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			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			404 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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    This file is part of TON Blockchain Library.
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    TON Blockchain Library is free software: you can redistribute it and/or modify
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    it under the terms of the GNU Lesser General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.
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    TON Blockchain Library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public License
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    along with TON Blockchain Library.  If not, see <http://www.gnu.org/licenses/>.
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    Copyright 2017-2020 Telegram Systems LLP
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*/
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#include "td/net/UdpServer.h"
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#include "td/net/FdListener.h"
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#include "td/net/TcpListener.h"
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#include "td/utils/BufferedFd.h"
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#include <map>
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namespace td {
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namespace {
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int VERBOSITY_NAME(udp_server) = VERBOSITY_NAME(DEBUG) + 10;
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}
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namespace detail {
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class UdpServerImpl : public UdpServer {
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 public:
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  void send(td::UdpMessage &&message) override;
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  static td::actor::ActorOwn<UdpServerImpl> create(td::Slice name, td::UdpSocketFd fd,
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                                                   std::unique_ptr<Callback> callback);
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  UdpServerImpl(td::UdpSocketFd fd, std::unique_ptr<Callback> callback);
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 private:
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  td::actor::ActorOwn<> fd_listener_;
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  std::unique_ptr<Callback> callback_;
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  td::BufferedUdp fd_;
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  bool is_closing_{false};
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  void start_up() override;
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  void on_fd_updated();
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  void loop() override;
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  void hangup() override;
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  void hangup_shared() override;
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};
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void UdpServerImpl::send(td::UdpMessage &&message) {
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  //LOG(WARNING) << "TO: " << message.address;
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  fd_.send(std::move(message));
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  loop();  // TODO: some yield logic
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}
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td::actor::ActorOwn<UdpServerImpl> UdpServerImpl::create(td::Slice name, td::UdpSocketFd fd,
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                                                         std::unique_ptr<Callback> callback) {
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  return td::actor::create_actor<UdpServerImpl>(
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      actor::ActorOptions().with_name(name).with_poll(!td::Poll::is_edge_triggered()), std::move(fd),
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      std::move(callback));
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}
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UdpServerImpl::UdpServerImpl(td::UdpSocketFd fd, std::unique_ptr<Callback> callback)
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    : callback_(std::move(callback)), fd_(std::move(fd)) {
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}
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void UdpServerImpl::start_up() {
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  //CHECK(td::actor::SchedulerContext::get()->has_poll() == false);
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  class Observer : public td::ObserverBase, public Destructor {
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   public:
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    Observer(td::actor::ActorShared<UdpServerImpl> udp_server) : udp_server_(std::move(udp_server)) {
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    }
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    void notify() override {
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      VLOG(udp_server) << "on_fd_updated";
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      td::actor::send_signals_later(udp_server_, td::actor::ActorSignals::wakeup());
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    }
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   private:
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    td::actor::ActorShared<UdpServerImpl> udp_server_;
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  };
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  auto observer = std::make_unique<Observer>(actor_shared(this));
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  auto pollable_fd = fd_.get_poll_info().extract_pollable_fd(observer.get());
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  fd_listener_ = td::actor::create_actor<FdListener>(actor::ActorOptions().with_name("FdListener").with_poll(),
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                                                     std::move(pollable_fd), std::move(observer));
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}
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void UdpServerImpl::on_fd_updated() {
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  loop();
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}
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void UdpServerImpl::loop() {
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  if (is_closing_) {
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    return;
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  }
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  //CHECK(td::actor::SchedulerContext::get()->has_poll() == false);
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  fd_.get_poll_info().get_flags();
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  VLOG(udp_server) << "loop " << td::tag("can read", can_read(fd_)) << " " << td::tag("can write", can_write(fd_));
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  Status status;
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  status = [&] {
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    while (true) {
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      TRY_RESULT(o_message, fd_.receive());
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      if (!o_message) {
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        return Status::OK();
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      }
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      //LOG(WARNING) << "FROM" << o_message.value().address;
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      callback_->on_udp_message(std::move(*o_message));
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    }
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    return Status::OK();
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  }();
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  if (status.is_ok()) {
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    status = fd_.flush_send();
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  }
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  if (status.is_error()) {
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    VLOG(udp_server) << "Got " << status << " sleep for 1 second";
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    alarm_timestamp() = Timestamp::in(1);
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  }
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}
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void UdpServerImpl::hangup() {
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  is_closing_ = true;
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  // wait till fd_listener_ is closed and fd is unsubscribed
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  fd_listener_.reset();
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}
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void UdpServerImpl::hangup_shared() {
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  stop();
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}
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class TcpClient : public td::actor::Actor, td::ObserverBase {
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 public:
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  class Callback {
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   public:
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    virtual ~Callback() = default;
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    virtual void on_message(BufferSlice data) = 0;
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    virtual void on_closed(actor::ActorId<>) = 0;
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  };
