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	* Bugfixes in TVM and node * Upgrade to C++17 * Improve GitHub builds * Fix existing tests and partially integrate them into builds --------- Co-authored-by: neodiX42 <namlem@gmail.com> Co-authored-by: EmelyanenkoK <emelyanenko.kirill@gmail.com>
		
			
				
	
	
		
			1105 lines
		
	
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1105 lines
		
	
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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    This file is part of TON Blockchain Library.
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    TON Blockchain Library is free software: you can redistribute it and/or modify
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    it under the terms of the GNU Lesser General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.
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    TON Blockchain Library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public License
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    along with TON Blockchain Library.  If not, see <http://www.gnu.org/licenses/>.
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    Copyright 2017-2020 Telegram Systems LLP
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*/
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#include "td/actor/core/ActorLocker.h"
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#include "td/actor/actor.h"
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#include "td/actor/PromiseFuture.h"
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#include "td/utils/format.h"
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#include "td/utils/logging.h"
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#include "td/utils/port/thread.h"
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#include "td/utils/Random.h"
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#include "td/utils/Slice.h"
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#include "td/utils/StringBuilder.h"
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#include "td/utils/tests.h"
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#include "td/utils/Time.h"
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#include <array>
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#include <atomic>
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#include <deque>
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#include <memory>
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TEST(Actor2, signals) {
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  using td::actor::core::ActorSignals;
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  ActorSignals signals;
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  signals.add_signal(ActorSignals::Wakeup);
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  signals.add_signal(ActorSignals::Cpu);
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  signals.add_signal(ActorSignals::Kill);
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  signals.clear_signal(ActorSignals::Cpu);
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  bool was_kill = false;
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  bool was_wakeup = false;
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  while (!signals.empty()) {
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    auto s = signals.first_signal();
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    if (s == ActorSignals::Kill) {
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      was_kill = true;
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    } else if (s == ActorSignals::Wakeup) {
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      was_wakeup = true;
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    } else {
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      UNREACHABLE();
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    }
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    signals.clear_signal(s);
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  }
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  CHECK(was_kill && was_wakeup);
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}
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TEST(Actors2, flags) {
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  using namespace td::actor::core;
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  ActorState::Flags flags;
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  CHECK(!flags.is_locked());
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  flags.set_locked(true);
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  CHECK(flags.is_locked());
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  flags.set_locked(false);
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  CHECK(!flags.is_locked());
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  flags.set_scheduler_id(SchedulerId{123});
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  auto signals = flags.get_signals();
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  CHECK(signals.empty());
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  signals.add_signal(ActorSignals::Cpu);
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  signals.add_signal(ActorSignals::Kill);
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  CHECK(signals.has_signal(ActorSignals::Cpu));
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  CHECK(signals.has_signal(ActorSignals::Kill));
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  flags.set_signals(signals);
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  LOG_CHECK(flags.get_signals().raw() == signals.raw()) << flags.get_signals().raw() << " " << signals.raw();
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  auto wakeup = ActorSignals{};
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  wakeup.add_signal(ActorSignals::Wakeup);
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  flags.add_signals(wakeup);
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  signals.add_signal(ActorSignals::Wakeup);
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  CHECK(flags.get_signals().raw() == signals.raw());
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  flags.clear_signals();
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  CHECK(flags.get_signals().empty());
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  flags.add_signals(ActorSignals::one(ActorSignals::Pause));
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  CHECK(flags.get_scheduler_id().value() == 123);
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  CHECK(flags.get_signals().has_signal(ActorSignals::Pause));
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}
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TEST(Actor2, locker) {
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  using namespace td::actor::core;
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  ActorState state;
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  ActorSignals kill_signal;
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  kill_signal.add_signal(ActorSignals::Kill);
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  ActorSignals wakeup_signal;
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  wakeup_signal.add_signal(ActorSignals::Wakeup);
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  ActorSignals cpu_signal;
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  cpu_signal.add_signal(ActorSignals::Cpu);
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  {
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    ActorLocker lockerA(&state);
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    ActorLocker lockerB(&state);
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    ActorLocker lockerC(&state);
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    CHECK(lockerA.try_lock());
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    CHECK(lockerA.own_lock());
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    auto flagsA = lockerA.flags();
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    CHECK(lockerA.try_unlock(flagsA));
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    CHECK(!lockerA.own_lock());
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    CHECK(lockerA.try_lock());
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    CHECK(!lockerB.try_lock());
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    CHECK(!lockerC.try_lock());
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    CHECK(lockerB.try_add_signals(kill_signal));
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    CHECK(!lockerC.try_add_signals(wakeup_signal));
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    CHECK(lockerC.try_add_signals(wakeup_signal));
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    CHECK(!lockerC.add_signals(cpu_signal));
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    CHECK(!lockerA.flags().has_signals());
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    CHECK(!lockerA.try_unlock(lockerA.flags()));
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    {
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      auto flags = lockerA.flags();
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      auto signals = flags.get_signals();
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      bool was_kill = false;
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      bool was_wakeup = false;
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      bool was_cpu = false;
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      while (!signals.empty()) {
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        auto s = signals.first_signal();
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        if (s == ActorSignals::Kill) {
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          was_kill = true;
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        } else if (s == ActorSignals::Wakeup) {
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          was_wakeup = true;
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        } else if (s == ActorSignals::Cpu) {
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          was_cpu = true;
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        } else {
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          UNREACHABLE();
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        }
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        signals.clear_signal(s);
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      }
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      CHECK(was_kill && was_wakeup && was_cpu);
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      flags.clear_signals();
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      CHECK(lockerA.try_unlock(flags));
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    }
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  }
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  {
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    ActorLocker lockerB(&state);
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    CHECK(lockerB.try_lock());
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    CHECK(lockerB.try_unlock(lockerB.flags()));
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    CHECK(lockerB.add_signals(kill_signal));
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    CHECK(lockerB.flags().get_signals().has_signal(ActorSignals::Kill));
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    auto flags = lockerB.flags();
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    flags.clear_signals();
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    ActorLocker lockerA(&state);
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    CHECK(!lockerA.add_signals(kill_signal));
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    CHECK(!lockerB.try_unlock(flags));
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    CHECK(!lockerA.add_signals(kill_signal));  // do not loose this signal!
