-3 for now
* add export LD_LIBRARY_PATH="${APPDIR}/usr/lib:${LD_LIBRARY_PATH}" to appimage AppRun
* create release
* appimages without jemalloc
* bind specific libraries to appimages
* add libreadline
* add plain portable libs
* add proper /lib/x86_64-linux-gnu/libreadline.so.8
* app images build with libc
* try to ensure ABI compatibility with older glibc
* try to ensure ABI compatibility with older glibc for shared libraries
* shared lib without libc but with D_GLIBCXX_USE_CXX11_ABI and -static-libgcc -static-libstdc++
* add -fPIC -fcommon
* add /lib/x86_64-linux-gnu/libstdc++.so.6 to static binaries
* add -static-libgcc -static-libstdc++ to libtonlibjson and emulator when PORTABLE=1
* add -static-libgcc -static-libstdc++ to libtonlibjson and emulator when PORTABLE=1
* update emulator portable
* Update CMakeLists.txt
* test portable macos binaries
* do not use -static-libgcc -static-libstdc++ on mac for shared libs
* do not use -static-libgcc -static-libstdc++ on mac for shared libs
* adjust create-release.yml
* minor fixes, typos
* minor fixes
* linux apps double check
* avoid infinite loop when place in system bin dir
* avoid infinite loop when place in system bin dir 2
* test compilation on linux arm64
* test appimages on arm64 linux
* test appimages on arm64 linux 2
* add portable linux arm64 to release
* clean up
* update README.md