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  TcpClient(td::SocketFd fd, std::unique_ptr<Callback> callback)
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      : buffered_fd_(std::move(fd)), callback_(std::move(callback)) {
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  }
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  void send(BufferSlice data) {
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    uint32 data_size = narrow_cast<uint32>(data.size());
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    buffered_fd_.output_buffer().append(Slice(reinterpret_cast<char *>(&data_size), sizeof(data_size)));
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    buffered_fd_.output_buffer().append(std::move(data));
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    loop();
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  }
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 private:
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  td::BufferedFd<td::SocketFd> buffered_fd_;
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  std::unique_ptr<Callback> callback_;
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  td::actor::ActorId<TcpClient> self_;
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  void notify() override {
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    // NB: Interface will be changed
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    td::actor::send_closure_later(self_, &TcpClient::on_net);
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  }
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  void on_net() {
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    loop();
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  }
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  void start_up() override {
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    self_ = actor_id(this);
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    LOG(INFO) << "Start";
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    // Subscribe for socket updates
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    // NB: Interface will be changed
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    td::actor::SchedulerContext::get()->get_poll().subscribe(buffered_fd_.get_poll_info().extract_pollable_fd(this),
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                                                             PollFlags::ReadWrite());
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    alarm_timestamp() = Timestamp::in(10);
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    notify();
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  }
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  void tear_down() override {
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    LOG(INFO) << "Close";
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    // unsubscribe from socket updates
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    // nb: interface will be changed
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    td::actor::SchedulerContext::get()->get_poll().unsubscribe(buffered_fd_.get_poll_info().get_pollable_fd_ref());
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    callback_->on_closed(actor_id(this));
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  }
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  void loop() override {
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    auto status = [&] {
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      TRY_STATUS(buffered_fd_.flush_read());
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      auto &input = buffered_fd_.input_buffer();
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      while (true) {
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        constexpr size_t header_size = 4;
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        if (input.size() < header_size) {
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          break;
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        }
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        auto it = input.clone();
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        uint32 data_size;
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        it.advance(header_size, MutableSlice(reinterpret_cast<uint8 *>(&data_size), sizeof(data_size)));
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        if (data_size > (1 << 26)) {
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          return Status::Error("Too big packet");
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        }
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        if (it.size() < data_size) {
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          break;
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        }
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        auto data = it.cut_head(data_size).move_as_buffer_slice();
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        alarm_timestamp() = Timestamp::in(10);
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        callback_->on_message(std::move(data));
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        input = std::move(it);
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      }
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      TRY_STATUS(buffered_fd_.flush_write());
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      if (td::can_close(buffered_fd_)) {
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        stop();
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      }
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      return td::Status::OK();
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    }();
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    if (status.is_error()) {
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      LOG(INFO) << "Client got error " << status;
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      stop();
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    }
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  }
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  void alarm() override {
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    LOG(INFO) << "Close because of timeout";
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    stop();
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  }
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};
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struct Target {
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  IPAddress ip_address;
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  actor::ActorOwn<TcpClient> inbound;
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  actor::ActorOwn<TcpClient> outbound;
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};
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class TargetSet {
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 public:
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  using Id = size_t;
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  Id register_target(IPAddress address) {
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    auto it_ok = ip_to_id_.insert(std::make_pair(address, 0));
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    if (it_ok.second) {
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      id_to_target_.push_back({});
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      id_to_target_.back().ip_address = address;
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      it_ok.first->second = id_to_target_.size();
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    }
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    return it_ok.first->second;
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  }
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  Target &get_target(Id id) {
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    return id_to_target_.at(id - 1);
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  }
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 private:
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  std::map<IPAddress, size_t> ip_to_id_;
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  std::vector<Target> id_to_target_;
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};
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class UdpServerViaTcp : public UdpServer {
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 public:
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  UdpServerViaTcp(int32 port, std::unique_ptr<Callback> callback) : port_(port), callback_(std::move(callback)) {
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  }
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 private:
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  int32 port_;
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  std::unique_ptr<Callback> callback_;
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  actor::ActorOwn<TcpInfiniteListener> tcp_listener_;
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  TargetSet target_set_;
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  int refcnt_{0};
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  bool close_flag_{false};
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  void start_up() override {
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    //TcpInfiniteListener
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    class TcpListenerCallback : public TcpListener::Callback {
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     public:
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      TcpListenerCallback(actor::ActorShared<UdpServerViaTcp> parent) : parent_(std::move(parent)) {
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      }
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      void accept(SocketFd fd) override {
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        actor::send_closure(parent_, &UdpServerViaTcp::accept, std::move(fd));
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      }