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    CHECK(!lockerB.try_unlock(flags));
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    CHECK(lockerB.flags().get_signals().has_signal(ActorSignals::Kill));
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    CHECK(lockerB.try_unlock(flags));
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  }
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  {
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    ActorLocker lockerA(&state);
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    CHECK(lockerA.try_lock());
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    auto flags = lockerA.flags();
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    flags.add_signals(ActorSignals::one(ActorSignals::Pause));
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    CHECK(lockerA.try_unlock(flags));
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    //We have to lock, though we can't execute.
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    CHECK(lockerA.add_signals(wakeup_signal));
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  }
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}
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#if !TD_THREAD_UNSUPPORTED
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TEST(Actor2, locker_stress) {
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  using namespace td::actor::core;
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  ActorState state;
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  constexpr size_t threads_n = 5;
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  auto stage = [&](std::atomic<int> &value, int need) {
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    value.fetch_add(1, std::memory_order_release);
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    while (value.load(std::memory_order_acquire) < need) {
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      td::this_thread::yield();
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    }
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  };
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  struct Node {
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    std::atomic<td::uint32> request{0};
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    td::uint32 response = 0;
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    char pad[64];
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  };
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  std::array<Node, threads_n> nodes;
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  auto do_work = [&]() {
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    for (auto &node : nodes) {
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      auto query = node.request.load(std::memory_order_acquire);
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      if (query) {
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        node.response = query * query;
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        node.request.store(0, std::memory_order_relaxed);
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      }
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    }
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  };
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  std::atomic<int> begin{0};
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  std::atomic<int> ready{0};
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  std::atomic<int> check{0};
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  std::vector<td::thread> threads;
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  for (size_t i = 0; i < threads_n; i++) {
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    threads.push_back(td::thread([&, id = i] {
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      for (size_t i = 1; i < 1000000; i++) {
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        ActorLocker locker(&state);
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        auto need = static_cast<int>(threads_n * i);
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        auto query = static_cast<td::uint32>(id + need);
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        stage(begin, need);
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        nodes[id].request = 0;
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        nodes[id].response = 0;
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        stage(ready, need);
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        if (locker.try_lock()) {
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          nodes[id].response = query * query;
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        } else {
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          auto cpu = ActorSignals::one(ActorSignals::Cpu);
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          nodes[id].request.store(query, std::memory_order_release);
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          locker.add_signals(cpu);
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        }
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        while (locker.own_lock()) {
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          auto flags = locker.flags();
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          auto signals = flags.get_signals();
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          if (!signals.empty()) {
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            do_work();
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          }
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          flags.clear_signals();
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          locker.try_unlock(flags);
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        }
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        stage(check, need);
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        if (id == 0) {
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          CHECK(locker.add_signals(ActorSignals{}));
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          CHECK(!locker.flags().has_signals());
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          CHECK(locker.try_unlock(locker.flags()));
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          for (size_t thread_id = 0; thread_id < threads_n; thread_id++) {
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            LOG_CHECK(nodes[thread_id].response ==
