#include "PeerState.h" namespace ton { void PeerState::notify_node() { if (node.empty()) { return; } td::actor::send_signals_later(node, td::actor::ActorSignals::wakeup()); } void PeerState::notify_peer() { if (peer.empty()) { return; } td::actor::send_signals_later(peer, td::actor::ActorSignals::wakeup()); } } // namespace ton