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     private:
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      actor::ActorShared<UdpServerViaTcp> parent_;
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    };
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    refcnt_++;
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    tcp_listener_ = actor::create_actor<TcpInfiniteListener>(PSLICE() << "TcpInfiniteListener" << port_, port_,
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                                                             std::make_unique<TcpListenerCallback>(actor_shared(this)));
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  }
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  void send(UdpMessage &&message) override {
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    if (close_flag_) {
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      return;
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    }
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    auto target_id = target_set_.register_target(message.address);
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    auto &target = target_set_.get_target(target_id);
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    if (target.inbound.empty() && target.outbound.empty()) {
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      auto r_fd = SocketFd::open(target.ip_address);
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      if (r_fd.is_error()) {
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        LOG(INFO) << r_fd.error();
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        return;
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      }
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      auto fd = r_fd.move_as_ok();
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      do_accept(std::move(fd), message.address, false);
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    }
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    if (!target.inbound.empty()) {
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      send_closure_later(target.inbound, &TcpClient::send, std::move(message.data));
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    } else if (!target.outbound.empty()) {
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      send_closure_later(target.outbound, &TcpClient::send, std::move(message.data));
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    }
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  }
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  void on_message(BufferSlice data) {
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    if (close_flag_) {
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      return;
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    }
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    auto token = get_link_token();
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    auto &target = target_set_.get_target(narrow_cast<TargetSet::Id>(token));
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    UdpMessage message;
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    message.address = target.ip_address;
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    message.data = std::move(data);
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    callback_->on_udp_message(std::move(message));
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  }
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  void on_closed(actor::ActorId<> id) {
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    if (close_flag_) {
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      return;
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    }
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    auto token = get_link_token();
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    auto &target = target_set_.get_target(narrow_cast<TargetSet::Id>(token));
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    if (target.inbound.get() == id) {
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      target.inbound.reset();
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    }
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    if (target.outbound.get() == id) {
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      target.outbound.reset();
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    }
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  }
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  void accept(SocketFd fd) {
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    if (close_flag_) {
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      return;
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    }
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    IPAddress ip_address;
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    auto status = ip_address.init_peer_address(fd);
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    if (status.is_error()) {
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      LOG(INFO) << status;
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      return;
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    }
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    do_accept(std::move(fd), ip_address, true);
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  }
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  void do_accept(SocketFd fd, IPAddress ip_address, bool is_inbound) {
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    class TcpClientCallback : public TcpClient::Callback {
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     public:
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      TcpClientCallback(actor::ActorShared<UdpServerViaTcp> parent) : parent_(std::move(parent)) {
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      }
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      void on_message(BufferSlice data) override {
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        send_closure(parent_, &UdpServerViaTcp::on_message, std::move(data));
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      }
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      void on_closed(actor::ActorId<> id) override {
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        send_closure(parent_, &UdpServerViaTcp::on_closed, std::move(id));
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      }
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     private:
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      actor::ActorShared<UdpServerViaTcp> parent_;
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    };
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    auto target_id = target_set_.register_target(ip_address);
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    auto &target = target_set_.get_target(target_id);
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    refcnt_++;
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    auto actor = actor::create_actor<TcpClient>(actor::ActorOptions().with_name("TcpClient").with_poll(), std::move(fd),
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                                                std::make_unique<TcpClientCallback>(actor_shared(this, target_id)));
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    if (is_inbound) {
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      target.inbound = std::move(actor);
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    } else {
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      target.outbound = std::move(actor);
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    }
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  }
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  void hangup() override {
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    close_flag_ = true;
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    target_set_ = {};
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    tcp_listener_ = {};
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  }
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  void hangup_shared() override {
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    refcnt_--;
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    if (refcnt_ == 0) {
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      stop();
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    }
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  }
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  void loop() override {
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  }
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};
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}  // namespace detail
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Result<actor::ActorOwn<UdpServer>> UdpServer::create(td::Slice name, int32 port, std::unique_ptr<Callback> callback) {
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  td::IPAddress from_ip;
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  TRY_STATUS(from_ip.init_ipv4_port("0.0.0.0", port));
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  TRY_RESULT(fd, UdpSocketFd::open(from_ip));
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  fd.maximize_rcv_buffer().ensure();
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  return detail::UdpServerImpl::create(name, std::move(fd), std::move(callback));
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}
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Result<actor::ActorOwn<UdpServer>> UdpServer::create_via_tcp(td::Slice name, int32 port,
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                                                             std::unique_ptr<Callback> callback) {
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  return actor::create_actor<detail::UdpServerViaTcp>(name, port, std::move(callback));
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}
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}  // namespace td
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