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ton/tolk-tester/tests/a10.tolk
tolk-vm d9dba320cc
[Tolk] Get rid of ~tilda with mutate and self methods
This is a very big change.
If FunC has `.methods()` and `~methods()`, Tolk has only dot,
one and only way to call a `.method()`.
A method may mutate an object, or may not.
It's a behavioral and semantic difference from FunC.

- `cs.loadInt(32)` modifies a slice and returns an integer
- `b.storeInt(x, 32)` modifies a builder
- `b = b.storeInt()` also works, since it not only modifies, but returns
- chained methods also work, they return `self`
- everything works exactly as expected, similar to JS
- no runtime overhead, exactly same Fift instructions
- custom methods are created with ease
- tilda `~` does not exist in Tolk at all
2024-11-02 03:44:14 +04:00

130 lines
2.2 KiB
Text

import "@stdlib/tvm-lowlevel"
fun pair_first<X, Y>(p: [X, Y]): X asm "FIRST";
fun one(dummy: tuple) {
return 1;
}
fun main(a: int, x: int) {
var y: int = 0;
var z: int = 0;
while ((y = x * x) > a) {
x -= 1;
z = one(null);
}
return (y, z);
}
fun throwIfLt10(x: int): void {
if (x > 10) {
return;
}
throw 234;
return;
}
@method_id(88)
fun test88(x: int) {
try {
var x: void = throwIfLt10(x);
return 0;
} catch(code) {
return code;
}
}
@method_id(89)
fun test89(last: int) {
var t: tuple = createEmptyTuple();
t.tuplePush(1);
t.tuplePush(2);
t.tuplePush(3);
t.tuplePush(last);
return (t.tupleAt(0), t.tupleAt(t.tupleSize() - 1), t.tupleFirst(), t.tupleLast());
}
@pure fun get10() { return 10; }
@method_id(91)
fun touchCodegen2() {
var f = get10();
f.stackMoveToTop();
return f;
}
@method_id(92)
fun testDumpDontPolluteStack() {
var f = get10();
f.debugPrint();
debugPrint(10);
var s = "asdf";
s.debugPrintString();
debugDumpStack();
debugPrintString("my");
return (f, getRemainingBitsCount(s));
}
@method_id(93)
fun testStartBalanceCodegen1() {
var t = getMyOriginalBalanceWithExtraCurrencies();
var first = t.pair_first();
return first;
}
@method_id(94)
fun testStartBalanceCodegen2() {
var first = getMyOriginalBalance();
return first;
}
/**
method_id | in | out
@testcase | 0 | 101 15 | 100 1
@testcase | 0 | 101 14 | 100 1
@testcase | 0 | 101 10 | 100 0
@testcase | 0 | 100 10 | 100 0
@testcase | 0 | 100 10 | 100 0
@testcase | 88 | 5 | 234
@testcase | 88 | 50 | 0
@testcase | 89 | 4 | 1 4 1 4
@testcase | 91 | | 10
@testcase | 92 | | 10 32
@fif_codegen
"""
touchCodegen2 PROC:<{
//
get10 CALLDICT // f
}>
"""
@fif_codegen
"""
testDumpDontPolluteStack PROC:<{
...
DUMPSTK
x{6d79} PUSHSLICE // f s _9
STRDUMP DROP
SBITS // f _11
}>
"""
@fif_codegen
"""
testStartBalanceCodegen1 PROC:<{
//
BALANCE // t
FIRST // first
}>
"""
@fif_codegen
"""
testStartBalanceCodegen2 PROC:<{
//
BALANCE
FIRST // first
}>
"""
*/