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* add github action for macOS 14 (arm64, M1) * add github action (portable) for macOS 14 (arm64, M1) * rename macOS arm64 output artifact * Update libsodium on windows * Compile libsodium * Update build-windows.bat * use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled; * revert libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled; * use upgraded libsodium 1.0.20; use compiled static libsodium for Windows instead of precompiled; * fix libsodium version 1.0.19; use compiled static libsodium for Windows instead of precompiled; * try 1.0.20 libsodium precompiled on github * try 1.0.18 libsodium precompiled on github * try windows build on win server 2019 * and use PlatformToolset=v142 * use cmake -G "Visual Studio 16 2019" * fix path to msvc 2019 on github * separate github windows build on win server 2019 and build on win server 2022 * Update assembly/native/build-windows-2019.bat add retry mechanism Co-authored-by: Dr. Awesome Doge <doge@ton.org> * add test-emulator; disable test groovy pipeline * trigger all gh actions * fix win build * call test-emulator * fix test-emulator * test ubuntu 24.04 native build * ubuntu 24.04 has clang-16 by default --------- Co-authored-by: neodiX <neodix42@ton.org> Co-authored-by: Dr. Awesome Doge <doge@ton.org> Co-authored-by: ms <dungeon666master@protonmail.com> |
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build-ton-linux-android-tonlib.yml | ||
build-ton-linux-x86-64-shared.yml | ||
build-ton-macos-arm64-shared.yml | ||
build-ton-macos-x86-64-shared.yml | ||
build-ton-wasm-emscripten.yml | ||
create-release.yml | ||
docker-ubuntu-image.yml | ||
ton-arm64-macos.yml | ||
ton-ccpcheck.yml | ||
ton-x86-64-linux.yml | ||
ton-x86-64-macos.yml | ||
ton-x86-64-windows.yml |