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                      static_cast<td::uint32>(thread_id + need) * static_cast<td::uint32>(thread_id + need))
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                << td::tag("thread", thread_id) << " " << nodes[thread_id].response << " "
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                << nodes[thread_id].request.load();
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          }
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        }
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      }
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    }));
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  }
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  for (auto &thread : threads) {
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    thread.join();
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  }
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}
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namespace {
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const size_t BUF_SIZE = 1024 * 1024;
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char buf[BUF_SIZE];
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td::StringBuilder sb(td::MutableSlice(buf, BUF_SIZE - 1));
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}  // namespace
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TEST(Actor2, executor_simple) {
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  using namespace td::actor::core;
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  using namespace td::actor;
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  using td::actor::detail::ActorMessageCreator;
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  struct Dispatcher : public SchedulerDispatcher {
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    void add_to_queue(ActorInfoPtr ptr, SchedulerId scheduler_id, bool need_poll) override {
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      queue.push_back(std::move(ptr));
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    }
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    void set_alarm_timestamp(const ActorInfoPtr &actor_info_ptr) override {
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      UNREACHABLE();
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    }
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    SchedulerId get_scheduler_id() const override {
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      return SchedulerId{0};
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    }
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    std::deque<ActorInfoPtr> queue;
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  };
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  Dispatcher dispatcher;
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  class TestActor : public Actor {
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   public:
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    void close() {
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      stop();
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    }
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   private:
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    void start_up() override {
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      sb << "StartUp";
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    }
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    void tear_down() override {
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      sb << "TearDown";
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    }
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  };
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  {
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    ActorInfoCreator actor_info_creator;
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    auto actor = actor_info_creator.create(
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        std::make_unique<TestActor>(), ActorInfoCreator::Options().on_scheduler(SchedulerId{0}).with_name("TestActor"));
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    dispatcher.add_to_queue(actor, SchedulerId{0}, false);
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    {
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      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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      CHECK(!executor.is_closed());
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      CHECK(executor.can_send_immediate());
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      LOG_CHECK(sb.as_cslice() == "StartUp") << sb.as_cslice();
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      sb.clear();
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      executor.send(ActorMessageCreator::lambda([&] { sb << "A"; }));
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      LOG_CHECK(sb.as_cslice() == "A") << sb.as_cslice();
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      sb.clear();
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      auto big_message = ActorMessageCreator::lambda([&] { sb << "big"; });
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      big_message.set_big();
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      executor.send(std::move(big_message));
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      LOG_CHECK(sb.as_cslice() == "") << sb.as_cslice();
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      executor.send(ActorMessageCreator::lambda([&] { sb << "B"; }));
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      LOG_CHECK(sb.as_cslice() == "") << sb.as_cslice();
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    }
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    CHECK(dispatcher.queue.size() == 1);
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    { ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options().with_from_queue()); }
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    CHECK(dispatcher.queue.size() == 1);
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    dispatcher.queue.clear();
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    LOG_CHECK(sb.as_cslice() == "bigB") << sb.as_cslice();
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    sb.clear();
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    {
