/* This file is part of TON Blockchain Library. TON Blockchain Library is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. TON Blockchain Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with TON Blockchain Library. If not, see . Copyright 2017-2020 Telegram Systems LLP */ #include "td/net/UdpServer.h" #include "td/net/FdListener.h" #include "td/net/TcpListener.h" #include "td/utils/BufferedFd.h" #include namespace td { namespace { int VERBOSITY_NAME(udp_server) = VERBOSITY_NAME(DEBUG) + 10; } namespace detail { class UdpServerImpl : public UdpServer { public: void send(td::UdpMessage &&message) override; static td::actor::ActorOwn create(td::Slice name, td::UdpSocketFd fd, std::unique_ptr callback); UdpServerImpl(td::UdpSocketFd fd, std::unique_ptr callback); private: td::actor::ActorOwn<> fd_listener_; std::unique_ptr callback_; td::BufferedUdp fd_; bool is_closing_{false}; void start_up() override; void on_fd_updated(); void loop() override; void hangup() override; void hangup_shared() override; }; void UdpServerImpl::send(td::UdpMessage &&message) { //LOG(WARNING) << "TO: " << message.address; fd_.send(std::move(message)); loop(); // TODO: some yield logic } td::actor::ActorOwn UdpServerImpl::create(td::Slice name, td::UdpSocketFd fd, std::unique_ptr callback) { return td::actor::create_actor( actor::ActorOptions().with_name(name).with_poll(!td::Poll::is_edge_triggered()), std::move(fd), std::move(callback)); } UdpServerImpl::UdpServerImpl(td::UdpSocketFd fd, std::unique_ptr callback) : callback_(std::move(callback)), fd_(std::move(fd)) { } void UdpServerImpl::start_up() { //CHECK(td::actor::SchedulerContext::get()->has_poll() == false); class Observer : public td::ObserverBase, public Destructor { public: Observer(td::actor::ActorShared udp_server) : udp_server_(std::move(udp_server)) { } void notify() override { VLOG(udp_server) << "on_fd_updated"; td::actor::send_signals_later(udp_server_, td::actor::ActorSignals::wakeup()); } private: td::actor::ActorShared udp_server_; }; auto observer = std::make_unique(actor_shared(this)); auto pollable_fd = fd_.get_poll_info().extract_pollable_fd(observer.get()); fd_listener_ = td::actor::create_actor(actor::ActorOptions().with_name("FdListener").with_poll(), std::move(pollable_fd), std::move(observer)); } void UdpServerImpl::on_fd_updated() { loop(); } void UdpServerImpl::loop() { if (is_closing_) { return; } //CHECK(td::actor::SchedulerContext::get()->has_poll() == false); fd_.get_poll_info().get_flags(); VLOG(udp_server) << "loop " << td::tag("can read", can_read(fd_)) << " " << td::tag("can write", can_write(fd_)); Status status; status = [&] { while (true) { TRY_RESULT(o_message, fd_.receive()); if (!o_message) { return Status::OK(); } //LOG(WARNING) << "FROM" << o_message.value().address; callback_->on_udp_message(std::move(*o_message)); } return Status::OK(); }(); if (status.is_ok()) { status = fd_.flush_send(); } if (status.is_error()) { VLOG(udp_server) << "Got " << status << " sleep for 1 second"; alarm_timestamp() = Timestamp::in(1); } } void UdpServerImpl::hangup() { is_closing_ = true; // wait till fd_listener_ is closed and fd is unsubscribed fd_listener_.reset(); } void UdpServerImpl::hangup_shared() { stop(); } class TcpClient : public td::actor::Actor, td::ObserverBase { public: class Callback { public: virtual ~Callback() = default; virtual void on_message(BufferSlice data) = 0; virtual void on_closed(actor::ActorId<>) = 0; }; TcpClient(td::SocketFd fd, std::unique_ptr callback) : buffered_fd_(std::move(fd)), callback_(std::move(callback)) { } void send(BufferSlice data) { uint32 data_size = narrow_cast(data.size()); buffered_fd_.output_buffer().append(Slice(reinterpret_cast(&data_size), sizeof(data_size))); buffered_fd_.output_buffer().append(std::move(data)); loop(); } private: td::BufferedFd buffered_fd_; std::unique_ptr callback_; td::actor::ActorId self_; void notify() override { // NB: Interface will be changed td::actor::send_closure_later(self_, &TcpClient::on_net); } void on_net() { loop(); } void start_up() override { self_ = actor_id(this); LOG(INFO) << "Start"; // Subscribe for socket updates // NB: Interface will be changed td::actor::SchedulerContext::get()->get_poll().subscribe(buffered_fd_.get_poll_info().extract_pollable_fd(this), PollFlags::ReadWrite()); alarm_timestamp() = Timestamp::in(10); notify(); } void tear_down() override { LOG(INFO) << "Close"; // unsubscribe from socket updates // nb: interface will be changed td::actor::SchedulerContext::get()->get_poll().unsubscribe(buffered_fd_.get_poll_info().get_pollable_fd_ref()); callback_->on_closed(actor_id(this)); } void loop() override { auto status = [&] { TRY_STATUS(buffered_fd_.flush_read()); auto &input = buffered_fd_.input_buffer(); while (true) { constexpr size_t header_size = 4; if (input.size() < header_size) { break; } auto it = input.clone(); uint32 