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			167 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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    This file is part of TON Blockchain Library.
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    TON Blockchain Library is free software: you can redistribute it and/or modify
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    it under the terms of the GNU Lesser General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.
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    TON Blockchain Library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public License
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    along with TON Blockchain Library.  If not, see <http://www.gnu.org/licenses/>.
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    Copyright 2017-2019 Telegram Systems LLP
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*/
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#include "td/actor/actor.h"
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#include "td/net/UdpServer.h"
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#include "td/utils/tests.h"
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class PingPong : public td::actor::Actor {
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 public:
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  PingPong(int port, td::IPAddress dest, bool use_tcp, bool is_first)
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      : port_(port), dest_(std::move(dest)), use_tcp_(use_tcp) {
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    if (is_first) {
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      state_ = Send;
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      to_send_cnt_ = 5;
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      to_send_cnt_ = 1;
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    }
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  }
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 private:
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  int port_;
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  td::actor::ActorOwn<td::UdpServer> udp_server_;
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  td::IPAddress dest_;
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  bool is_closing_{false};
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  bool is_closing_delayed_{false};
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  bool use_tcp_{false};
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  enum State { Send, Receive } state_{State::Receive};
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  int cnt_{0};
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  int to_send_cnt_{0};
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  void start_up() override {
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    class Callback : public td::UdpServer::Callback {
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     public:
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      Callback(td::actor::ActorShared<PingPong> ping_pong) : ping_pong_(std::move(ping_pong)) {
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      }
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     private:
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      td::actor::ActorShared<PingPong> ping_pong_;
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      void on_udp_message(td::UdpMessage udp_message) override {
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        send_closure(ping_pong_, &PingPong::on_udp_message, std::move(udp_message));
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      }
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    };
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    if (use_tcp_) {
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      udp_server_ = td::UdpServer::create_via_tcp(PSLICE() << "UdpServer(via tcp) " << td::tag("port", port_), port_,
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                                                  std::make_unique<Callback>(actor_shared(this)))
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                        .move_as_ok();
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    } else {
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      udp_server_ = td::UdpServer::create(PSLICE() << "UdpServer " << td::tag("port", port_), port_,
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                                          std::make_unique<Callback>(actor_shared(this)))
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                        .move_as_ok();
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    }
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    alarm_timestamp() = td::Timestamp::in(0.1);
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  }
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  void on_udp_message(td::UdpMessage message) {
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    if (is_closing_) {
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      return;
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    }
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    if (message.error.is_error()) {
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      LOG(ERROR) << "Got error " << message.error << " from " << message.address;
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      return;
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    }
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    auto data_slice = message.data.as_slice();
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    LOG(INFO) << "Got query " << td::format::escaped(data_slice) << " from " << message.address;
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    CHECK(state_ == State::Receive);
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    if (data_slice.size() < 5) {
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      CHECK(data_slice == "stop");
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      close();
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    }
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    if (data_slice[5] == 'i') {
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      state_ = State::Send;
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      to_send_cnt_ = td::Random::fast(1, 4);
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      to_send_cnt_ = 1;
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      send_closure_later(actor_id(this), &PingPong::loop);
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    }
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  }
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  void loop() override {
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    if (state_ != State::Send || is_closing_) {
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      return;
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    }
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    to_send_cnt_--;
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    td::Slice msg;
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    if (to_send_cnt_ <= 0) {
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      state_ = State::Receive;
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      cnt_++;
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      if (cnt_ >= 1000) {
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        msg = "stop";
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      } else {
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        msg = "makgpingping";
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      }
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    } else {
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      msg = "magkpongpong";
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    }
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    LOG(INFO) << "Send query: " << msg;
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    send_closure_later(actor_id(this), &PingPong::loop);
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    send_closure(udp_server_, &td::UdpServer::send, td::UdpMessage{dest_, td::BufferSlice(msg), {}});
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    if (msg.size() == 4) {
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      close_delayed();
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    }
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  }
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  void alarm() override {
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    if (is_closing_delayed_) {
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      close();
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      return;
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    }
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    send_closure_later(actor_id(this), &PingPong::loop);
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  }
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  void close_delayed() {
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    // Temporary hack to avoid ECONNRESET error
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    is_closing_ = true;
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    is_closing_delayed_ = true;
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    alarm_timestamp() = td::Timestamp::in(0.1);
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  }
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  void close() {
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    is_closing_ = true;
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    udp_server_.reset();
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  }
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  void hangup_shared() override {
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    // udp_server_ was_closed
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    stop();
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  }
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  void tear_down() override {
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    td::actor::SchedulerContext::get()->stop();
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  }
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};
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void run_server(int from_port, int to_port, bool is_first, bool use_tcp) {
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  td::IPAddress to_ip;
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  to_ip.init_host_port("localhost", to_port).ensure();
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  td::actor::Scheduler scheduler({1});
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  scheduler.run_in_context([&] {
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    td::actor::create_actor<PingPong>(td::actor::ActorOptions().with_name("PingPong"), from_port, to_ip, use_tcp,
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                                      is_first)
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        .release();
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  });
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  scheduler.run();
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}
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TEST(Net, PingPong) {
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  SET_VERBOSITY_LEVEL(VERBOSITY_NAME(ERROR));
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  for (auto use_tcp : {false, true}) {
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    auto a = td::thread([use_tcp] { run_server(8091, 8092, true, use_tcp); });
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    auto b = td::thread([use_tcp] { run_server(8092, 8091, false, use_tcp); });
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    a.join();
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    b.join();
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  }
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}
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