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      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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      executor.send(
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          ActorMessageCreator::lambda([&] { static_cast<TestActor &>(ActorExecuteContext::get()->actor()).close(); }));
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    }
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    LOG_CHECK(sb.as_cslice() == "TearDown") << sb.as_cslice();
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    sb.clear();
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    CHECK(!actor->has_actor());
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    {
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      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
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      executor.send(
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          ActorMessageCreator::lambda([&] { static_cast<TestActor &>(ActorExecuteContext::get()->actor()).close(); }));
 | 
						|
    }
 | 
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    CHECK(dispatcher.queue.empty());
 | 
						|
    CHECK(sb.as_cslice() == "");
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						|
  }
 | 
						|
 | 
						|
  {
 | 
						|
    ActorInfoCreator actor_info_creator;
 | 
						|
    auto actor = actor_info_creator.create(
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        std::make_unique<TestActor>(), ActorInfoCreator::Options().on_scheduler(SchedulerId{0}).with_name("TestActor"));
 | 
						|
    dispatcher.add_to_queue(actor, SchedulerId{0}, false);
 | 
						|
    {
 | 
						|
      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
 | 
						|
      CHECK(!executor.is_closed());
 | 
						|
      CHECK(executor.can_send_immediate());
 | 
						|
      LOG_CHECK(sb.as_cslice() == "StartUp") << sb.as_cslice();
 | 
						|
      sb.clear();
 | 
						|
      auto a_msg = ActorMessageCreator::lambda([&] {
 | 
						|
        sb << "big pause";
 | 
						|
        ActorExecuteContext::get()->set_pause();
 | 
						|
      });
 | 
						|
      a_msg.set_big();
 | 
						|
      executor.send(std::move(a_msg));
 | 
						|
      executor.send(ActorMessageCreator::lambda([&] { sb << "A"; }));
 | 
						|
      LOG_CHECK(sb.as_cslice() == "") << sb.as_cslice();
 | 
						|
    }
 | 
						|
    {
 | 
						|
      CHECK(dispatcher.queue.size() == 1);
 | 
						|
      dispatcher.queue.clear();
 | 
						|
      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options().with_from_queue());
 | 
						|
      CHECK(!executor.is_closed());
 | 
						|
      CHECK(!executor.can_send_immediate());
 | 
						|
      LOG_CHECK(sb.as_cslice() == "big pause") << sb.as_cslice();
 | 
						|
      sb.clear();
 | 
						|
    }
 | 
						|
    {
 | 
						|
      CHECK(dispatcher.queue.size() == 1);
 | 
						|
      dispatcher.queue.clear();
 | 
						|
      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options().with_from_queue());
 | 
						|
      CHECK(!executor.is_closed());
 | 
						|
      CHECK(executor.can_send_immediate());
 | 
						|
      LOG_CHECK(sb.as_cslice() == "A") << sb.as_cslice();
 | 
						|
      sb.clear();
 | 
						|
    }
 | 
						|
    {
 | 
						|
      ActorExecutor executor(*actor, dispatcher, ActorExecutor::Options());
 | 
						|
      executor.send(
 | 
						|
          ActorMessageCreator::lambda([&] { static_cast<TestActor &>(ActorExecuteContext::get()->actor()).close(); }));
 | 
						|
    }
 | 
						|
    LOG_CHECK(sb.as_cslice() == "TearDown") << sb.as_cslice();
 | 
						|
    sb.clear();
 | 
						|
    dispatcher.queue.clear();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
using namespace td::actor;
 | 
						|
using td::uint32;
 | 
						|
static std::atomic<int> global_cnt;
 | 
						|
class Worker : public Actor {
 | 
						|
 public:
 | 
						|
  void query(uint32 x, core::ActorInfoPtr master);
 | 
						|
  void close() {
 | 
						|
    stop();
 | 
						|
  }
 | 
						|
};
 | 
						|
class Master : public Actor {
 | 
						|
 public:
 | 
						|
  void on_result(uint32 x, uint32 y) {
 | 
						|
    loop();
 | 
						|
  }
 | 
						|
 | 
						|
 private:
 | 
						|
  uint32 l = 0;
 | 
						|
  uint32 r = 1000;
 | 
						|
  core::ActorInfoPtr worker;
 | 
						|
  void start_up() override {
 | 
						|
    worker = detail::create_actor<Worker>(ActorOptions().with_name("Master"));
 | 
						|
    loop();
 | 
						|
  }
 | 
						|
  void loop() override {
 | 
						|
    l++;
 | 
						|
    if (l == r) {
 | 
						|
      if (!--global_cnt) {
 | 
						|
        SchedulerContext::get()->stop();
 | 
						|
      }
 | 
						|
      detail::send_closure(*worker, &Worker::close);
 | 
						|
      stop();
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    detail::send_lambda(*worker,
 | 
						|
                        [x = l, self = get_actor_info_ptr()] { detail::current_actor<Worker>().query(x, self); });
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
void Worker::query(uint32 x, core::ActorInfoPtr master) {
 | 
						|
  auto y = x;
 | 
						|
  for (int i = 0; i < 100; i++) {
 | 
						|
    y = y * y;
 | 
						|
  }
 | 
						|
  detail::send_lambda(*master, [result = y, x] { detail::current_actor<Master>().on_result(x, result); });
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, scheduler_simple) {
 | 
						|
  auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
 | 
						|
  core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
 | 
						|
  scheduler.start();
 | 
						|
  scheduler.run_in_context([] {
 | 
						|
    global_cnt = 1000;
 | 
						|
    for (int i = 0; i < global_cnt; i++) {
 | 
						|
      detail::create_actor<Master>(ActorOptions().with_name("Master"));
 | 
						|
    }
 | 
						|
  });
 | 
						|
  while (scheduler.run(1000)) {
 | 
						|
  }
 | 
						|
  core::Scheduler::close_scheduler_group(*group_info);
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, actor_id_simple) {
 | 
						|
  auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
 | 
						|
  core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
 | 
						|
  sb.clear();
 | 
						|
  scheduler.start();
 | 
						|
 | 
						|
  scheduler.run_in_context([] {
 | 
						|
    class A : public Actor {
 | 
						|
     public:
 | 
						|
      A(int value) : value_(value) {
 | 
						|
        sb << "A" << value_;
 | 
						|
      }
 | 
						|
      void hello() {
 | 
						|
        sb << "hello";
 | 
						|
      }
 | 
						|