data_size; it.advance(header_size, MutableSlice(reinterpret_cast(&data_size), sizeof(data_size))); if (data_size > (1 << 26)) { return Status::Error("Too big packet"); } if (it.size() < data_size) { break; } auto data = it.cut_head(data_size).move_as_buffer_slice(); alarm_timestamp() = Timestamp::in(10); callback_->on_message(std::move(data)); input = std::move(it); } TRY_STATUS(buffered_fd_.flush_write()); if (td::can_close(buffered_fd_)) { stop(); } return td::Status::OK(); }(); if (status.is_error()) { LOG(INFO) << "Client got error " << status; stop(); } } void alarm() override { LOG(INFO) << "Close because of timeout"; stop(); } }; struct Target { IPAddress ip_address; actor::ActorOwn inbound; actor::ActorOwn outbound; }; class TargetSet { public: using Id = size_t; Id register_target(IPAddress address) { auto it_ok = ip_to_id_.insert(std::make_pair(address, 0)); if (it_ok.second) { id_to_target_.push_back({}); id_to_target_.back().ip_address = address; it_ok.first->second = id_to_target_.size(); } return it_ok.first->second; } Target &get_target(Id id) { return id_to_target_.at(id - 1); } private: std::map ip_to_id_; std::vector id_to_target_; }; class UdpServerViaTcp : public UdpServer { public: UdpServerViaTcp(int32 port, std::unique_ptr callback) : port_(port), callback_(std::move(callback)) { } private: int32 port_; std::unique_ptr callback_; actor::ActorOwn tcp_listener_; TargetSet target_set_; int refcnt_{0}; bool close_flag_{false}; void start_up() override { //TcpInfiniteListener class TcpListenerCallback : public TcpListener::Callback { public: TcpListenerCallback(actor::ActorShared parent) : parent_(std::move(parent)) { } void accept(SocketFd fd) override { actor::send_closure(parent_, &UdpServerViaTcp::accept, std::move(fd)); } private: actor::ActorShared parent_; }; refcnt_++; tcp_listener_ = actor::create_actor(PSLICE() << "TcpInfiniteListener" << port_, port_, std::make_unique(actor_shared(this))); } void send(UdpMessage &&message) override { if (close_flag_) { return; } auto target_id = target_set_.register_target(message.address); auto &target = target_set_.get_target(target_id); if (target.inbound.empty() && target.outbound.empty()) { auto r_fd = SocketFd::open(target.ip_address); if (r_fd.is_error()) { LOG(INFO) << r_fd.error(); return; } auto fd = r_fd.move_as_ok(); do_accept(std::move(fd), message.address, false); } if (!target.inbound.empty()) { send_closure_later(target.inbound, &TcpClient::send, std::move(message.data)); } else if (!target.outbound.empty()) { send_closure_later(target.outbound, &TcpClient::send, std::move(message.data)); } } void on_message(BufferSlice data) { if (close_flag_) { return; } auto token = get_link_token(); auto &target = target_set_.get_target(narrow_cast(token)); UdpMessage message; message.address = target.ip_address; message.data = std::move(data); callback_->on_udp_message(std::move(message)); } void on_closed(actor::ActorId<> id) { if (close_flag_) { return; } auto token = get_link_token(); auto &target = target_set_.get_target(narrow_cast(token)); if (target.inbound.get() == id) { target.inbound.reset(); } if (target.outbound.get() == id) { target.outbound.reset(); } } void accept(SocketFd fd) { if (close_flag_) { return; } IPAddress ip_address; auto status = ip_address.init_peer_address(fd); if (status.is_error()) { LOG(INFO) << status; return; } do_accept(std::move(fd), ip_address, true); } void do_accept(SocketFd fd, IPAddress ip_address, bool is_inbound) { class TcpClientCallback : public TcpClient::Callback { public: TcpClientCallback(actor::ActorShared parent) : parent_(std::move(parent)) { } void on_message(BufferSlice data) override { send_closure(parent_, &UdpServerViaTcp::on_message, std::move(data)); } void on_closed(actor::ActorId<> id) override { send_closure(parent_, &UdpServerViaTcp::on_closed, std::move(id)); } private: actor::ActorShared parent_; }; auto target_id = target_set_.register_target(ip_address); auto &target = target_set_.get_target(target_id); refcnt_++; auto actor = actor::create_actor(actor::ActorOptions().with_name("TcpClient").with_poll(), std::move(fd), std::make_unique(actor_shared(this, target_id))); if (is_inbound) { target.inbound = std::move(actor); } else { target.outbound = std::move(actor); } } void hangup() override { close_flag_ = true; target_set_ = {}; tcp_listener_ = {}; } void hangup_shared() override { refcnt_--; if (refcnt_ == 0) { stop(); } } void loop() override { } }; } // namespace detail Result> UdpServer::create(td::Slice name, int32 port, std::unique_ptr callback) { td::IPAddress from_ip; TRY_STATUS(from_ip.init_ipv4_port("0.0.0.0", port)); TRY_RESULT(fd, UdpSocketFd::open(from_ip)); fd.maximize_rcv_buffer().ensure(); return detail::UdpServerImpl::create(name, std::move(fd), std::move(callback)); } Result> UdpServer::create_via_tcp(td::Slice name, int32 port, std::unique_ptr callback) { return actor::create_actor(name, port, std::move(callback)); } } // namespace td