      ~A() {
 | 
						|
        sb << "~A";
 | 
						|
        if (--global_cnt <= 0) {
 | 
						|
          SchedulerContext::get()->stop();
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      int value_;
 | 
						|
    };
 | 
						|
    global_cnt = 1;
 | 
						|
    auto id = create_actor<A>("A", 123);
 | 
						|
    CHECK(sb.as_cslice() == "A123");
 | 
						|
    sb.clear();
 | 
						|
    send_closure(id, &A::hello);
 | 
						|
  });
 | 
						|
  while (scheduler.run(1000)) {
 | 
						|
  }
 | 
						|
  CHECK(sb.as_cslice() == "hello~A");
 | 
						|
  core::Scheduler::close_scheduler_group(*group_info);
 | 
						|
  sb.clear();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, actor_creation) {
 | 
						|
  auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
 | 
						|
  core::Scheduler scheduler{group_info, SchedulerId{0}, 1};
 | 
						|
  scheduler.start();
 | 
						|
 | 
						|
  scheduler.run_in_context([] {
 | 
						|
    class B;
 | 
						|
    class A : public Actor {
 | 
						|
     public:
 | 
						|
      void f() {
 | 
						|
        check();
 | 
						|
        stop();
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      void start_up() override {
 | 
						|
        check();
 | 
						|
        create_actor<B>("Simple", actor_id(this)).release();
 | 
						|
      }
 | 
						|
 | 
						|
      void check() {
 | 
						|
        auto &context = *SchedulerContext::get();
 | 
						|
        CHECK(context.has_poll());
 | 
						|
        context.get_poll();
 | 
						|
      }
 | 
						|
 | 
						|
      void tear_down() override {
 | 
						|
        if (--global_cnt <= 0) {
 | 
						|
          SchedulerContext::get()->stop();
 | 
						|
        }
 | 
						|
      }
 | 
						|
    };
 | 
						|
 | 
						|
    class B : public Actor {
 | 
						|
     public:
 | 
						|
      B(ActorId<A> a) : a_(a) {
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      void start_up() override {
 | 
						|
        auto &context = *SchedulerContext::get();
 | 
						|
        CHECK(!context.has_poll());
 | 
						|
        send_closure(a_, &A::f);
 | 
						|
        stop();
 | 
						|
      }
 | 
						|
      void tear_down() override {
 | 
						|
        if (--global_cnt <= 0) {
 | 
						|
          SchedulerContext::get()->stop();
 | 
						|
        }
 | 
						|
      }
 | 
						|
      ActorId<A> a_;
 | 
						|
    };
 | 
						|
    global_cnt = 2;
 | 
						|
    create_actor<A>(ActorOptions().with_name("Poll").with_poll()).release();
 | 
						|
  });
 | 
						|
  while (scheduler.run(1000)) {
 | 
						|
  }
 | 
						|
  scheduler.stop();
 | 
						|
  core::Scheduler::close_scheduler_group(*group_info);
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, actor_timeout_simple) {
 | 
						|
  auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
 | 
						|
  core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
 | 
						|
  sb.clear();
 | 
						|
  scheduler.start();
 | 
						|
 | 
						|
  auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
 | 
						|
  scheduler.run_in_context([watcher = std::move(watcher)] {
 | 
						|
    class A : public Actor {
 | 
						|
     public:
 | 
						|
      A(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
 | 
						|
      }
 | 
						|
      void start_up() override {
 | 
						|
        set_timeout();
 | 
						|
      }
 | 
						|
      void alarm() override {
 | 
						|
        double diff = td::Time::now() - expected_timeout_;
 | 
						|
        LOG_CHECK(-0.001 < diff && diff < 0.1) << diff;
 | 
						|
        if (cnt_-- > 0) {
 | 
						|
          set_timeout();
 | 
						|
        } else {
 | 
						|
          stop();
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      double expected_timeout_;
 | 
						|
      int cnt_ = 5;
 | 
						|
      void set_timeout() {
 | 
						|
        auto wakeup_timestamp = td::Timestamp::in(0.1);
 | 
						|
        expected_timeout_ = wakeup_timestamp.at();
 | 
						|
        alarm_timestamp() = wakeup_timestamp;
 | 
						|
      }
 | 
						|
    };
 | 
						|
    create_actor<A>(core::ActorInfoCreator::Options().with_name("A").with_poll(), watcher).release();
 | 
						|
    create_actor<A>(core::ActorInfoCreator::Options().with_name("B"), watcher).release();
 | 
						|
  });
 | 
						|
  watcher.reset();
 | 
						|
  while (scheduler.run(1000)) {
 | 
						|
  }
 | 
						|
  core::Scheduler::close_scheduler_group(*group_info);
 | 
						|
  sb.clear();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, actor_timeout_simple2) {
 | 
						|
  auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
 | 
						|
  core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
 | 
						|
  sb.clear();
 | 
						|
  scheduler.start();
 | 
						|
 | 
						|
  auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
 | 
						|
  scheduler.run_in_context([watcher = std::move(watcher)] {
 | 
						|
    class A : public Actor {
 | 
						|
     public:
 | 
						|
      A(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
 | 
						|
      }
 | 
						|
      void start_up() override {
 | 
						|
        set_timeout();
 | 
						|
      }
 | 
						|
      void alarm() override {
 | 
						|
        set_timeout();
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      void set_timeout() {
 | 
						|
        auto wakeup_timestamp = td::Timestamp::in(0.001);
 | 
						|
        alarm_timestamp() = wakeup_timestamp;
 | 
						|
      }
 | 
						|
    };
 | 
						|
    class B : public Actor {
 | 
						|
     public:
 | 
						|
      B(std::shared_ptr<td::Destructor> watcher, ActorOwn<> actor_own)
 | 
						|
          : watcher_(std::move(watcher)), actor_own_(std::move(actor_own)) {
 | 
						|
      }
 | 
						|
      void start_up() override {
 | 
						|
        set_timeout();
 | 
						|
      }
 | 
						|
      void alarm() override {
 | 
						|
        stop();
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      ActorOwn<> actor_own_;
 | 
						|
      void set_timeout() {
 | 
						|
        auto wakeup_timestamp = td::Timestamp::in(0.005);
 | 
						|
        alarm_timestamp() = wakeup_timestamp;
 | 
						|
      }
 | 
						|
    };
 | 
						|
    auto actor_own = create_actor<A>(core::ActorInfoCreator::Options().with_name("A").with_poll(), watcher);
 | 
						|
    create_actor<B>(core::ActorInfoCreator::Options().with_name("B"), watcher, std::move(actor_own)).release();
 | 
						|
  });
 | 
						|
  watcher.reset();
 | 
						|
  while (scheduler.run(1000)) {
 | 
						|
  }
 | 
						|
  core::Scheduler::close_scheduler_group(*group_info);
 | 
						|
  sb.clear();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, actor_function_result) {
 | 
						|
  auto group_info = std::make_shared<core::SchedulerGroupInfo>(1);
 | 
						|
  core::Scheduler scheduler{group_info, SchedulerId{0}, 2};
 | 
						|
  sb.clear();
 | 
						|
  scheduler.start();
 | 
						|
 | 
						|
  auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
 | 
						|
  scheduler.run_in_context([watcher = std::move(watcher)] {
 | 
						|
    class B : public Actor {
 | 
						|
     public:
 | 
						|
      uint32 query(uint32 x) {
 | 
						|
        return x * x;
 | 
						|
      }
 | 
						|
      void query_async(uint32 x, td::Promise<uint32> promise) {
 | 
						|
        promise(x * x);
 | 
						|
      }
 | 
						|
    };
 | 
						|
    class A : public Actor {
 | 
						|
     public:
 | 
						|
      A(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
 | 
						|
      }
 | 
						|
      void on_result(uint32 x, td::Result<uint32> r_y) {
 | 
						|
        auto y = r_y.move_as_ok();
 | 
						|
        LOG_CHECK(x * x == y) << x << " " << y;
 | 
						|
        if (--cnt_ == 0) {
 | 
						|
          stop();
 | 
						|
        }
 | 
						|
      }
 | 
						|
      void start_up() {
 | 
						|
        b_ = create_actor<B>(ActorOptions().with_name("B"));
 | 
						|
        cnt_ = 5;
 | 
						|
        send_closure(b_, &B::query, 3, [a = std::make_unique<int>(), self = actor_id(this)](td::Result<uint32> y) {
 | 
						|
          LOG_IF(ERROR, y.is_error()) << y.error();
 | 
						|
          send_closure(self, &A::on_result, 3, y.ok());
 | 
						|
        });
 | 
						|
        send_closure(b_, &B::query_async, 2, [self = actor_id(this)](uint32 y) {
 | 
						|
          CHECK(!self.empty());
 | 
						|
          send_closure(self, &A::on_result, 2, y);
 | 
						|
        });
 | 
						|
        send_closure_later(b_, &B::query_async, 5, [self = actor_id(this)](uint32 y) {
 | 
						|
          CHECK(!self.empty());
 | 
						|
          send_closure(self, &A::on_result, 5, y);
 | 
						|
        });
 | 
						|
        auto future = future_send_closure(b_, &B::query, 7);
 | 
						|
        future.finish(td::promise_send_closure(actor_id(this), &A::on_result, 7));
 | 
						|
        //TODO: deduce Future type (i.e. Future<td::uint32>)
 | 
						|
        auto future2 = future_send_closure<td::uint32>(b_, &B::query_async, 7);
 | 
						|
        future2.finish(td::promise_send_closure(actor_id(this), &A::on_result, 7));
 | 
						|
      }
 | 
						|
 | 
						|
     private:
 | 
						|
      int cnt_{0};
 | 
						|
      std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      td::actor::ActorOwn<B> b_;
 | 
						|
    };
 | 
						|
    create_actor<A>(core::ActorInfoCreator::Options().with_name("A").with_poll(), watcher).release();
 | 
						|
    create_actor<A>(core::ActorInfoCreator::Options().with_name("B"), watcher).release();
 | 
						|
  });
 | 
						|
  watcher.reset();
 | 
						|
  while (scheduler.run(1000)) {
 | 
						|
  }
 | 
						|
  core::Scheduler::close_scheduler_group(*group_info);
 | 
						|
  sb.clear();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, actor_ping_pong) {
 | 
						|
  Scheduler scheduler{{3}, false, Scheduler::Paused};
 | 
						|
  sb.clear();
 | 
						|
  scheduler.start();
 | 
						|
 | 
						|
  auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
 | 
						|
  td::actor::set_debug(true);
 | 
						|
  for (int i = 0; i < 2000; i++) {
 | 
						|
    scheduler.run_in_context([watcher] {
 | 
						|
      class PingPong : public Actor {
 | 
						|
       public:
 | 
						|
        PingPong(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
        void query(td::int32 left, ActorOwn<> data) {
 | 
						|
          if (td::Random::fast(0, 4) == 0) {
 | 
						|
            alarm_timestamp() = td::Timestamp::in(0.01 * td::Random::fast(0, 10));
 | 
						|
          }
 | 
						|
          if (left <= 0) {
 | 
						|
            return;
 | 
						|
          }
 | 
						|
          auto dest = td::Random::fast(0, (int)next_.size() - 1);
 | 
						|
          if (td::Random::fast(0, 1) == 0) {
 | 
						|
            send_closure(next_[dest], &PingPong::query, left - 1, std::move(data));
 | 
						|
          } else {
 | 
						|
            send_closure_later(next_[dest], &PingPong::query, left - 1, std::move(data));
 | 
						|
          }
 | 
						|
        }
 | 
						|
        void add_next(ActorId<PingPong> p) {
 | 
						|
          next_.push_back(std::move(p));
 | 
						|
        }
 | 
						|
        void start_up() override {
 | 
						|
        }
 | 
						|
        void store_data(ActorOwn<> data) {
 | 
						|
          data_.push_back(std::move(data));
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        std::vector<ActorId<PingPong>> next_;
 | 
						|
        std::vector<ActorOwn<>> data_;
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      };
 | 
						|
 | 
						|
      int N = td::Random::fast(2, 100);
 | 
						|
      //N = 2;
 | 
						|
      std::vector<ActorOwn<PingPong>> actors;
 | 
						|
      for (int i = 0; i < N; i++) {
 | 
						|
        actors.push_back(
 | 
						|
            create_actor<PingPong>(core::ActorInfoCreator::Options().with_name(PSLICE() << "Worker#" << i), watcher));
 | 
						|
      }
 | 
						|
      for (int i = 0; i < N; i++) {
 | 
						|
        for (int j = 0; j < N; j++) {
 | 
						|
          send_closure(actors[i], &PingPong::add_next, actors[j].get());
 | 
						|
        }
 | 
						|
      }
 | 
						|
      int nn = td::Random::fast(1, N);
 | 
						|
      //nn = 2;
 | 
						|
      auto first = actors[0].get();
 | 
						|
      for (int i = 0; i < N; i++) {
 | 
						|
        auto to = actors[i].get();
 | 
						|
        if (i < nn) {
 | 
						|
          send_closure(to, &PingPong::query, td::Random::fast(10, 1000), std::move(actors[i]));
 | 
						|
        } else {
 | 
						|
          send_closure(first, &PingPong::store_data, std::move(actors[i]));
 | 
						|
        }
 | 
						|
      }
 | 
						|
    });
 | 
						|
  }
 | 
						|
  watcher.reset();
 | 
						|
  while (scheduler.run(0.1)) {
 | 
						|
    //scheduler.get_debug().dump();
 | 
						|
  }
 | 
						|
  sb.clear();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, Schedulers) {
 | 
						|
  for (auto mode : {Scheduler::Running, Scheduler::Paused}) {
 | 
						|
    for (auto start_count : {0, 1, 2}) {
 | 
						|
      for (auto run_count : {0, 1, 2}) {
 | 
						|
        for (auto stop_count : {0, 1, 2}) {
 | 
						|
          for (size_t threads : {0, 1}) {
 | 
						|
            Scheduler scheduler({threads}, false, mode);
 | 
						|
            for (int i = 0; i < start_count; i++) {
 | 
						|
              scheduler.start();
 | 
						|
            }
 | 
						|
            for (int i = 0; i < run_count; i++) {
 | 
						|
              scheduler.run(0);
 | 
						|
            }
 | 
						|
            for (int i = 0; i < stop_count; i++) {
 | 
						|
              scheduler.stop();
 | 
						|
            }
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
TEST(Actor2, SchedulerZeroCpuThreads) {
 | 
						|
  Scheduler scheduler({0});
 | 
						|
  scheduler.run_in_context([] {
 | 
						|
    class A : public Actor {
 | 
						|
      void start_up() override {
 | 
						|
        SchedulerContext::get()->stop();
 | 
						|
      }
 | 
						|
    };
 | 
						|
    create_actor<A>(ActorOptions().with_name("A").with_poll(false)).release();
 | 
						|
  });
 | 
						|
  scheduler.run();
 | 
						|
}
 | 
						|
TEST(Actor2, SchedulerTwo) {
 | 
						|
  Scheduler scheduler({0, 0});
 | 
						|
  scheduler.run_in_context([] {
 | 
						|
    class B : public Actor {
 | 
						|
     public:
 | 
						|
      void start_up() override {
 | 
						|
        CHECK(SchedulerContext::get()->get_scheduler_id() == SchedulerId{1});
 | 
						|
      }
 | 
						|
      void close() {
 | 
						|
        CHECK(SchedulerContext::get()->get_scheduler_id() == SchedulerId{1});
 | 
						|
        SchedulerContext::get()->stop();
 | 
						|
      }
 | 
						|
    };
 | 
						|
    class A : public Actor {
 | 
						|
      void start_up() override {
 | 
						|
        CHECK(SchedulerContext::get()->get_scheduler_id() == SchedulerId{0});
 | 
						|
        auto id =
 | 
						|
            create_actor<B>(ActorOptions().with_name("B").with_poll(false).on_scheduler(SchedulerId{1})).release();
 | 
						|
        send_closure(id, &B::close);
 | 
						|
      }
 | 
						|
    };
 | 
						|
    create_actor<A>(ActorOptions().with_name("A").with_poll(false).on_scheduler(SchedulerId{0})).release();
 | 
						|
  });
 | 
						|
  scheduler.run();
 | 
						|
}
 | 
						|
TEST(Actor2, ActorIdDynamicCast) {
 | 
						|
  Scheduler scheduler({0});
 | 
						|
  scheduler.run_in_context([] {
 | 
						|
    class A : public Actor {
 | 
						|
     public:
 | 
						|
      void close() {
 | 
						|
        CHECK(actor_id().actor_info_ptr() == get_actor_info_ptr());
 | 
						|
        SchedulerContext::get()->stop();
 | 
						|
      }
 | 
						|
    };
 | 
						|
    auto actor_own_a = create_actor<A>(ActorOptions().with_name("A").with_poll(false));
 | 
						|
    auto actor = &actor_own_a.get_actor_unsafe();
 | 
						|
    ActorOwn<> actor_own = actor_dynamic_cast<Actor>(std::move(actor_own_a));
 | 
						|
    CHECK(actor_own_a.empty());
 | 
						|
    actor_own_a = actor_dynamic_cast<A>(std::move(actor_own));
 | 
						|
    CHECK(actor_own.empty());
 | 
						|
    CHECK(&actor_own_a.get_actor_unsafe() == actor);
 | 
						|
 | 
						|
    auto actor_id_a = actor_own_a.release();
 | 
						|
    ActorId<> actor_id = actor_dynamic_cast<Actor>(actor_id_a);
 | 
						|
    actor_id_a = actor_dynamic_cast<A>(actor_id);
 | 
						|
    CHECK(&actor_id_a.get_actor_unsafe() == actor);
 | 
						|
 | 
						|
    auto actor_shared_a = ActorShared<A>(actor_id_a, 123);
 | 
						|
    ActorShared<> actor_shared = actor_dynamic_cast<Actor>(std::move(actor_shared_a));
 | 
						|
    CHECK(actor_shared_a.empty());
 | 
						|
    CHECK(actor_shared.token() == 123);
 | 
						|
    actor_shared_a = actor_dynamic_cast<A>(std::move(actor_shared));
 | 
						|
    CHECK(actor_shared.empty());
 | 
						|
    CHECK(&actor_shared_a.get_actor_unsafe() == actor);
 | 
						|
    CHECK(actor_shared_a.token() == 123);
 | 
						|
 | 
						|
    send_closure(actor_shared_a, &A::close);
 | 
						|
  });
 | 
						|
  scheduler.run();
 | 
						|
}
 | 
						|
 | 
						|
TEST(Actor2, send_vs_close) {
 | 
						|
  for (int it = 0; it < 100; it++) {
 | 
						|
    Scheduler scheduler({8});
 | 
						|
 | 
						|
    auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
 | 
						|
    scheduler.run_in_context([watcher = std::move(watcher)] {
 | 
						|
      class To : public Actor {
 | 
						|
       public:
 | 
						|
        class Callback {
 | 
						|
         public:
 | 
						|
          virtual ~Callback() {
 | 
						|
          }
 | 
						|
          virtual void on_closed(ActorId<To> to) = 0;
 | 
						|
        };
 | 
						|
        To(int cnt, std::shared_ptr<td::Destructor> watcher) : cnt_(cnt), watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
        void on_event() {
 | 
						|
          if (--cnt_ <= 0) {
 | 
						|
            stop();
 | 
						|
          }
 | 
						|
        }
 | 
						|
        void add_callback(std::unique_ptr<Callback> callback) {
 | 
						|
          callbacks_.push_back(std::move(callback));
 | 
						|
        }
 | 
						|
        void start_up() override {
 | 
						|
          alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 4) * 0.001);
 | 
						|
        }
 | 
						|
        void tear_down() override {
 | 
						|
          if (td::Random::fast(0, 4) == 0) {
 | 
						|
            send_closure(actor_id(this), &To::self_ref, actor_id(this));
 | 
						|
          }
 | 
						|
          for (auto &callback : callbacks_) {
 | 
						|
            callback->on_closed(actor_id(this));
 | 
						|
          }
 | 
						|
        }
 | 
						|
        void self_ref(ActorId<To>) {
 | 
						|
        }
 | 
						|
        void alarm() override {
 | 
						|
          stop();
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        int cnt_;
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
        std::vector<std::unique_ptr<Callback>> callbacks_;
 | 
						|
      };
 | 
						|
      class From : public Actor {
 | 
						|
       public:
 | 
						|
        From(std::vector<ActorId<To>> to, std::shared_ptr<td::Destructor> watcher)
 | 
						|
            : to_(std::move(to)), watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
        void start_up() override {
 | 
						|
          yield();
 | 
						|
        }
 | 
						|
        void on_closed(ActorId<To>) {
 | 
						|
        }
 | 
						|
        void loop() override {
 | 
						|
          while (!to_.empty()) {
 | 
						|
            if (td::Random::fast(0, 3) == 0) {
 | 
						|
              break;
 | 
						|
            }
 | 
						|
            auto id = to_.back();
 | 
						|
            to_.pop_back();
 | 
						|
            if (td::Random::fast(0, 4) == 0) {
 | 
						|
              class Callback : public To::Callback {
 | 
						|
               public:
 | 
						|
                Callback(ActorId<From> from) : from_(std::move(from)) {
 | 
						|
                }
 | 
						|
                void on_closed(ActorId<To> id) override {
 | 
						|
                  send_closure(from_, &From::on_closed, std::move(id));
 | 
						|
                }
 | 
						|
 | 
						|
               private:
 | 
						|
                ActorId<From> from_;
 | 
						|
              };
 | 
						|
              send_closure(id, &To::add_callback, std::make_unique<Callback>(actor_id(this)));
 | 
						|
            }
 | 
						|
            send_closure(id, &To::on_event);
 | 
						|
          }
 | 
						|
          if (to_.empty()) {
 | 
						|
            stop();
 | 
						|
          } else {
 | 
						|
            yield();
 | 
						|
          }
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        std::vector<ActorId<To>> to_;
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      };
 | 
						|
 | 
						|
      class Master : public Actor {
 | 
						|
       public:
 | 
						|
        Master(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
        int cnt_ = 10;
 | 
						|
        void loop() override {
 | 
						|
          if (cnt_-- < 0) {
 | 
						|
            return stop();
 | 
						|
          }
 | 
						|
          int from_n = 5;
 | 
						|
          int to_n = 5;
 | 
						|
          std::vector<std::vector<ActorId<To>>> from(from_n);
 | 
						|
          for (int i = 0; i < to_n; i++) {
 | 
						|
            int cnt = td::Random::fast(1, 10);
 | 
						|
            int to_cnt = td::Random::fast(1, cnt);
 | 
						|
            auto to =
 | 
						|
                td::actor::create_actor<To>(
 | 
						|
                    td::actor::ActorOptions().with_name(PSLICE() << "To#" << i).with_poll(td::Random::fast(0, 4) == 0),
 | 
						|
                    to_cnt, watcher_)
 | 
						|
                    .release();
 | 
						|
            for (int j = 0; j < cnt; j++) {
 | 
						|
              auto from_i = td::Random::fast(0, from_n - 1);
 | 
						|
              from[from_i].push_back(to);
 | 
						|
            }
 | 
						|
          }
 | 
						|
          for (int i = 0; i < from_n; i++) {
 | 
						|
            td::actor::create_actor<From>(
 | 
						|
                td::actor::ActorOptions().with_name(PSLICE() << "From#" << i).with_poll(td::Random::fast(0, 4) == 0),
 | 
						|
                std::move(from[i]), watcher_)
 | 
						|
                .release();
 | 
						|
          }
 | 
						|
          alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 10) * 0.01 / 30);
 | 
						|
        }
 | 
						|
      };
 | 
						|
      td::actor::create_actor<Master>("Master", watcher).release();
 | 
						|
    });
 | 
						|
 | 
						|
    scheduler.run();
 | 
						|
  }
 | 
						|
}
 | 
						|
TEST(Actor2, send_vs_close2) {
 | 
						|
  for (int it = 0; it < 100; it++) {
 | 
						|
    Scheduler scheduler({8});
 | 
						|
 | 
						|
    auto watcher = td::create_shared_destructor([] { SchedulerContext::get()->stop(); });
 | 
						|
    //std::shared_ptr<td::Destructor> watcher;
 | 
						|
    scheduler.run_in_context([watcher = std::move(watcher)] {
 | 
						|
      class To : public Actor {
 | 
						|
       public:
 | 
						|
        To(int cnt, std::shared_ptr<td::Destructor> watcher) : cnt_(cnt), watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
        void start_up() override {
 | 
						|
          alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 4) * 0.001 / 30);
 | 
						|
        }
 | 
						|
        void alarm() override {
 | 
						|
          stop();
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        int cnt_;
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      };
 | 
						|
      class From : public Actor {
 | 
						|
       public:
 | 
						|
        From(std::vector<ActorId<To>> to, std::shared_ptr<td::Destructor> watcher)
 | 
						|
            : to_(std::move(to)), watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
        void start_up() override {
 | 
						|
          stop();
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        std::vector<ActorId<To>> to_;
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
      };
 | 
						|
 | 
						|
      class Master : public Actor {
 | 
						|
       public:
 | 
						|
        Master(std::shared_ptr<td::Destructor> watcher) : watcher_(std::move(watcher)) {
 | 
						|
        }
 | 
						|
 | 
						|
       private:
 | 
						|
        std::shared_ptr<td::Destructor> watcher_;
 | 
						|
        int cnt_ = 5;
 | 
						|
        void loop() override {
 | 
						|
          if (cnt_-- < 0) {
 | 
						|
            return stop();
 | 
						|
          }
 | 
						|
          int from_n = 2;
 | 
						|
          int to_n = 2;
 | 
						|
          std::vector<std::vector<ActorId<To>>> from(from_n);
 | 
						|
          for (int i = 0; i < to_n; i++) {
 | 
						|
            int cnt = td::Random::fast(1, 2);
 | 
						|
            int to_cnt = td::Random::fast(1, cnt);
 | 
						|
            auto to =
 | 
						|
                td::actor::create_actor<To>(
 | 
						|
                    td::actor::ActorOptions().with_name(PSLICE() << "To#" << i).with_poll(td::Random::fast(0, 4) == 0),
 | 
						|
                    to_cnt, watcher_)
 | 
						|
                    .release();
 | 
						|
            for (int j = 0; j < cnt; j++) {
 | 
						|
              auto from_i = td::Random::fast(0, from_n - 1);
 | 
						|
              from[from_i].push_back(to);
 | 
						|
            }
 | 
						|
          }
 | 
						|
          for (int i = 0; i < from_n; i++) {
 | 
						|
            td::actor::create_actor<From>(
 | 
						|
                td::actor::ActorOptions().with_name(PSLICE() << "From#" << i).with_poll(td::Random::fast(0, 4) == 0),
 | 
						|
                std::move(from[i]), watcher_)
 | 
						|
                .release();
 | 
						|
          }
 | 
						|
          alarm_timestamp() = td::Timestamp::in(td::Random::fast(0, 10) * 0.01 / 30);
 | 
						|
        }
 | 
						|
      };
 | 
						|
      td::actor::create_actor<Master>("Master", watcher).release();
 | 
						|
    });
 | 
						|
 | 
						|
    scheduler.run();
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif  //!TD_THREAD_UNSUPPORTED
 |